Classical Antiquity in Video Games: Playing with the Ancient World

دانلود کتاب Classical Antiquity in Video Games: Playing with the Ancient World

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کتاب دوران باستان کلاسیک در بازی های ویدیویی: بازی با دنیای باستان نسخه زبان اصلی

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توضیحاتی در مورد کتاب Classical Antiquity in Video Games: Playing with the Ancient World

نام کتاب : Classical Antiquity in Video Games: Playing with the Ancient World
عنوان ترجمه شده به فارسی : دوران باستان کلاسیک در بازی های ویدیویی: بازی با دنیای باستان
سری :
نویسندگان :
ناشر : Bloomsbury Academic
سال نشر : 2020
تعداد صفحات : 313
ISBN (شابک) : 9781350066632 , 9781350066649
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 3 مگابایت



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فهرست مطالب :


Cover page\nHalftitle page\nSeries page\nTitle page\nCopyright page\nContents\nIllustrations\nContributors\nPreface\nPrologue Playing with the Ancient World\n Classical reception, history and video games\n Existing scholarship\n Resources\n This book\n A way forward\n Notes\n1 An Archaeology of Ancient Historical Video Games\n Hardware and genre\n Genre and history\n Ancient history in video games\n Antiquity, gamified\n Notes\nPart One A Brave Old World Re-Figurations of Ancient Cultures\n 2 Ludus (Not) Over\n Classical reception in video games: A set of features\n Notes\n 3 Playing in a ‘Real’ Past\n Archaeogaming and the developing agenda\n Fantastic pasts: Ryse: Son of Rome\n Realism and representation: Assassin’s Creed\n Conclusion: The value of critical gaming\n Notes\n 4 The Representation of Women in\n Women as damsels in distress\n Women as sexual objects\n Women and sex, trauma and violence\n Conclusion\n Notes\nPart Two A World at War Martial Re-Presentations of the Ancient World\n 5 Battle Narratives from Ancient Historiography to Total War: Rome II\n The Battle of Teutoburg: A long history\n From Suetonius to internet memes\n Reimagining Arminius\n Arminius the Liberator\n Arminius the Victor?\n Conclusion\n Notes\n 6 Digital Legionaries\n The face of battle in the Roman Republic: An outline\n The common features of video game battles\n The games\n Conclusion: Video games as formal, dynamic, interactive, multimodal models\n Notes\nPart Three Digital Epics Role-Playing in the Ancient World\n 7 The Bethesda Style\n Introduction\n What is an RPG in relation to oral formulaic theory?\n A distinctive alloy: Three hallmarks of the Bethesda style\n Notes\n 8 Postcolonial Play in Ancient World Computer Role-Playing Games\n ‘Ancient gameplay’ and ‘ancient CRPGs’\n Role-playing invaders and natives in Nethergate\n Playing the Western hero in Titan Quest\n Conclusion\n Notes\n 9 Playing with an Ancient Veil\n Behind the veil: Secret worlds of collective historical staging\n What is historical about digital games?\n A historical knowledge system for ancient history\n Gaming communities and commemorative discourse about ancient history\n Lifting the veil: Ancient history, commemorative culture and public history\n Notes\nPart Four Building an Ancient World Re-Imagining Antiquity\n 10 Choose Your Own Counterfactual\n ‘Parlour-games with might-have-beens’\n Thucydidean counterfactuals\n The Melian Games\n Conclusion\n Notes\n 11 Mortal Immortals\n The Greek mythic storyworld and its plasticity\n Apotheon ’s story in its post-apocalyptic and post-mythological setting\n The startling idea of deicide and its origin within the Greek myth\n Conclusions\n Notes\n 12 The Complexities and Nuances of Portraying History in Age of Empires\n Introduction\n Emergent and embedded narratives in the Age of Empires series\n Game modes as context\n Narratives of progress and success in different contexts\n Decisions and their narration\n Freedom of play: Implicit and negotiated rules, and metagame\n Conclusion\n 13 Simulating the Ancient World\n Introduction\n Game engines\n Game engines in current archaeological research practice\n The Pnyx research environment\n Expanding the senses\n Adapting the environment: The interface\n Communicating results: Collaborative research with game engines\n Conclusion\n Notes\n 14 Epilogue\n Form and content\n Political contexts and accuracy\n Production, consumption and people\n (Ludo)narrative as form\n Playing the past into the future\n Notes\nGlossary of Video Game Terms\nBibliography\nMediography\nLudography\nIndex




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