توضیحاتی در مورد کتاب Augmented Intelligence and Intelligent Tutoring Systems. 19th International Conference, ITS 2023 Corfu, Greece, June 2–5, 2023 Proceedings
نام کتاب : Augmented Intelligence and Intelligent Tutoring Systems. 19th International Conference, ITS 2023 Corfu, Greece, June 2–5, 2023 Proceedings
عنوان ترجمه شده به فارسی : هوش افزوده و سیستم های آموزشی هوشمند. نوزدهمین کنفرانس بین المللی، ITS 2023 کورفو، یونان، 2 تا 5 ژوئن 2023 مجموعه مقالات
سری : Lecture Notes in Computer Science, 13891
نویسندگان : Claude Frasson, Phivos Mylonas, Christos Troussas
ناشر : Springer
سال نشر : 2023
تعداد صفحات : 714
ISBN (شابک) : 9783031328824 , 9783031328831
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 50 مگابایت
بعد از تکمیل فرایند پرداخت لینک دانلود کتاب ارائه خواهد شد. درصورت ثبت نام و ورود به حساب کاربری خود قادر خواهید بود لیست کتاب های خریداری شده را مشاهده فرمایید.
فهرست مطالب :
Preface
Organization
Invited Talks
Personalization of Gamification in Education: Where Augmented Intelligence Meets Playfulness
Designing Immersive Information Systems in the ERA of Artificial Intelligence
Contents
Augmented Intelligence in Tutoring Systems
Language Proficiency Enhanced Knowledge Tracing
1 Introduction
2 Related Works
2.1 Deep Learning-Based KT
2.2 Students’ LP and Academic Performance
2.3 Elo Rating System
3 Methodology
3.1 Language Proficiency-Enhanced Knowledge Tracing
3.2 Dataset
3.3 Baseline KT Models
3.4 Experimental Settings
3.5 Correlation of LP and Word Problem Performance
4 Results
4.1 Result of the Correlation Analysis Between Students’ LP and Their Word-Problem Performance (RQ1)
4.2 Experimental Results on KT Models (RQ2)
4.3 Results of Cold Start Experiment (RQ3)
5 Discussion
5.1 Effectiveness of LP Information on KT Task
5.2 Possibility as an Assistant for Educational Interventions
6 Conclusion
References
Recommending Mathematical Tasks Based on Reinforcement Learning and Item Response Theory
1 Introduction
2 Related Work
3 Background
4 Experiments
4.1 Experimental Dataset
4.2 Framework and Baselines
4.3 Difficulty Level
4.4 Reinforcement Learning Environment
4.5 Hyperparameters
4.6 Experiment Results
5 Remarks and Discussion
6 Conclusion
References
Automatic Execution of the Ontological Piloting Procedures
1 Introduction
2 Issues and Related Work
3 The Reference Model
3.1 The Domain Ontology
3.2 The Task Ontology
4 Results
4.1 The Interpretor
4.2 The Execution Process
4.3 The Simulation Environment
5 Conclusion
References
Method and Tools to Supporting Math Learning in Inclusive Education of Blind Students
1 Introduction
2 Related Works
3 Materials and Methods
3.1 Proposed Solution
3.2 Research Group
3.3 Platform Evaluation
4 Results
5 Discussion and Conclusions
References
Understanding the Usages and Effects of a Recommendation System in a Non-formal Learning Context
1 Delivering Recommendations in a Self-regulated Learning Context
1.1 Pedagogical Selection and Ranking of Learning Resources
1.2 Delivering Recommendations Based on Learner\'s History
1.3 Encouraging Curiosity by Varying the Recommendations
2 Evaluation Protocol
3 Selection of Recommendations by Learners
4 Effects of Recommendations on the Learning Experience
5 Discussion
5.1 System Design
5.2 Influence of Recommendations on the Learning Experience
6 Conclusion and Future Work
References
Detecting Mental Fatigue in Intelligent Tutoring Systems
1 Introduction
2 Predicting Mental Fatigue
3 Measuring Mental Fatigue
3.1 Pupil Diameter in Mental Fatigue and Workload
3.2 Electroencephalogram (EEG) Measures Fluctuation
4 Methods and Materials
4.1 Development of Mental Fatigue
4.2 Participants, Data Preprocessing and Labels
5 Results and Discussion
5.1 Pupil Size Analysis
5.2 Workload and Task Engagement
5.3 RBF SVM for Mental Fatigue Classification
6 Conclusion
References
An Approach for Detecting Gaming the System Behavior in Programming Problem-Solving
1 Introduction
2 Related Work
3 Study Design
3.1 ADA Cognitive Tutor
3.2 Data Set
3.3 Machine Learned Models
4 Results and Discussion
4.1 Gaming the System Behavior Detectors
5 Conclusion
References
An Approach to Generating Adaptive Feedback for Online Formative Assessment
1 Introduction
2 Related Work
3 Problem Formulation
3.1 Domain Modelling
3.2 The Student Model
3.3 Weakest Learning Objective Identification
3.4 The Chain of Weakest Learning Objectives
3.5 The Proposed Algorithm
4 Experiment
4.1 Simulated LO-Graphs
4.2 Simulated Learners
4.3 Results and Analysis
5 Conclusions and Future Work
References
How to Generate Early and Accurate Alerts of At-Risk of Failure Learners?
