Starting Out with Java: Early Objects 5/E

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توضیحاتی در مورد کتاب Starting Out with Java: Early Objects 5/E

نام کتاب : Starting Out with Java: Early Objects 5/E
ویرایش : 5
عنوان ترجمه شده به فارسی : شروع کار با جاوا: Early Objects 5/E
سری :
نویسندگان :
ناشر : Pearson Higher Ed
سال نشر : 2015
تعداد صفحات : 1234

زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 53 مگابایت



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توضیحاتی در مورد کتاب :


شروع با جاوا: Early Objects برای استفاده در دوره برنامه نویسی جاوا در نظر گرفته شده است. همچنین برای همه خوانندگان علاقه مند به آشنایی با زبان برنامه نویسی جاوا مناسب است.
ارائه گام به گام در دسترس تونی گدیس به دانش آموزان مبتدی کمک می کند تا جزئیات مهمی را که برای تبدیل شدن به برنامه نویسان ماهر در سطح مقدماتی لازم است را درک کنند. گدیس با ارائه تمام جزئیات مورد نیاز برای درک "چگونه" و "چرا"، انگیزه مطالعه مهارت های برنامه نویسی و زبان برنامه نویسی جاوا را ایجاد می کند - اما هرگز از این واقعیت غافل نمی شود که بیشتر مبتدیان با این مطالب دست و پنجه نرم می کنند. رویکرد او هم تدریجی است و هم بسیار در دسترس است، و تضمین می‌کند که دانش‌آموزان منطق پشت توسعه برنامه‌های با کیفیت بالا را درک می‌کنند.
در شروع با جاوا: اشیاء اولیه، گدیس قبل از پوشش برنامه‌نویسی رویه‌ای به اشیاء - مبانی کلاس‌ها و روش‌ها - نگاه می‌کند. . مانند تمام متون گادیس، فهرست کدهای واضح و خوانا، مثال های مختصر و کاربردی در دنیای واقعی، و تمرین های فراوان در هر فصل ظاهر می شود.
MyProgrammingLab برای شروع با جاوا: اشیاء اولیه یک یادگیری کامل است. بسته بندی MyProgrammingLab یک برنامه تکالیف آنلاین، آموزش و ارزیابی است که واقعاً دانش آموزان را درگیر یادگیری می کند. این به دانش‌آموزان کمک می‌کند تا بهتر برای کلاس، آزمون‌ها و امتحانات آماده شوند - که منجر به عملکرد بهتر در دوره می‌شود - و مجموعه‌ای پویا از ابزارها را برای سنجش پیشرفت فردی و کلاسی در اختیار مربیان قرار می‌دهد.

فهرست مطالب :


Chapter 1 Introduction to Computers and Java
1.1 Introduction
1.2 Why Program?
1.3 Computer Systems: Hardware and Software
1.4 Programming Languages
1.5 What Is a Program Made of?
1.6 The Programming Process
1.7 Object-Oriented Programming
Review Questions and Exercises
Programming Challenge
Chapter 2 Java Fundamentals
2.1 The Parts of a Java Program
2.2 The System.out.print and System.out.println Methods, and the Java API
2.3 Variables and Literals
2.4 Primitive Data Types
2.5 Arithmetic Operators
2.6 Combined Assignment Operators
2.7 Conversion between Primitive Data Types
2.8 Creating Named Constants with final
2.9 The String Class
2.10 Scope
2.11 Comments
2.12 Programming Style
2.13 Reading Keyboard Input
2.14 Dialog Boxes
2.15 The System.out.printf Method
2.16 Common Errors to Avoid
Review Questions and Exercises
Programming Challenges
Chapter 3 A First Look at Classes and Objects
3.1 Classes
3.2 More about Passing Arguments
3.3 Instance Fields and Methods
3.4 Constructors
3.5 A BankAccount Class
3.6 Classes, Variables, and Scope
3.7 Packages and import Statements
3.8 Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities
3.9 Common Errors to Avoid
Review Questions and Exercises
Programming Challenges
Chapter 4 Decision Structures
4.1 The if Statement
4.2 The if-else Statement
4.3 The Payroll Class
4.4 Nested if Statements
4.5 The if-else-if Statement
4.6 Logical Operators
4.7 Comparing String Objects
4.8 More about Variable Declaration and Scope
4.9 The Conditional Operator (Optional)
4.10 The switch Statement
4.11 Formatting Numbers with the DecimalFormat Class
4.12 Focus on Problem Solving: The SalesCommission Class
4.13 Generating Random Numbers with the Random Class
4.14 Common Errors to Avoid
Review Questions and Exercises
Programming Challenges

