فهرست مطالب :
Cover\nTitle\nCopyright\nContents\nPreface\nAbout the Book\nChapter 1 AutoCAD 3D Basics\n 1.1 Regcognizng the 3D Environment\n 1.2 Looking to Your Model in the 3D Environment\n 1.2.1 Using Preset Views\n 1.2.2 Using ViewCube\n Practice 1-1: AutoCAD 3D Basics\n 1.3 Orbiting in AutoCAD\n 1.3.1 Orbit Command\n 1.3.2 Free Orbit\n 1.3.3 Continuous Orbit\n 1.4 Steering Wheel\n 1.4.1 Zoom Command\n 1.4.2\r Orbit Command\n 1.4.3 Pan Command\n 1.4.4 Rewind Command\n 1.4.5 Center Command\n 1.4.6 Look Command\n 1.4.7 Up/Down Command\n 1.4.8 Walk Command\n 1.5 Visual Styles\n Practice 1-2 Orbit, Steering Wheel, and Visual Styles\n 1.6 What Is the User Coordinate System (UCS)?\n 1.7 Creating a New UCS by Manipulating the UCS Icon\n 1.8 Creating a New UCS Using UCS Command\n 1.8.1 3-Point Option\n 1.8.2 Origin Option\n 1.8.3 X / Y / Z Options\n 1.8.4 Named Option\n 1.8.5 The Rest of the Options\n 1.8.6 UCS Icon\n 1.9 DUCS\r Command\n 1.10 Two Facts About UCS and DUCS\n Practice 1-3: User Coordinate System\n Chapter Review\n Chapter Review Answers\nChapter 2 Creating Solids\n 2.1 Introduction to Solids\n 2.2 Creating Solids Using Basic Shapes\n 2.2.1 Box Command\n 2.2.2 Cylinder Command\n 2.2.3 Cone Command\n 2.2.4 Sphere Command\n 2.2.5 Pyramid Command\n 2.2.6 Wedge Command\n 2.2.7 Torus Command\n 2.3 Editing Basic Solid Shapes Using Grips\n 2.4 Editing Basic Solid Shapes Using Quick Properties and Properties\n 2.5 3D Object Snap\n Practice 2-1: Basic Solid Shapes and 3D Object Snap\n 2.6 Using Boolean Functions\n 2.6.1 Union Command\n 2.6.2 Subtract Command\n 2.6.3 Intersect Command\n 2.6.4 Solid History\n 2.7 Using the Presspull Command\n Practice 2-2: Boolean Functions and Presspull\n 2.8 Subobjects and Gizmo\n 2.8.1 Culling\n 2.8.2 Selection Cycling\n 2.8.3 Selecting Using Preset Views\n 2.8.4 Using Gizmo\n Practice 2-3: Subobjects and Gizmo\n Project 2-1-M: Mechanical Project Using Metric Units\n Project 2-1-I: Mechanical Project Using Imperial Units\n Project 2-2-M: Architectural Project Using Metric Units\n Project 2-2-I: Architectural Project Using Imperial Units\n Project 2-3-M: Mechanical Project Using Metric Units\n Project 2-3-I: Mechanical Project Using Imperial Units\n Chapter Review\n Chapter Review Answers\nChapter 3 Creating Meshes\n 3.1 What Are Meshes?\n 3.2 Mesh Basic Shapes\n 3.3 Manipulating Meshes Using Subobjects and Gizmo\n 3.4 Increase/Decrease Mesh Smoothness\n Practice 3-1 Mesh Basic Objects, Subobjects, and Gizmo\n 3.5 Converting 2D Objects to Meshes\n 3.5.1 Revolved Surface Command\n 3.5.2 Edge Surface Command\n 3.5.3 Ruled Surface Command\n 3.5.4 Tabulated Surface Command\n Practice 3-2: Converting 2D Objects to Meshes\n 3.6 Converting, Refining, and Creasing\n 3.6.1 Converting Legacy Surfaces or Solids to Meshes\n 3.6.2 Refining Meshes\n 3.6.3 Add or Remove Crease\n Practice 3-3: Converting, Refining, and Creasing\n 3.7 Mesh Editing Commands\n 3.7.1 Split Mesh Face\n 3.7.2 Extrude Face\n 3.7.3 Merge Faces\n 3.7.4 Closing a Hole in a Mesh\n 3.7.5 Collapse a Face or Edge\n 3.7.6 Spin Triangular Face\n Practice 3-4 Mesh Editing Commands\n Project 3-1-M: Project Using Metric Units\n Project 3-1-I: Project Using Imperial Units\n Chapter Review\n Chapter Review Answers\nChapter 4 Creating Surfaces\n 4.1 Introduction to Surfaces\n 4.2 Creating Planar Surface and Network Surface\n 4.2.1 Planar Surface\n 4.2.2 Network Surface\n Practice 4-1: Creating Planar and Network Surfaces\n 4.3 Using Blend, Patch, and Offset Commands\n 4.3.1 Blend Command\n 4.3.2 Patch Command\n 4.3.3 Offset Command\n Practice 4-2: Blend, Patch, and Offset Commands\n 4.4 How to Edit Surfaces\n 4.4.1 Fillet Command\n 4.4.2 Trim Command\n 4.4.3 Untrim Command\n 4.4.4 Extend Command\n 