1 Introduction
2 Related Work
3 Alert Prerequisites
3.1 Problem Formalization
3.2 The Starting Time Point ts
3.3 Alert Rule Ri
3.4 Evaluation of Generated Alerts
4 Alert Generation Algorithm
5 Case Study
5.1 Context Description
5.2 EWS Description
6 Experiments and Results
6.1 Identification of the Starting Time Point ts
6.2 Application of Alert Rules Starting from ts
6.3 Discussion
7 Conclusion
References
Detecting Interlingual Errors: The Case of Prepositions
1 Introduction
2 Related Work
3 Data Collection
3.1 Validation Study
3.2 Annotation Crowdsourcing
4 Methods
5 Evaluation
5.1 Procedure
5.2 Results
6 Conclusions
References
Automated Extraction of Domain Models from Textbook Indexes for Developing Intelligent Tutoring Systems
1 Introduction
2 Related Work
2.1 Domain Modeling
2.2 String Matching Algorithms and Pretrained Transformers
3 Dataset
3.1 Sample of Textbooks and Index Terms
3.2 Data Annotation
4 Approach
4.1 Consensus Voting with Perfect String Matching
4.2 Majority Voting with Perfect String Matching
4.3 Majority Voting with Approximate String Matching
4.4 Grouping Similar Terms Together
5 Results and Evaluation
6 Discussion and Future Work
References
Teaching Cardiovascular Physiology with a Minigame-Based ITS
1 Introduction
2 Methodology
3 Learning the Physiology of the Lung
4 Learning the Anatomy of the Heart
5 Cardiac Arrhythmia: An Applied Clinical Game
6 Conclusions and Future Work
References
Expert-Centered Design Recommendations to Promote Engagement in Authoring Activities of Adaptive Learning Technologies
1 Introduction
2 Brief State of the Art of Authoring Tools
3 Presentation of Two Adaptive Learning Technology Projects
3.1 The Deteriorating Patient Application (DPA)
3.2 ADAptive COmpanion for Museum and Cultural Heritage Sites (ADACO)
3.3 DPA and ADACO in the Context of Its and Adaptive Learning Technologies Research
4 Characteristics of Domain Experts
5 Design Recommendations for Expert-Centered Design of Authoring Tools
5.1 Keeping Cognitive Load Under Control
5.2 Making Usage Simple and Obvious
5.3 Visualizing the Process
5.4 Facilitating Recollection
5.5 Facilitating External Sharing
6 Discussions and Conclusion
References
Towards a Chatbot-Based Learning Object Recommendation: A Comparative Experiment
1 Introduction
2 Theoretical Background
2.1 Adaptive E-Learning Environments
2.2 Recommendation Through Chatbot in E-Learning
3 Methodology
3.1 Experimental Setup
3.2 Research Participants
3.3 Procedure
4 Results and Discussion
4.1 Recommendations Based on the Learners’ Knowledge Level
4.2 Recommendations Based on the Learning Style
5 Conclusion
References
Development of a Conversational Agent for Tutoring Nursing Students to Interact with Patients
1 Introduction
2 Related Work
2.1 Intelligent Tutoring Systems
2.2 Chatbots
2.3 Serious Games
3 Development
3.1 System Design
3.2 Case Acquisition
3.3 Story Generation
3.4 Fallback Mechanism and State Tracking
3.5 Data Augmentation
4 Evaluation
4.1 Implementation
4.2 NLU
4.3 Usability Evaluation
5 Future Work
References
Integrating an Ontological Reference Model of Piloting Procedures in ACT-R Cognitive Architecture to Simulate Piloting Tasks
1 Introduction
2 The Ontological Reference Model
3 ACT-R Cognitive Agent Modeling for Piloting Tasks
4 Management and Execution of Tasks by the Cognitive Agent
5 Methodology, Results and Model Validation
5.1 Methodology
5.2 Results and Model Validation
6 Discussion and Open Problems
7 Conclusion
References
Generating Pedagogical Questions to Help Students Learn