Chapter 5 Loops and Files
5.1 The Increment and Decrement Operators
5.2 The while Loop
5.3 Using the while Loop for Input Validation
5.4 The do-while Loop
5.5 The for Loop
5.6 Running Totals and Sentinel Values
5.7 Nested Loops
5.8 The break and continue Statements
5.9 Deciding Which Loop to Use
5.10 Introduction to File Input and Output
5.11 Common Errors to Avoid
Review Questions and Exercises
Programming Challenges

Chapter 6 A Second Look at Classes and Objects
6.1 Static Class Members
6.2 Overloaded Methods
6.3 Overloaded Constructors
6.4 Passing Objects as Arguments to Methods
6.5 Returning Objects from Methods
6.6 The toString Method
6.7 Writing an equals Method
6.8 Methods That Copy Objects
6.9 Aggregation
6.10 The this Reference Variable
6.11 Inner Classes
6.12 Enumerated Types
6.13 Garbage Collection
6.14 Focus on Object-Oriented Design: Class Collaboration
6.15 Common Errors to Avoid
Review Questions and Exercises
Programming Challenges
Chapter 7 Arrays and the ArrayList Class
7.1 Introduction to Arrays
7.2 Processing Array Contents
7.3 Passing Arrays as Arguments to Methods
7.4 Some Useful Array Algorithms and Operations
7.5 Returning Arrays from Methods
7.6 String Arrays
7.7 Arrays of Objects
7.8 The Sequential Search Algorithm
7.9 The Selection Sort and the Binary Search Algorithms
7.10 Two-Dimensional Arrays
7.11 Arrays with Three or More Dimensions
7.12 Command-Line Arguments and Variable-Length Argument Lists
7.13 The ArrayList Class
7.14 Common Errors to Avoid
Review Questions and Exercises
Programming Challenges
Chapter 8 Text Processing and Wrapper Classes
8.1 Introduction to Wrapper Classes
8.2 Character Testing and Conversion with the Character Class
8.3 More about String Objects
8.4 The StringBuilder Class
8.5 Tokenizing Strings
8.6 Wrapper Classes for the Numeric Data Types
8.7 Focus on Problem Solving: The TestScoreReader Class
8.8 Common Errors to Avoid
Review Questions and Exercises
Programming Challenges
Chapter 9 Inheritance
9.1 What Is Inheritance?
9.2 Calling the Superclass Constructor
9.3 Overriding Superclass Methods
9.4 Protected Members
9.5 Classes That Inherit from Subclasses
9.6 The Object Class
9.7 Polymorphism
9.8 Abstract Classes and Abstract Methods
9.9 Interfaces
9.10 Common Errors to Avoid
Review Questions and Exercises
Programming Challenges
Chapter 10 Exceptions and Advanced File I/O
10.1 Handling Exceptions
10.2 Throwing Exceptions
10.3 Advanced Topics: Binary Files, Random Access Files, and Object Serialization
10.4 Common Errors to Avoid
Review Questions and Exercises
Programming Challenges
Chapter 11 GUI Applications–Part 1
11.1 Introduction
11.2 Dialog Boxes
11.3 Creating Windows
11.4 Layout Managers
11.5 Radio Buttons and Check Boxes
11.6 Borders
11.7 Focus on Problem Solving: Extending the JPanel Class
11.8 Splash Screens
11.9 Using Console Output to Debug a GUI Application
11.10 Common Errors to Avoid
Review Questions and Exercises
Programming Challenges
Chapter 12 GUI Applications–Part 2
12.1 Read-Only Text Fields
12.2 Lists
12.3 Combo Boxes
12.4 Displaying Images in Labels and Buttons
12.5 Mnemonics and Tool Tips
12.6 File Choosers and Color Choosers
12.7 Menus
12.8 More about Text Components: Text Areas and Fonts
12.9 Sliders
12.10 Look and Feel
