توضیحاتی در مورد کتاب Design Patterns in .NET Core 3: Reusable Approaches in C# and F# for Object-Oriented Software Design
نام کتاب : Design Patterns in .NET Core 3: Reusable Approaches in C# and F# for Object-Oriented Software Design
ویرایش : 2
عنوان ترجمه شده به فارسی : الگوهای طراحی در NET Core 3: رویکردهای قابل استفاده مجدد در C# و F# برای طراحی نرم افزار شی گرا
سری :
نویسندگان : Dmitri Nesteruk
ناشر : Apress
سال نشر : 2021
تعداد صفحات : 371
ISBN (شابک) : 1484261798 , 9781484261798
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 4 مگابایت
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فهرست مطالب :
Table of Contents
About the Author
About the Technical Reviewer
Introduction
Part I: Introduction
Chapter 1: The SOLID Design Principles
Single Responsibility Principle
Open-Closed Principle
Liskov Substitution Principle
Interface Segregation Principle
Parameter Object
Dependency Inversion Principle
Chapter 2: The Functional Perspective
Function Basics
Functional Literals in C#
Storing Functions in C#
Functional Literals in F#
Composition
Functional-Related Language Features
Part II: Creational Patterns
Chapter 3: Builder
Scenario
Simple Builder
Fluent Builder
Communicating Intent
Composite Builder
Builder Parameter
Builder Extension with Recursive Generics
Lazy Functional Builder
DSL Construction in F#
Summary
Chapter 4: Factories
Scenario
Factory Method
Asynchronous Factory Method
Factory
Inner Factory
Physical Separation
Abstract Factory
Delegate Factories in IoC
Functional Factory
Summary
Chapter 5: Prototype
Deep vs. Shallow Copying
ICloneable Is Bad
Deep Copying with a Special Interface
Deep-Copying Objects
Duplication via Copy Construction
Serialization
Prototype Factory
Summary
Chapter 6: Singleton
Singleton by Convention
Classic Implementation
Lazy Loading and Thread Safety
The Trouble with Singleton
Singletons and Inversion of Control
Monostate
Multiton
Summary
Part III: Structural Patterns
Chapter 7: Adapter
Scenario
Adapter
Adapter Temporaries
The Problem with Hashing
Property Adapter (Surrogate)
Generic Value Adapter
Adapter in Dependency Injection
Adapters in the .NET Framework
Summary
Chapter 8: Bridge
Conventional Bridge
Dynamic Prototyping Bridge
Summary
Chapter 9: Composite
Grouping Graphic Objects
Neural Networks
Shrink Wrapping the Composite
Composite Specification
Summary
Chapter 10: Decorator
Custom String Builder
Adapter-Decorator
Multiple Inheritance with Interfaces
Multiple Inheritance with Default Interface Members
Dynamic Decorator Composition
Static Decorator Composition
Functional Decorator
Summary
Chapter 11: Façade
Magic Squares
Building a Trading Terminal
An Advanced Terminal
Where’s the Façade?
Summary
Chapter 12: Flyweight
User Names
Text Formatting
Summary
Chapter 13: Proxy
Protection Proxy
Property Proxy
Value Proxy
Composite Proxy: SoA/AoS
Composite Proxy with Array-Backed Properties
Virtual Proxy
Communication Proxy
Dynamic Proxy for Logging
Summary
Part IV: Behavioral Patterns
Chapter 14: Chain of Responsibility
Scenario
Method Chain
Broker Chain
Summary
Chapter 15: Command
Scenario
Implementing the Command Pattern
Undo Operations
Composite Commands (a.k.a. Macros)
Functional Command
Queries and Command-Query Separation
Summary
Chapter 16: Interpreter
Numeric Expression Evaluator
Lexing
Parsing
Using Lexer and Parser
Interpretation in the Functional Paradigm
Summary
Chapter 17: Iterator
Array-Backed Properties
Let’s Make an Iterator
Improved Iteration
Iterator Adapter
Summary
Chapter 18: Mediator
Chat Room
Mediator with Events
Introduction to MediatR
Summary
Chapter 19: Memento
Bank Account
Undo and Redo
Using Memento for Interop
Summary
Chapter 20: Null Object
Scenario
Intrusive Approaches
Null Object Virtual Proxy
Null Object
Dynamic Null Object
Summary
Chapter 21: Observer
Observer
Weak Event Pattern
Event Streams
Property Observers
Basic Change Notification
Bidirectional Bindings
Property Dependencies
Views
Observable Collections
Observable LINQ
Declarative Subscriptions in Autofac
Summary
Chapter 22: State
State-Driven State Transitions
Handmade State Machine
Switch-Based State Machine
Encoding Transitions with Switch Expressions
State Machines with Stateless
Types, Actions, and Ignoring Transitions
Reentrancy Again
Hierarchical States
More Features
Summary
Chapter 23: Strategy
Dynamic Strategy
Static Strategy
Equality and Comparison Strategies
Functional Strategy
Summary
Chapter 24: Template Method
Game Simulation
Functional Template Method
Summary
Chapter 25: Visitor
Intrusive Visitor
Reflective Printer
Extension Methods?
Functional Reflective Visitor
Improvements
What Is Dispatch?
Dynamic Visitor
Classic Visitor
Implementing an Additional Visitor
Acyclic Visitor
Functional Visitor
Summary
Index