4.4.5 Sculpt Command\n 4.4.6 \rEditing Surfaces Using the Grips\n Practice 4-3: How to Edit Surfaces\n Practice 4-4: Fillet and Grips Editing\n 4.5 Project Geometry\n 4.5.1 Using Project to UCS\n 4.5.2 Using Project to View\n 4.5.3 Using Project to 2 Points\n Practice 4-5 Project Geometry\n 4.6 Creating NURBS Surfaces\n Practice 4-6 NURBS Creation and Editing\n Chapter Review\n Chapter Review Answers\nChapter 5 Creating Complex Solids and Surfaces\n 5.1 Introduction\n 5.2 3D Polyline as a Path\n 5.3 Helix as a Path\n 5.3.1 Axis Endpoint Option\n 5.3.2 Turns Option\n 5.3.3 Turn Height Option\n 5.3.4 Editing Helix Using Grips\n Practice 5-1: Drawing 3D Polyline and Helix\n 5.4 Using Extrude Command\n 5.4.1 Create an Extrusion Using Height\n 5.4.2 Create an Extrusion Using Direction\n 5.4.3 Create an Extrusion Using Path\n 5.4.4 Create an Extrusion Using Taper Angle\n Practice 5-2 A: Using Extrude Command\n Practice 5-2 B: Using Extrude Command-Differentiate Between Direction, and Taper Angle\n 5.5 Using Loft Command\n 5.5.1 Lofting Using Guides\n 5.5.2 Lofting Using Path\n 5.5.3 Lofting Using Cross Sections Only\n Practice 5-3: Using Loft Command\n 5.6 Using Revolve Command\n Practice 5-4 Using Revolve Command\n 5.7 Using Sweep Command\n 5.7.1 Alignment Option\n 5.7.2 Base Point Option\n 5.7.3 Scale Option\n 5.7.4 Twist Option\n Practice 5-5A: Using Sweep Command\n Practice 5-5B: Using Sweep Command\n 5.8 Editing Solid and Surfaces Using the Four Commands\n 5.8.1 Using Grips\n 5.8.2 Using Quick Properties\n 5.8.3 Using Properties\n 5.9 DELOBJ System Variable\n Project 5-1-M: Project Using Metric Units\n Project 5-1-I: Project Using Imperial Units\n Chapter Review\n Chapter Review Answers\nChapter 6 Solid Editing Commands\n 6.1 Introduction\n 6.2 Extruding Solid Faces\n 6.3 Tapering Solid Faces\n Practice 6-1 Extruding and Tapering Solid Faces\n 6.4 Moving Solid Faces\n 6.5 Copying Solid Faces\n Practice 6-2 Moving and Copying Solid Faces\n 6.6 Offsetting Solid Faces\n 6.7 Deleting Solid Face\n Practice 6-3 Offsetting and Deleting Solid Faces\n 6.8 Rotating Solid Faces\n 6.9 Coloring Solid Faces\n Practice 6-4 Rotating and Coloring Solid Faces\n 6.10 Extracting Solid Edges\n 6.11 Extract Isolines\n 6.12 Imprinting Solids\n 6.13 Coloring Solid Edges\n 6.14 Copying Solid Edges\n 6.15 Offsetting Solid Edges\n Practice 6-5: All Solid Edges Functions\n 6.16 Separating Solids\n 6.17 Shelling Solids\n Practice 6-6 Separating and Shelling Solid\n 6.18 Finding Interference Between Solids\n Practice 6-7: Finding Interference Between Solids\n Chapter Review\n Chapter Review Answers\nChapter 7 3D Modifying Commands\n 7.1 3D Move, 3D Rotate, and 3D Scale and Subobjects and Gizmo\n 7.1.1 3D Move Command\n 7.1.2 3D Rotate Command\n 7.1.3 3D Scale Command\n 7.2 Mirroring in 3D\n 7.2.1 XY, YZ, and ZX Options\n 7.2.2 3 Points Option\n 7.2.3 Last Option\n 7.2.4 Object, Z-axis, View Options\n Practice 7-1: Mirroring in 3D\n 7.3 Arraying in 3D\n Practice 7-2: Arraying in 3D\n 7.4 Aligning Objects in 3D\n 7.5 Filleting Solid Edges\n 7.5.1 Chain Option\n 7.5.2 Loop Option\n 7.6 Chamfering Solid Edges\n Practice 7-3 Aligning, Filleting, and Chamfering\n Project 7-1-M Project Using Metric Units\n Project 7-1-I Project Using Imperial Units\n Chapter Review\n Chapter Review Answers\nChapter 8 Converting and Sectioning\n 8.1 Introduction to Converting 3D Objects\n 8.2 Converting 2D and 3D Objects to Solids\n 8.2.1 Thicken Command\n 8.2.2 Convert to Solid Command\n 8.3 Converting 2D and 3D Objects to Surfaces\n 8.3.1 Convert to Surface Command\n 8.3.2 Explode Command\n 8.4 Conversion Between Objects—Conclusion\n Practice 8-1: Converting Objects\n 8.5 Introduction to Sectioning in 3D\n 8.6 Sectioning Using