توضیحاتی در مورد کتاب Bad to the Bone, Crafting Electronic Systems with BeagleBone and BeagleBone Black
نام کتاب : Bad to the Bone, Crafting Electronic Systems with BeagleBone and BeagleBone Black
عنوان ترجمه شده به فارسی : Bad to the Bone، ساخت سیستم های الکترونیکی با BeagleBone و BeagleBone Black
سری :
نویسندگان : Steven Barrett, Jason Kridner
ناشر : Morgan & Claypool
سال نشر : 2013
تعداد صفحات : 0
ISBN (شابک) : 9781627051385
زبان کتاب : English
فرمت کتاب : zip درصورت درخواست کاربر به PDF تبدیل می شود
حجم کتاب : 8 مگابایت
بعد از تکمیل فرایند پرداخت لینک دانلود کتاب ارائه خواهد شد. درصورت ثبت نام و ورود به حساب کاربری خود قادر خواهید بود لیست کتاب های خریداری شده را مشاهده فرمایید.
فهرست مطالب :
Content: 1. Getting started --
1.1 Welcome! --
1.2 Overview --
1.3 A brief Beagle history --
1.4 BeagleBoard.org community --
1.5 BeagleBone hardware --
1.5.1 Open source hardware --
1.6 Developing with Bonescript --
1.7 BeagleBone Capes --
1.8 Power requirements and capabilities --
1.9 Getting started, success out of the box --
1.9.1 Exercise 1: programming with Bonescript through your browser --
1.9.2 Exercise 2: blinking an LED with Bonescript --
1.9.3 Executing the binkled.js program --
1.9.4 Exercise 3: developing your own boneyard, aroo! --
1.10 Summary --
1.11 References --
1.12 Chapter exercises. 2. System design: programming --
2.1 An overview of the design process --
2.2 Overview --
2.3 Anatomy of a program --
2.3.1 Comments --
2.3.2 Include files --
2.3.3 Functions --
2.3.4 Interrupt handler definitions --
2.3.5 Program constants --
2.3.6 Variables --
2.3.7 Main function --
2.4 Fundamental programming concepts --
2.4.1 Operators --
2.4.2 Programming constructs --
2.4.3 Decision processing --
2.5 Programming in JavaScript using Node.js --
2.5.1 JavaScript --
2.5.2 Event-driven programming --
2.5.3 Node.js --
2.6 Bonescript development environment --
2.7 Application 1: Robot IR sensor --
2.8 Application 2: Art piece illumination system --
2.9 Application 3: Blinky 602A autonomous maze navigating robot --
2.9.1 Blinky 602A robot --
2.9.2 Requirements --
2.9.3 Circuit diagram --
2.9.4 Structure chart --
2.9.5 UML activity diagrams --
2.9.6 Bonescript code --
2.10 Summary --
2.11 References --
2.12 Chapter Exercises. 3. BeagleBone operating parameters and interfacing --
3.1 Overview --
3.2 Operating parameters --
3.2.1 BeagleBone 3.3 VDC operation --
3.2.2 Compatible 3.3 VDC logic families --
3.2.3 Input/output operation at 5.0 VDC --
3.2.4 Interfacing 3.3 VDC logic families to 5.0 VDC logic families --
3.3 Input devices --
3.3.1 Switches --
3.3.2 Switch debouncing --
3.3.3 Keypads --
3.3.4 Sensors --
3.3.5 Transducer Interface Design (TID) circuit --
3.3.6 Operational amplifiers --
3.4 Output devices --
3.4.1 Light Emitting Diodes (LEDs) --
3.4.2 Seven segment LED displays --
3.4.3 Tri-state LED indicator --
3.4.4 Dot matrix display --
3.4.5 Liquid Crystal Display (LCD) --
3.5 High power interfaces --
3.5.1 High power DC devices --
3.5.2 DC motor speed and direction control --
3.5.3 DC motor operating parameters --
3.5.4 H-bridge direction control --
3.5.5 DC solenoid control --
3.5.6 Stepper motor control --
3.6 Interfacing to miscellaneous devices --
3.6.1 Sonalerts, beepers, buzzers --
3.6.2 Vibrating motor --
3.6.3 DC fan --
3.7 AC devices --
3.8 Application: Equipping the Blinky 602A robot with a LCD --
3.9 Application: the Blinky 602A interface on a custom cape --
3.10 Summary --
3.11 References --
3.12 Chapter Exercises. 4. BeagleBone systems design --
4.1 Overview --
4.2 What is an embedded system? --
4.3 Embedded system design process --
4.3.1 Project description --
4.3.2 Background research --
4.3.3 Pre-design --
4.3.4 Design --
4.3.5 Implement prototype --
4.3.6 Preliminary testing --
4.3.7 Complete and accurate documentation --
4.4 Submersible robot --
4.4.1 Requirements --
