How Pac-Man Eats

دانلود کتاب How Pac-Man Eats

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کتاب چگونه Pac-Man غذا می خورد نسخه زبان اصلی

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توضیحاتی در مورد کتاب How Pac-Man Eats

نام کتاب : How Pac-Man Eats
عنوان ترجمه شده به فارسی : چگونه Pac-Man غذا می خورد
سری : Software Studies
نویسندگان :
ناشر : The MIT Press
سال نشر : 2020
تعداد صفحات : 382
ISBN (شابک) : 2020003046 , 9780262044653
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 10 مگابایت



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فهرست مطالب :


Contents Preface Acknowledgments Introduction Part I 1 Operational Logics and Playable Models Passage Talking about What Games Are About Defining Logics and Models 2 Alternative Approaches Gone Home Game Genre Gone Home’s Alternative Gone Home’s Reception 3 Expansive Approaches Papers, Please Two Approaches to Tile Matching Broader Context 4 Six Questions about Logics and Models Are Logics and Models Natural? Are Logics and Models Inevitable? How Are Logics and Models Implemented? Are Logics or Models Another Name for “Mechanics” or “Systems”? What Logics Are There? How Do Logics and Models Work Together? 5 Inventive Approaches Beyond Metaphor Games and Social Models Social Volition in Prom Week The Prom Week Interfaces Two Directions for Social Models 6 Understanding Games through Logics and Models Understanding Grand Theft Auto IV Related Approaches Rule Breaking and “My Trip to Liberty City” Critical Play, Complicity, and The Sims Why Logics and Models? Sunset Valley and Liberty City in the Rearview Mirror Part II 7 Inventing Graphical Logics Continuous Spaces and Graphical Logics Collision, Movement, and Physics: Tennis for Two Navigation, Combat, and Scenario Design: Spacewar Combat in Games The Importance of Implementation: Computer Space and Pong Logics and Models as a Historical Lens 8 Refinement Adventure and Adventure WarioWare, Inc.: Mega Microgame$ 9 Doubling Tax Avoiders Experiencing Overloading Conceptual Metaphors Game Metaphors Dys4ia Lyric Games What Can Become Conventional 10 Logic Structures Rhetorical Affordances Game Structures and Spaces Game­o­Matic The Limits of Spatial Structures The Necessity of Other Art Forms Logic Structures and Game Meaning Conclusion: What Games Are About Skinning Games Playable Models Operational Logics Agency Making Games about More Notes Preface Introduction Chapter 1: Operational Logics and Playable Models Chapter 2: Alternative Approaches Chapter 3: Expansive Approaches Chapter 4: Six Questions about Logics and Models Chapter 5: Inventive Approaches Chapter 6: Understanding Games through Logics and Models Chapter 7: Inventing Graphical Logics Chapter 8: Refinement Chapter 9: Doubling Chapter 10: Logic Structures Chapter 11: Conclusion Bibliography Index




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