توضیحاتی در مورد کتاب Digital games in language learning and teaching
نام کتاب : Digital games in language learning and teaching
عنوان ترجمه شده به فارسی : بازی های دیجیتال در یادگیری و آموزش زبان
سری : New language learning and teaching environments
نویسندگان : Reinders, Hayo
ناشر : Palgrave Macmillan
سال نشر : 2012
تعداد صفحات : 253
ISBN (شابک) : 9781137005250 , 1137022833
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 1 مگابایت
بعد از تکمیل فرایند پرداخت لینک دانلود کتاب ارائه خواهد شد. درصورت ثبت نام و ورود به حساب کاربری خود قادر خواهید بود لیست کتاب های خریداری شده را مشاهده فرمایید.
فهرست مطالب :
Front Matter....Pages i-xix
Introduction....Pages 1-8
Front Matter....Pages 9-9
Contextualizing Digital Game-Based Language Learning: Transformational Paradigm Shift or Business as Usual?....Pages 11-31
Conceptualizing Digital Game-Mediated L2 Learning and Pedagogy: Game-Enhanced and Game-Based Research and Practice....Pages 32-49
Behaviorism, Constructivism, and Communities of Practice: How Pedagogic Theories Help Us Understand Game-Based Language Learning....Pages 50-69
Language Learner Interaction in a Massively Multiplayer Online Role-Playing Game....Pages 70-92
Front Matter....Pages 93-93
Digital Gameplay for Autonomous Foreign Language Learning: Gamers’ and Language Teachers’ Perspectives....Pages 95-114
Game-Based Practice in a Reading Strategy Tutoring System: Showdown in iSTART-ME....Pages 115-138
Sprites and Rules: What ERPs and Procedural Memory Can Tell Us about Video Games and Language Learning....Pages 139-155
Talk to Me! Games and Students’ Willingness to Communicate....Pages 156-188
World of VocCraft: Computer Games and Swedish Learners’ L2 English Vocabulary....Pages 189-208
Collocation Games from a Language Corpus....Pages 209-229
Back Matter....Pages 230-232
توضیحاتی در مورد کتاب به زبان اصلی :
Recent years have seen a growing interest in the pedagogical benefits of digital games, which have the potential to engage learners and to encourage interaction in the target language. The use of digital games in language education is based on the premise that successful learning is integrated into the sociocultural context of learners' lives and encourages collaboration and lifelong learning, bridging learning within and outside the language classroom. However, the potential of digital games has not been properly investigated from a second language learning and teaching perspective. This volume presents the first dedicated collection of papers to bring together the state-of-the-art in research into game-based learning. It includes theoretical, empirical, and practice-oriented contributions and as such will appeal to anyone with an interest in the most recent developments in language education. -- from Amazon.com.;pt. I. From theory to practice. Contextualizing digital game-based language learning: transformational paradigm shift or business as usual? / Michael Thomas -- Conceptualizing digital game-mediated L2 learning and pedagogy: game-enhanced and game-based research and practice / Jonathan Reinhardt and Julie M. Sykes -- Behaviorism, constructivism, and communities of practice: how pedagogic theories help us understand game-based language learning / Michael Filsecker and Judith Bundgens-Kosten -- Language learner interaction in a massively multiplayer online role-playing game / Mark Peterson -- pt. II. From practice to theory. Digital gameplay for autonomous foreign language learning gamers' and language teachers' perspectives / Alick Chik -- Game-based practice in a reading strategy tutoring system: showdown in iSTART-ME / G. Tanner Jackson, Kyle B. Dempsey and Danielle S. McNamara -- Sprites and rules: What ERPs and procedural memory can tell us about video games and language learning / Robert V. Reichle -- Talk to me! games and students' willingness to communicate / Hayo Reinders and Sorada Wattana -- World of voccraft: computer games and Swedish learners' L2 English vocabulary / Pia Sundqvist and Liss Kerstin Sylven -- Collocation games from a language corpus / Shaoqun Wu, Margaret Franken and Ian H. Witten.