4.4.2 Structure chart --
4.4.3 Circuit diagram --
4.4.4 UML activity diagram --
4.4.5 BeagleBone code --
4.4.6 Project extensions --
4.5 Mountain maze navigating robot --
4.5.1 Description --
4.5.2 Requirements --
4.5.3 Circuit diagram --
4.5.4 Structure chart --
4.5.5 UML activity diagrams --
4.5.6 Bonescript code --
4.5.7 Mountain maze --
4.5.8 Project extensions --
4.6 Summary --
4.7 References --
4.8 Chapter exercises. 5. BeagleBone features and subsystems --
5.1 Overview --
5.2 Programming BeagleBone in Linux, C and C++ --
5.2.1 Beagling in Linux --
5.2.2 BeagleBone Linux releases --
5.2.3 Bonescript processing in Linux --
5.3 Updating your SD card or eMMC in Linux --
5.3.1 Programming in C using the Ångstrom toolchain --
5.4 BeagleBone features and subsystems --
5.5 Exposed functions --
5.5.1 Expansion interface, original BeagleBone --
5.5.2 Accessing pins via Linux 3.2 --
5.6 Expansion interface BeagleBone Black --
5.6.1 Accessing pins with device tree overlays, Linux 3.8 --
5.6.2 Overview --
5.6.3 Binary tree --
5.6.4 Device tree format --
5.6.5 BeagleBone device tree, Linux 3.8 --
5.7 Fundamental examples programming in C with BeagleBone Black, Linux 3.8 --
5.8 Analog-to-digital converters (ADC) --
5.8.1 ADC process: sampling, quantization and encoding --
5.8.2 Resolution and data rate --
5.8.3 ADC conversion technologies --
5.8.4 BeagleBone ADC subsystem description, Linux 3.2 --
5.8.5 ADC conversion via Linux 3.2 --
5.8.6 ADC support functions in C Linux 3.2 --
5.8.7 ADC support functions in C Linux 3.8 --
5.9 Serial communications --
5.9.1 Serial communication terminology --
5.9.2 Serial UART --
5.9.3 Serial peripheral interface (SPI) --
5.10 Precision timing --
5.10.1 Timing related terminology --
5.10.2 BeagleBone timing capability system, Linux 3.2 --
5.11 Pulse width modulation (PWM) --
5.11.1 BeagleBone PWM subsystem (PWMSS) description --
5.11.2 PWM configuration, Linux 3.2 --
5.11.3 PWM C support functions, Linux 3.2 --
5.11.4 PWM C support functions, Linux 3.8 --
5.12 Networking --
5.12.1 Inter-integrated circuit (I2C) bus --
5.12.2 Controller area network (CAN) bus --
5.12.3 Ethernet --
5.13 Liquid crystal display (LCD) interface --
5.13.1 C support functions --
5.14 Interrupts --
5.14.1 Bonescript interrupt support --
5.15 Summary --
5.16 References --
5.17 Chapter exercises. 6. BeagleBone "off the leash" --
6.1 Overview --
6.2 Boneyard II: a portable Linux platform, BeagleBone unleashed --
6.3 Application 1: Weather station in Bonescript --
6.3.1 Requirements --
6.3.2 Structure chart --
6.3.3 Circuit diagram --
6.3.4 UML activity diagrams --
6.3.5 Bonescript code --
6.4 Application 2: Speak-and-Spell in C --
6.4.1 BeagleBone C code --
6.5 Application 3: Dagu Rover 5 treaded robot --
6.5.1 Description --
6.5.2 Requirements --
6.5.3 Circuit diagram --
6.5.4 Structure chart --
6.5.5 UML activity diagrams --
6.5.6 BeagleBone C code --
6.6 Application 4: Portable image processing engine --
6.6.1 Brief introduction to image processing --
6.6.2 OpenCV computer vision library --
6.6.3 Stache cam --
6.7 Summary --
6.8 References --
6.9 Chapter exercises. 7. Where to from here? --
7.1 Overview --
7.2 Software libraries --
7.2.1 OpenCV --
7.2.2 Qt --
7.2.3 Kinect --
7.3 Additional resources --
7.3.1 OpenROV --
7.3.2 Ninja blocks --
7.3.3 BeagleBoard.org resources --
7.3.4 Contributing to Bonescript --
7.4 Summary --
7.5 References --
7.6 Chapter Exercises. A. Bonescript functions --
B. LCD interface for BeagleBone in C --
B.1. BeagleBone original, Linux 3.2 --
B.2. BeagleBone Black, Linux 3.8 --
C. Parts list for projects --
D. BeagleBone device tree --
D.1 am33xx.dtsi --
D.2 am335x-bone-commoN.dtsi --
D.3 am335x-bonE.dts --
D.4 am335x-boneblack.dts --
D.5 am33xx_pwm-00A0.dts --
D.6 bone_pwm_P8_13-00A0.dts --
D.7 cape-bone-iio-00A0.dts --
Authors' biographies --
Index.