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Programming 101: Learn to Code with the Processing Language Using a Visual Approach

دانلود کتاب Programming 101: Learn to Code with the Processing Language Using a Visual Approach

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کتاب برنامه نویسی 101: یادگیری کدنویسی با زبان پردازش با استفاده از رویکرد بصری نسخه زبان اصلی

دانلود کتاب برنامه نویسی 101: یادگیری کدنویسی با زبان پردازش با استفاده از رویکرد بصری بعد از پرداخت مقدور خواهد بود
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توضیحاتی در مورد کتاب Programming 101: Learn to Code with the Processing Language Using a Visual Approach

نام کتاب : Programming 101: Learn to Code with the Processing Language Using a Visual Approach
عنوان ترجمه شده به فارسی : برنامه نویسی 101: یادگیری کدنویسی با زبان پردازش با استفاده از رویکرد بصری
سری :
نویسندگان :
ناشر : Apress
سال نشر : 2022
تعداد صفحات : 361
ISBN (شابک) : 1484281934 , 9781484281932
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 12 مگابایت



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Table of Contents
About the Author
About the Technical Reviewer
Acknowledgments
Introduction
Chapter 1: Basics
Abstract
Programming Concepts
Programming Languages and Natural Languages
Values and Variables
Note
Functions
Specifying Positions and Angles
Note
Colors
Development Environment
Role of Planning
Under the Covers
Processing Programming Features
Processing Development Environment
Functions
Angles
Implementing Hello, World
Implementing the Daddy Logo
Planning
Note
Daddy Logo Program
Note
Things to Look Up
How to Make This Your Own
What You Learned
What’s Next
Chapter 2: Interactions
Abstract
Note
Programming Concepts
Events
Randomness
Displaying Images from Files
Calculations, Including Built-in Functions
Looping
Processing Programming Features
Note
Under the Covers
Polygon Sketch Operation Overview
Implementing the Polygon Sketch
Planning
Polygon Sketch Program
Coin-Toss Sketch Operation Overview
Implementing the Coin-Toss Sketch
Planning
Things to Look Up
How to Make This Your Own
What You Learned
What’s Next
Chapter 3: Animation Using Arrays and Parallel Structures
Abstract
More on the Sketches
Programming Concepts
Animation
Logical Operations
Arrays
Parallel Structures
Compound Statements
Pseudorandom Processing
Processing Programming Features
Caution
Implementing a Bouncing Ball
Planning
Note
Program
Implementing a Set of Three Bouncing Balls
Planning
Program
Implementing Pentagon Bouncing
Planning
Implementing Bouncing Polygons
Planning
Program
Under the Covers
Things to Look Up
How to Make This Your Own
What You Learned
What’s Next
Chapter 4: Classes
Abstract
Programming Concepts
Classes
Phases of Operations
Tolerance or Margin
Processing Programming Features
Classes
Definition of Images, Rectangles, and Ellipses
Dynamic Arrays
Tolerance and OK-So-Far Coding
Bouncing Objects Overview
Implementing the Bouncing Objects
Planning
Note
Program
Make Path and Travel Path Overview
Implementing the Make Path and Travel Path
Planning
Program
Jigsaw Overview
Implementing the Jigsaw
Planning
Program
Under the Covers
Things to Look Up
How to Make This Your Own
What You Learned
What’s Next
Chapter 5: More Interactions
Abstract
More on the Sketches
Programming Concepts
Ballistic Motion
Character (char) Data Type vs. String Data Type
Use of Files
Case Statement
Elapsed Time
Regular Expressions
Processing Programming Features
The char Data Type
The keyPressed Function, key, and keyCode
Table Files
The Switch Statement
The millis and Other Time Functions
The match Function for Regular Expressions
ArrayList
Under the Covers
Slingshot Operation Overview
Implementing the Slingshot Sketch
Planning
Programming the Slingshot Sketch
Snake Operation Overview
Implementing the Snake Sketch
Planning
Programming the Snake Sketch
Image Test Operation Overview
Implementing the Image Test
Planning
Program
Things to Look Up
How to Make This Your Own
What You Learned
What’s Next
Chapter 6: Images and Graphics
Abstract
More on the Sketches
Programming Concepts
Images As Arrays of Pixels
Case Statement
Pixel Processing
The beginShape and endShape Vertex Functions
Changing the Coordinate System
Hue-Saturation-Brightness Color Mode
Changing Image Sketch Overview
Implementing the Image Transformations
Planning
Programming the Image Sketch
Origami Flower Graphic Overview
Planning
Implementing the Origami Flower Sketch
Programming the Origami Flower
Programming the Hexagon with HSB Color Mode
Under the Covers
Things to Look Up
How to Make This Your Own
What You Learned
What’s Next
Chapter 7: Using Files for Making a Holiday Card
Abstract
Programming Concepts
Files
Libraries
Fonts
Callbacks
Feedback to Users
Processing Programming Features
Use of the Sound Library
Making and Saving an Image of the Current Window
Use of Java Input/Output Library
Subclasses
Show Fonts Sketch Operation Overview
Implementing the Show Fonts Sketch
Programming the Show Fonts Sketch
Make Card Sketch Operation Overview
Implementing the Make Card Sketch
Planning
Programming the Make Card Sketch
Under the Covers
Things to Look Up
How to Make This Your Own
What You Learned
What’s Next
Chapter 8: Combining Videos, Images, and Graphics
Abstract
Programming Concepts
Video
Copying a Video
Processing Programming Features
Video
Classes and Subclasses
Under the Covers
Family Collage Operation Overview
Implementing the Family Collage Sketch
Planning
Programming the Family Collage Sketch
Things to Look Up
How to Make This Your Own
What You Learned
What’s Next
Chapter 9: Word Guessing Game
Abstract
More on the Sketches
Programming Concepts
Implementing an Existing Application
Testing and Scaling Up
Displaying the State of the Game
Displaying Text
Processing Programming Features
Note
Operation Overview
Implementing the Word Game Sketches
Planning
Programming the Word Game Sketches
Things to Look Up
How to Make This Your Own
What You Learned
What’s Next
Chapter 10: 3D
Abstract
Programming Concepts
Processing Programming Features
Under the Covers
Rolling Ball at Alhambra Operation Overview
Implementing the Rolling Ball at Alhambra
Planning
Programming the Rolling Ball at Alhambra
Rotating Cube Operation Overview
Implementing the Rotating Cube
Planning
Programming the Rotating Cube
Things to Look Up
How to Make This Your Own
What You Learned
What’s Next
Appendix A: Introduction to p5.js
Getting Started Using p5.js
Overview of Examples
Implementing Daddy Logo
Implementing Fearless Girls vs. the Bull
Implementing Rainbow Helix
What’s Next
Index




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