توضیحاتی در مورد کتاب Dungeons & Dragons: Dungeon Master's Guide
نام کتاب : Dungeons & Dragons: Dungeon Master's Guide
ویرایش : 5
عنوان ترجمه شده به فارسی : Dungeons & Dragons: راهنمای استاد Dungeon
سری :
نویسندگان : Wizards RPG Team
ناشر : Wizards of the Coast
سال نشر : 2014
تعداد صفحات : 320
ISBN (شابک) : 9780786965625
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 86 مگابایت
بعد از تکمیل فرایند پرداخت لینک دانلود کتاب ارائه خواهد شد. درصورت ثبت نام و ورود به حساب کاربری خود قادر خواهید بود لیست کتاب های خریداری شده را مشاهده فرمایید.
توضیحاتی در مورد کتاب :
همه چیز یک استاد سیاه چال نیاز دارد تا داستانهای افسانه ای را برای بزرگترین بازی نقش آفرینی جهان بافندگی کند
راهنمای Dungeon Master الهام بخش و راهنمایی های لازم برای ایجاد تخیل خود و ایجاد دنیای ماجراجویی برای بازیکنان خود برای کشف و لذت بردن است.
در داخل شما ابزارهای جهانی سازی ، نکات و ترفندهایی برای ایجاد سیاه چال و ماجراهای به یاد ماندنی ، قوانین بازی اختیاری ، صدها کلاس کلاسیک پیدا خواهید کرد
فهرست مطالب :
INTRODUCTION
The Dungeon Master ....................................................... 4
How to Use This Book ................................................... .4
Know Your Players ........................................................... 6
PARTl
CHAPTER 7
1:
A WORLD OF YOUR OWN .. ...... ........ 9
The Big Picture ................................................................. 9
Gods of Your World ........................................................ 10
Mapping Your Campaign ............................................... 14
Settlements ..................................................................... 15
Languages and Dialects ............................................... 20
Factions and Organizations ......................................... 21
Magic in Your World ..................................................... 23
Creating a Campaign ................................................... 25
Campaign Events .......................................................... 26
Play Style ........................................................................ 34
Tiers of Play .................................................................... 36
Flavors of Fantasy ........................... : ............................ 38
2: CREATING A MULTIVERSE .. .. ..... 43
The Planes ..................................................................... 43
Planar Travel ................................................................. 44
Astral Plane ........................................ : .......................... 46
Ethereal Plane ............................................................... 48
Feywild .... : ....................................................................... 49
Shadowfell ............................................................ .\' .......... 51
Inner P lanes .................................................................... 52
Outer P lanes .................................................................. 57
Other Planes .................................................................. 67
Known Worlds of the Material Plane ....................... 68
CHAPTER
PART2
CHAPTER
69
3:
CREATING ADVENTURES ............ 71
Elements of a Great Adventure .................................. 71
Published Adventures .................................................. 72
Adventure Structure .................................................... 72
Adventure Types ........................................................... 72
Complications ................................................................ 79
Creating Encounters ..................................................... 81
Random Encounters .................................................... 85
CHAPTER 4 : CREATING NONPLAYER
CHARACTERS ................................. ..... ..... ................. .... 89
Designing NPCs ........................................................... 89
NPC Party Members .................................................... 92
Contacts .......................................................................... 93
Hirelings ......................................................................... 94
Extras .............................................................................. 94
Villains ............................................................................ 94
Villainous Class Options ............................................. 96
CHAPTER
5:
Unusual Environments .............................................. 116
Traps .............................................................................. 120
6: BETWEEN ADVENTURES .... .. ...... 125
Linking Adventures .................................................... 125
Campaign Tracking ..................................................... 126
Recurring Expenses ................................................... 126
Downtime Activities ................................................... 127
CHAPTER
7: TREASURE ................................ .. .... .. . 133
Types of Treasure ....................................................... 133
Random Treasure ....................................................... 133
Magic Items .................................................................. 135
Sentient Magic Items ................................................. 214
Artifacts ......................................................................... 219
Other Rewards ............................................................ 227
CHAPTER
PART3
233
8: RUNNING THE GAME ..... .. .......... 235
Table Rules ................................................................... 235
The Role of Dice .......................................................... 236
Using Ability Scores .................................................. 237
Exploration ................................................................... 242
Social Interaction ....................................................... 244
Objects ........................................................................... 246
Combat .......................................................................... 247
Chases ........................................................................... 252
Siege Equipment ............................................. , ........... 255
Diseases ........................................................................ 256
Poisons .......................................................................... 257
Madness ........................................................................ 258
Experience Points ....................................................... 260
CHAPTER
CHAPTER 9: DuNGEON MASTER\' s
WORKSHOP ...................................... ............... ..... ........ 263
Ability Options ............................................................. 263
Adventuring Options .................................................. 266
Combat Options .......................................................... 270
Creating a Monster ..................................................... 273
Creating a Spell.. ......................................................... 283
Creating a Magic Item ............................................... 284
Creating New Character Options ............................ 285
APPENDIXA: RANDOM DUNGEONS 290
Starting Area ............................................................... 290
Passages ....................................................................... 290
Doors ............................................................................. 291
Chambers ..................................................................... 291
Stairs ............................................................................. 291
Connecting Areas ....................................................... 292
Stocking a Dungeon ................................................... 292
APPENDIX B: MONSTER LISTS
APPENDIX C: MAPS
302
ADVENTURE ENVIRONMENTS .. . 99
Dungeons ........................................................................ 99
Mapping a Dungeon ................................................... 102
Wilderness .................................................................... 106
Mapping a Wilderness ............................................... 108
Wilderness Survival ................................................... 109
Settlements .................................................................. 112
Mapping a Settlement.. ............................................... 114
Urban Encounters .............. : ......................................... 114
310
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APPENDIX D: DUNGEON
MASTER INSPIRATION
316
-------------------
INDEX
317
توضیحاتی در مورد کتاب به زبان اصلی :
Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game
The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!
• The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play.
• An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game’s experts.
• Created as part of a massive public playtest involving more than 170,000 fans of the game.