the Slice Command\n Practice 8-2 Slicing Objects\n 8.7 Sectioning Using the Section Plane Command\n 8.7.1 Select a Face Method\n 8.7.2 Draw Section Option\n 8.7.3 Orthographic Option\n 8.7.4 Type Option\n 8.7.5 Section Plane Type Options\n 8.7.6 Section Plane Grips\n 8.7.7 Adding Jog to an Existing Section Plane\n 8.7.8 Live Section Command\n 8.7.9 Generate Section Command\n Practice 8-3: Using Section Plane Command\n 8.8 Sectioning Using the Flatshot Command\n Practice 8-4: Using the Flatshot Command\n Chapter Review\n Chapter Review Answers\nChapter 9 Printing in 3D and 3D DWF\n 9.1 Named Views and 3D\n 9.2 3D and Viewport Creation\n Practice 9-1 View and Viewport with 3D\n 9.3 Model Documentation—Introduction\n 9.4 Model Documentation—Create Base View\n 9.5 Model Documentation—Create Projected View\n 9.6 Model Documentation—Create Section View\n 9.7 Model Documentation—Section View Style\n 9.7.1 Identifier and Arrows Tab\n 9.7.2 Cutting Plane Tab\n 9.7.3 View Label Tab\n 9.7.4 Hatch Tab\n 9.8 Model Documentation—Create Detail View\n 9.9 Model Documentation—Detail View Style\n 9.9.1 Identifier Tab\n 9.9.2 Detail Boundary Tab\n 9.9.3 View Label Tab\n 9.10 Model Documentation—Editing View\n 9.11 Model Documentation—Editing Components\n 9.12 Model Documentation—Updating Views\n 9.13 Model Documentation—Drafting Standards\n 9.14 Model Documentation—Annotation Monitor\n Practice 9-2 Model Documentation\n Chapter Review\n Chapter Review Answers\nChapter 10 Cameras and Lights\n 10.1 Introduction\n 10.2 How to Create a Camera\n 10.3 How to Control a Camera\n 10.3.1 Camera Preview Dialog Box\n 10.3.2 Grips\n 10.3.3 Front and Back Clipping Planes\n 10.3.4 Camera Display and Camera Tool Palette\n Practice 10-1 Creating and Controlling Cameras\n 10.4 Introducing Lights\n 10.5 Inserting Point Light\n 10.5.1 Name\n 10.5.2 Intensity Factor\n 10.5.3 Status\n 10.5.4 Photometry\n 10.5.5 Shadow\n 10.5.6 Attenuation\n 10.5.7 Filter Color\n 10.5.8 Exit\n 10.5.9 Target Point Light\n 10.6 Inserting Spot Light\n 10.6.1 Hotspot Option\n 10.6.2 Falloff Option\n 10.7 Inserting Distant Light\n 10.8 Dealing with Sunlight\n 10.9 Inserting Web Light\n 10.9.1 Web Option\n 10.10 Editing Lights\n 10.11 Dealing with Premade Lights\n 10.12 What Is “Lights in Model”?\n Practice 10-2 Creating and Controlling Lights\n Chapter Review\n Chapter Review Answers\nChapter 11 Material, Rendering, Visual Style, and Animation\n 11.1 Introducing Materials in AutoCAD\n 11.2 Material Browser\n 11.3 Methods to Assign Material to Objects and Faces\n 11.3.1 Using Drag-and-Drop\n 11.3.2 After Selecting an Object, Right-Click Material\n 11.3.3 Using Attach by Layer Command\n 11.3.4 Removing Assigned Materials\n 11.4 Material Mapping\n 11.4.1 Planar Mapping\n 11.4.2 Box Mapping\n 11.4.3 Cylindrical and Spherical Mapping\n 11.4.4 Copying and Resetting Mapping\n Practice 11-1 Dealing with Materials\n 11.5 Create New Material Library and Category\n 11.6 Create Your Own Material\n 11.6.1 Reflectivity\n 11.6.2 Transparency\n 11.6.3 Cutouts\n 11.6.4 Self-Illumination\n 11.6.5 Bump\n 11.6.6 Tint\n Practice 11-2 Creating Your Own Material\n 11.7 Render in AutoCAD\n 11.7.1 Render Preset\n 11.7.2 Render Duration\n 11.7.3 Lights and Materials\n 11.8 Render Environment and Exposure\n 11.8.1 Environment\n 11.8.2 Exposure\n 11.8.3 Render Window\n 11.8.4 Render in Cloud\n 11.8.5 Render Gallery\n Practice 11-3 Dealing with Rendering\n 11.9 What Visual Style Is and How to Create It?\n 11.9.1 Face Settings\n 11.9.2 Lighting\n 11.9.3 Environment Settings\n 11.9.4 Edge Settings\n 11.10 3D Graphics Technical Preview\n Practice 11-4 Creating Visual Styles\n 11.10 Animaion\n Practice 11-5 Creating Animation\n Chapter Review\n Chapter Review Answers\nIndex