1 Introduction
2 Related Works
2.1 Automated Tutors in Software Engineering Education
2.2 Scaffolding in Tutoring Systems
2.3 Question Generation
3 Generating Pedagogical Questions
3.1 Thought Process Formalization
3.2 Kinds of Pedagogical Questions
3.3 Generating Question and Answer Formulations
3.4 Generating Sequences of Questions
4 Evaluation
5 Conclusion
References
Attention Assessment of Aircraft Pilots Using Eye Tracking
1 Introduction
2 Related Work
3 Experiments
3.1 Participants
3.2 Materials
3.3 Procedure
4 Attention and Eye Tracking
5 Analysis
6 Discussion and Results
7 Conclusion
References
KEMMRL: Knowledge Extraction Model for Morphologically Rich Languages
1 Introduction
2 Related Work
2.1 Methods for POS Tagging
2.2 Methods for Dependency Parsing
2.3 Methods for Knowledge Extraction and Semantic Hypergraph-Based Knowledge Representation
3 The KEMMRL Architecture and Core Functions
3.1 Knowledge Extraction
3.2 HRtagger
3.3 HRParser
3.4 Semantic Hypergraph-Based Knowledge Representation
4 Evaluation Results
4.1 Evaluation Results for HRtagger and HRparser
4.2 The Evaluation of Semantic Hypergraph Representations
5 Conclusion and Future Work
References
Synthesizing Didactic Explanatory Texts in Intelligent Tutoring Systems Based on the Information in Cognitive Maps
1 Introduction and Related Works
2 Method of Synthesizing Explanatory Text
2.1 Data Concentration and Mapping
2.2 Explanatory Form
2.3 Text Synthesis
3 Case Study
4 Results and Discussion
5 Conclusion
References
Using the ITS Components in Improving the Q-Learning Policy for Instructional Sequencing
1 Introduction
2 Reinforcement Learning
3 BKT Model
4 Proposed Approach
5 Contributions of Human Expertise to the Q-Learning Function Approximation
5.1 Competence Structure
6 Definition of the Reward
7 Evaluation
7.1 Random-Based and Expert-Based Approaches
7.2 Simulated Students
7.3 Results
8 Conclusion
References
Stargazing Live! Inspiring with Real Data in a Mobile Planetarium and Learning Through Conceptual Modelling
1 Introduction
2 Development of the Stargazing Live! Program
2.1 Planetarium Experience
2.2 Conceptual Modelling Lesson Activities
2.3 Star Properties
2.4 Star States Model and Fusion-Gravity Balance Model
3 Method
3.1 Planetarium Experience
3.2 Conceptual Modelling Lesson
4 Results
4.1 Planetarium Experience
4.2 Conceptual Modelling Lesson
5 Discussion and Conclusion
References
A GPT-Based Vocabulary Tutor
1 Introduction
2 Intelligent Vocabulary Tutors
3 Architecture, Functionality and Technology
4 Pedagogical Principles
5 Experimentation
5.1 Results
5.2 Analysis of the Results
6 Conclusions
References
ETHOSCHOOL: An Artificial Moral Agent Model for Collaborative Learning
1 Introduction
2 Methodology
3 Results and Discussion
3.1 Requirements Specification
3.2 Structural Model
4 Final Considerations
References
Toward a Smart Tool for Supporting Programming Lab Work
1 Introduction
2 Smart Lab Previous Work Survey
3 Software Description
4 Workflow
5 Dashboards for Insights and Support During Programming
5.1 Teachers\' Dashboard
5.2 Students\' Dashboard
5.3 Student\'s Final Report
6 Early Experiment
6.1 Results and Discussion
7 Conclusion and Future Works
References
Towards Embodied Wearable Intelligent Tutoring Systems
1 Introduction and Motivation
2 Related Work
3 The WearableLearning Platform and Embodied Games
3.1 WearableLearning Case Studies
4 Conclusion
References
iQUIZ!: A Collaborative Online Learning System that Promotes Growth Mindset Using Persuasive Feedback