12.11 Common Errors to Avoid
Review Questions and Exercises
Programming Challenges
Chapter 13 Applets and More
13.1 Introduction to Applets
13.2 A Brief Introduction to HTML
13.3 Creating Applets with Swing
13.4 Using AWT for Portability
13.5 Drawing Shapes
13.6 Handling Mouse Events
13.7 Timer Objects
13.8 Playing Audio
13.9 Common Errors to Avoid
Review Questions and Exercises
Programming Challenges
Chapter 14 Creating GUI Applications with JavaFX
14.1 Introduction
14.2 Scene Graphs
14.3 Using Scene Builder to Create JavaFX Applications
14.4 Writing the Application Code
14.5 RadioButtons and CheckBoxes
14.6 Displaying Images
14.7 Common Errors to Avoid
Review Questions and Exercises
Programming Challenges
Chapter 15 Recursion
15.1 Introduction to Recursion
15.2 Solving Problems with Recursion
15.3 Examples of Recursive Methods
15.4 A Recursive Binary Search Method
15.5 The Towers of Hanoi
15.6 Common Errors to Avoid
Review Questions and Exercises
Programming Challenges
Chapter 16 Databases
16.1 Introduction to Database Management Systems
16.2 Tables, Rows, and Columns
16.3 Introduction to the SQL SELECT Statement
16.4 Inserting Rows
16.5 Updating and Deleting Existing Rows
16.6 Creating and Deleting Tables
16.7 Creating a New Database with JDBC
16.8 Scrollable Result Sets
16.9 Result Set Meta Data
16.10 Displaying Query Results in a JTable
16.11 Relational Data
16.12 Advanced Topics
16.13 Common Errors to Avoid
Review Questions and Exercises
Programming Challenges
Appendix A Getting Started with Alice 2
Index
Credits
Available on the book’s online resource page at
www.pearsonhighered.com/gaddis
Appendix B The ASCII/Unicode Characters
Appendix C Operator Precedence and Associativity
Appendix D Java Key Words
Appendix E Installing the JDK and JDK Documentation
Appendix F Using the javadoc Utility
Appendix G More about the Math Class
Appendix H Packages
Appendix I Working with Records and Random-Access Files
Appendix J Installing Java DB
Appendix K The QuickSort Algorithm
Appendix L Answers to Checkpoints Questions
Appendix M Answers to Odd-Numbered Review Questions
Case Study 1 The Amortization Class
Case Study 2 The PinTester Class
Case Study 3 Parallel Arrays
Case Study 4 The SerialNumber Class
Case Study 5 A Simple Text Editor Application

توضیحاتی در مورد کتاب به زبان اصلی :


Starting Out with Java: Early Objects is intended for use in the Java programming course. It is also suitable for all readers interested in an introduction to the Java programming language.
Tony Gaddis’s accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the Java programming language by presenting all the details needed to understand the “how” and the “why”—but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs.
In Starting Out with Java: Early Objects , Gaddis looks at objects—the fundamentals of classes and methods—before covering procedural programming. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter.
MyProgrammingLab for Starting Out with Java: Early Objects is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams–resulting in better performance in the course–and provides educators a dynamic set of tools for gauging individual and class progress.



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