1 Introduction
2 Related Work
3 Proposed Collaborative Online Learning System
3.1 Collaborative Learning
3.2 Growth Mindset Intervention
3.3 Adaptation of Growth Mindset
4 Conclusion and Future Work
References
Helping Teachers to Analyze Big Sets of Concept Maps
1 Introduction
2 Related Work
3 The Entropy H and the Mapping Effort ME
4 The System
5 Experimental Evaluation
6 Discussion and Conclusions
References
Learning Engagement and Peer Learning in MOOC: A Selective Systematic Review
1 Introduction
2 Related Works
2.1 Peer Learning in MOOC
2.2 Learning Engagement in MOOC
3 Methods
3.1 Search Strategy
3.2 Inclusion and Exclusion Criteria
3.3 Selection Process
4 Results
4.1 RQ1: What Research Methods Are Used to Quantify Learner Engagement Using Peer Learning in MOOCs?
4.2 RQ2: Does Peer Learning Improve Learning Outcomes in MOOCs?
5 Discussion and Conclusion
References
Personalized Study Guide: A Moodle Plug-in Generating Personal Learning Path for Students
1 Introduction
2 Learning Styles
3 Personalized Study Guide Generation
4 The Moodle Plugin
5 Evaluation Plan
6 Conclusion
References
Learning by Building Chatbot: A System Usability Study and Teachers’ Views About the Educational Uses of Chatbots
1 Introduction
2 Learning by Building Chatbot
3 Methodology
3.1 Participants and Procedures
3.2 Instruments
4 Results
5 Discussion
References
Towards Integrating Learnersourcing, Microlearning and Gamification in Moodle
1 Introduction
2 Current Trends in Learnersourcing, Microlearning and Gamification
3 Relevant Moodle Plugins
4 Conclusions and Perspectives
References
Towards a Social Learning Analysis Using Learning Management System and Learning Experience to Predict Learners’ Success
1 Introduction
2 Theoretical Background
2.1 Social Presence in Online Learning (Social Networks / Social Networks Analytics)
2.2 Learning Analytics / Social Learning Analytics
2.3 Learning Management System / Learning Experience Platform
3 Related Works
4 Proposed System
5 Conclusion
References
Explanatory Didactic Dialogue in the Intelligent Tutoring Systems Based on the Cross-Cutting Approach
1 Introduction
2 Related Works
3 Method
3.1 A Didactic Dialogue in the Context of the Cross-Cutting Approach
3.2 Developing a Didactic Dialogue
4 Case Study, Results and Conclusion
References
Estimation of Piloting Attention Level Based on the Correlation of Pupil Dilation and EEG
1 Introduction
2 Related Work
3 Attention and Engagement
4 Experiments
4.1 Participants
4.2 Materials
4.3 Procedure
5 Results and Discussion
6 Conclusion
References
Functional Programming of Intelligent Systems
1 Introduction
2 Intelligent systems
2.1 Subject Area Modeling
2.2 Functional Representation of the Modeling Process
3 Problem Solving
3.1 Functional Programming of Problem Solving
4 Conclusion
References
Model-Based Support for Collaborative Concept Mapping in Open-ended Domains
1 Introduction
2 Cognitive Architecture and ACT-R
3 Cognitive Modeling of Concept Mapping
3.1 Cognitive Modeling for Individual Concept Mapping
3.2 Cognitive Modeling for Collaborative Concept Mapping
4 Model-Based Support for Concept Mapping
4.1 Collaborative Concept Mapping Based on a Cognitive Model of the Learner
4.2 Cognitive Model for Connecting Learners via Collaborative Concept Mapping
5 Summary and Future Studies
References
Augmented Intelligence in Healthcare Informatics
CPR Emergency Assistance Through Mixed Reality Communication
1 Introduction
2 Related Work
2.1 Extended Reality for First Aid Assistance
3 Designing Mixed Reality Communication for First Aid Assistance
3.1 Augmented Views
3.2 Interaction
4 Research Study
4.1 Study Design
4.2 Results and Discussion
4.3 Limitation
5 Conclusion
References
The Relative Importance of Cognitive and Behavioral Engagement to Task Performance in Self-regulated Learning with an Intelligent Tutoring System
1 Introduction
2 Theoretical Framework
3 Methods
3.1 Participants
3.2 Learning Contexts and Task
3.3 Procedure
3.4 Measurements and Diagnostic Performance
3.5 Data Analysis
4 Results
5 Discussions and Conclusions
References
Emotional Impact of Cognitive Priming on Alzheimer’s Disease
1 Introduction
2 Related Work
2.1 Non-pharmacological Treatment for Alzheimer’s Disease
2.2 Cognitive Priming
3 Methodology
4 Experiments
5 Results and Discussion
6 Conclusion
References
Combining XR and AI for Integrating the Best Pedagogical Approach to Providing Feedback in Surgical Medical Distance Education
1 Introduction
2 Background/Purpose
3 Materials/Method
4 Practical Implications
4.1 How Will the AI Determine a Failure or Successful Event?
4.2 AI Integration into the XR Application
4.3 AI-Human Interfaces or Educational Games’ Best Pedagogical Practices
4.4 A Pedagogical Approach to Errors in a Simulated Environment
4.5 Multi-device Considerations When Designing/Developing the App
4.6 Data on Decisions and Actions Source
4.7 Used AI Methodology/Realized Experimentation in Neurosurgery
4.8 Learning Experiences in Healthcare Return on Investment (ROI) for Education – Measure
5 Conclusion
Appendices
References
Adversarial Learning for Improved Patient Representations
1 Introduction
1.1 Need for Patient Representation
1.2 Past Work
2 Methods
2.1 Data
2.2 Preprocessing
2.3 Model
2.4 Training
3 Results & Discussion
3.1 Classification Task
3.2 Patient Representation
4 Future Work
5 Conclusion
References
Augmented Intelligence in Games, Serious Games and Virtual Reality
User-Defined Hand Gesture Interface to Improve User Experience of Learning American Sign Language
1 Introduction
2 Related Work
2.1 Sign Language Detection and Recognition
2.2 User Interfaces for User-defined Hand Gesture
3 System Components
3.1 Learning Environment
3.2 Whack-a-Mole Game and User-Defined Interface
4 Experiments
5 Result Analysis
6 Discussion
6.1 Limitations
7 Conclusion
References
Distraction Detection and Monitoring Using Eye Tracking in Virtual Reality
1 Introduction
1.1 Distraction and Intelligent Tutoring Systems
1.2 Virtual Reality
1.3 Eye Tracking
1.4 Relaxation and Attention Restoration
2 Experimentation
2.1 Hardware
2.2 Experiment
3 Analysis and Results
3.1 Feature Extraction
3.2 Eye Tracking Model for Detecting Distraction
3.3 Investigation of Dataset Creation Parameters
3.4 Improvement of Participants’ Attention
4 Discussion
5 Conclusion and Future Works
6 Limitations
References
Neural Networks and Data Mining
Using Feature Interaction for Mining Learners\' Hidden Information in MOOC Dropout Prediction
1 Introduction
2 Related Work
3 Methodology
3.1 Datasets
3.2 Feature Engineering
3.3 Model
4 Experiments and Result
4.1 Parameter Setting
4.2 Comparison Methods and Implementation Details
4.3 Result
5 Conclusion
References
On an Integrated Assessment for the Students Within an Academic Consortium
1 Introduction
2 Literature Review
3 Model Description
3.1 Item Collection (A-IC)
3.2 Test Generation (A-TG)
4 Results and Discussions
5 Conclusions
References
An Approach to Automatic Flight Deviation Detection
1 Introduction
2 Related Work
3 Methods
3.1 Ontological Reference Model for Piloting Procedures
3.2 Simulator API
3.3 Runner
3.4 Deviation Model
4 Results and Discussion
4.1 Limitations
5 Conclusion
References
Automatic Learning of Piloting Behavior from Flight Data
1 Introduction
2 Related Work
3 Methodology
3.1 Step 1: Preprocessing
3.2 Step 2: Training with Recurrent Neural Networks (RNNs)
4 Experiments
4.1 Segment 6: Rotation
4.2 Segment 7: Lift Off to Climb
4.3 Implementation
5 Results
6 Conclusion and Future Work
References
Towards Student Behaviour Simulation: A Decision Transformer Based Approach
1 Introduction
2 Related Work
2.1 Student Modelling
2.2 Knowledge Tracing
2.3 Transformers
3 Method
3.1 Architecture
3.2 Dataset
3.3 Trajectory Representation
3.4 Experiments
4 Result and Discussions
5 Conclusion
References
Augmented Intelligence and Metaverse
Mixed Reality Agents as Language Learning Tutors
1 Introduction
2 Related Work
3 Mixed Reality Language Tutor
4 Evaluation in a Language Learning Use Case
4.1 Study Setup
4.2 Results
5 Discussion
6 Conclusion
References
Metaverse and Virtual Environment to Improve Attention Deficit Hyperactivity Disorder (ADHD) Students’ Learning
1 Introduction
2 Related Work
2.1 Attention Deficit and Hyperactivity Disorder
2.2 The Metaverse in Education
2.3 Metaverse Features in Education
2.4 Metaverse’s Educational Challenges
3 Study Hypothesis and Objectives
3.1 Gamification and Education
3.2 Learning 3D Application Software and Virtual Environment
4 Results/Discussion
5 Conclusion
References
Security, Privacy and Ethics in Augmented Intelligence
Culture of Ethics in Adopting Learning Analytics
1 Introduction and Background
1.1 Ethics and Learning Analytics
1.2 Research Questions
2 Method
2.1 Research Design
3 Results
3.1 Ethical Issues in Learning Analytics (RQ1)
3.2 Synopsis of Findings
3.3 Stakeholders’ Perspectives on the Ethics of Adopting LA (RQ 2)
4 Discussion and Conclusion
References
Promoting Ethical Uses in Artificial Intelligence Applied to Education
1 Introduction
2 The Power of Artificial Intelligence (AI)
3 Ethics in AI
3.1 Ethical Codes for AI
3.2 FATE in AI Applied to Education
4 Social Biases
5 Conclusions and Discussion
References
Applied Natural Language Processing
Improving Collaboration via Automated Intelligent Nudges
1 Introduction
2 Related Work
3 System Implementation
4 Machine Learning Model
5 Experiments
5.1 Participants
5.2 Pair Programming Sessions and Tasks
5.3 Method
5.4 Condition Assignments and Paired t-Test Dyads
5.5 Study Data
5.6 Model Evaluation
5.7 Experiment Evaluation
6 Results
7 Discussion
8 Conclusion and Future Work
References
Preliminary Performance Assessment on Ask4Summary’s Reading Methods for Summary Generation
1 Introduction
2 Ask4Summary
3 Evaluation Design
4 Preliminary Assessment Results
5 Discussion and Future Works
References
Joint Topic Model with Selected Side Information for Inter-University Syllabus Analysis Focusing on the Variety of Instructional Approaches
1 Introduction
2 Related Work
3 Preliminaries
3.1 Topic Model
3.2 Latent Dirichlet Allocation (LDA)
3.3 Joint Topic Model (JTM)
4 Proposed Method
4.1 Joint Topic Model with Instructional Approaches as Side Information
4.2 Selection of Side Information
5 Experiments
5.1 Parameter Settings
5.2 Evaluation Metrics
6 Results
6.1 Selection of Side Information
6.2 Performance Evaluation
7 Conclusion
References
Plug & Play with Deep Neural Networks: Classifying Posts that Need Urgent Intervention in MOOCs
1 Introduction
2 Related Works
2.1 Instructor Intervention Prediction Models
2.2 Towards Plug & Play: Combinations in Deep Learning
3 Methodology
3.1 Dataset
3.2 Exploring the Dataset
3.3 Prediction Models
4 Results and Discussion
5 Conclusion
References
Personalized Feedback Enhanced by Natural Language Processing in Intelligent Tutoring Systems
1 Introduction
2 Related Work
3 Methods and Architecture
3.1 Natural Language Parser
3.2 Feedback Generator
3.3 Feedback Evaluator
4 Example of Operation
5 Evaluation
6 Conclusions
References
SC-Ques: A Sentence Completion Question Dataset for English as a Second Language Learners
1 Introduction
2 The SC-Ques Dataset
2.1 Data Collection
2.2 SC Question Categorization
2.3 Data Statistics
3 Benchmark
3.1 Problem Formulation
3.2 Benchmark Workflow
3.3 Experimental Setup and Details
3.4 Results
4 Related Work
4.1 Sentence Completion Datasets
4.2 Sentence Completion Solvers
5 Conclusion
References
Conversational Agents and Language Models that Learn from Human Dialogues to Support Design Thinking
1 Introduction
2 Background
2.1 Large Language Models and Conversational Agents
2.2 Conversational Agents and Design Thinking
3 Learning from Co-designers’ Dialogues
3.1 Extracting Information and Knowledge from Human Dialogues
3.2 A1: “Knowledge Modelling” Assumption
3.3 A2: “Extraction Task” Assumption
3.4 A3: “LLM-Based Facilitation” Assumption
3.5 A4: “Humans’ Benefit” Assumption
4 A Proposed Architecture for an LLM-Based AI-Facilitator
5 Discussion and Conclusions
References
Author Index