توضیحاتی در مورد کتاب :
این کتاب مجموعه مقالات داوری اولین کنفرانس بینالمللی مشترک بینالمللی IFIP TC 14 در محاسبات سرگرمی و بازیهای جدی، ICEC-JCSG 2019، در آرکیپا، پرو، در نوامبر 2019 است.
26 مقاله کامل، 5 مقاله کوتاه. مقالات و 16 مقاله پوستر، نمایشی و کارگاهی ارائه شده به دقت بررسی و انتخاب شدند 88 ارسال. آنها طیف وسیعی از موضوعات را در تقاطع چند رشته ای طراحی، هنر، سرگرمی، تعامل، محاسبات، روانشناسی و حوزه های کاربردی جدی پوشش می دهند. مقالات در بخشهای موضوعی زیر سازماندهی شدهاند: واقعیت ترکیبی. واقعیت مجازی؛ الگوریتم های سرگرمی؛ طراحی و توسعه بازی؛ فن آوری های تعامل؛ اندازه گیری و اثرات؛ و برنامه های جدی بازی.
فهرست مطالب :
Front Matter ....Pages i-xiv
Front Matter ....Pages 1-1
Diminished Reality Based on 3D-Scanning (Erwin Andre, Helmut Hlavacs)....Pages 3-14
Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli (Irene Camps-Ortueta, Pedro A. González-Calero, María Angeles Quiroga, Pedro P. Gómez-Martín)....Pages 15-27
Augmented Reality Museum’s Gaming for Digital Natives: Haunted Encounters in the Carvalhal’s Palace (Valentina Nisi, Vanessa Cesario, Nuno Nunes)....Pages 28-41
Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive Environments (Wesley Oliveira, Michelle Tizuka, Esteban Clua, Daniela Trevisan, Luciana Salgado)....Pages 42-54
Front Matter ....Pages 55-55
Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications (Polona Caserman, Michelle Martinussen, Stefan Göbel)....Pages 57-69
FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD (Eder de Oliveira, Esteban Walter Gonzalez Clua, Cristina Nader Vasconcelos, Bruno Augusto Dorta Marques, Daniela Gorski Trevisan, Luciana Cardoso de Castro Salgado)....Pages 70-84
Give MEANinGS to Robots with Kitchen Clash: A VR Human Computation Serious Game for World Knowledge Accumulation (Johannes Pfau, Robert Porzel, Mihai Pomarlan, Vanja Sophie Cangalovic, Supara Grudpan, Sebastian Höffner et al.)....Pages 85-96
Designing a VR Experience to Reduce the Experience of Pain: Scare, Excite or Relax? (Erik D. van der Spek, Luuk P. M. Roelofs)....Pages 97-110
Increasing Learning Motivation: An Empirical Study of VR Effects on the Vocational Training of Bank Clerks (Michael D. Kickmeier-Rust, Philipp Hann, Michael Leitner)....Pages 111-118
Front Matter ....Pages 119-119
Learning How to Play Bomberman with Deep Reinforcement and Imitation Learning (Ícaro Goulart, Aline Paes, Esteban Clua)....Pages 121-133
Procedural Content Generation of Rhythm Games Using Deep Learning Methods (Yubin Liang, Wanxiang Li, Kokolo Ikeda)....Pages 134-145
Music Video Clip Impression Emphasis Method by Font Fusion Synchronized with Music (Kosuke Nonaka, Junki Saito, Satoshi Nakamura)....Pages 146-157
\(\delta \)-logit : Dynamic Difficulty Adjustment Using Few Data Points (William Rao Fernandes, Guillaume Levieux)....Pages 158-171
Front Matter ....Pages 173-173
A Feature-Based Approach to Develop Digital Board Games (Filipe M. B. Boaventura, Victor T. Sarinho)....Pages 175-186
Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games (Bernard Cheng, T. C. Nicholas Graham)....Pages 187-200
Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games (Franco Eusébio Garcia, Vânia Paula de Almeida Neris)....Pages 201-213
Exploring the Effect of Game Premise in Cooperative Digital Board Games (Supara Grudpan, Dmitry Alexandrovky, Jannicke Baalsrud Hauge, Rainer Malaka)....Pages 214-227
Procedural Content Generation in Competitive Multiplayer Platform Games (Georg Volkmar, Nikolas Mählmann, Rainer Malaka)....Pages 228-234
Front Matter ....Pages 235-235
Creating Layouts for Virtual Game Controllers Using Generative Design (Gabriel F. Alves, Anselmo A. Montenegro, Daniela G. Trevisan)....Pages 237-249
Enhancing Communication and Awareness in Asymmetric Games (Christophe Bortolaso, Jérémy Bourdiol, T. C. Nicholas Graham)....Pages 250-262
LoRattle - An Exploratory Game with a Purpose Using LoRa and IoT (Marko Radeta, Miguel Ribeiro, Dinarte Vasconcelos, Nuno Jardim Nunes)....Pages 263-277
Noise-Canceling Music: Reducing Noise by Mixing It with Suitable Music (Hiroki Tokuhisa, Kenta Sato, Kohei Matsuda, Keiji Matsui, Satoshi Nakamura)....Pages 278-284
Front Matter ....Pages 285-285
Arousal Measurement Reflected in the Pupil Diameter for a Decision-Making Performance in Serious Games (Petar Jerčić)....Pages 287-298
Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs (Luiz Bernardo Martins Kummer, Hiroyuki Iida, Julio Cesar Nievola, Emerson Cabrera Paraiso)....Pages 299-310
An Exploration of the Relationship Between Personality and Strategy Formation Using Market Farmer: Using a Bespoke Computer Game in Behavioural Research (Andrew Reilly, Dirk Van Rooy, Simon Angus)....Pages 311-323
Using Game-Based Environments to Measure Cognitive Decision Making (Laura A. Waters, Karen L. Blackmore)....Pages 324-330
Towards Cognitive Adaptive Serious Games: A Conceptual Framework (Andrew J. A. Seyderhelm, Karen L. Blackmore, Keith Nesbitt)....Pages 331-338
Front Matter ....Pages 339-339
Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review (Murilo C. Camargo, Rodolfo M. Barros, Jacques D. Brancher, Vanessa T. O. Barros, Matheus Santana)....Pages 341-352
Analytical Design of Clinical Cases for Educational Games (Marcos Felipe de Menezes Mota, Fagner Leal Pantoja, Matheus Silva Mota, Tiago de Araujo Guerra Grangeia, Marco Antonio de Carvalho Filho, André Santanchè)....Pages 353-365
Evaluation of Informative Content of Health Data Submitted Through a Mobile Serious Game (Konrad Peters, Stephanie Bührer, Marisa Silbernagl, Fares Kayali, Helmut Hlavacs, Anita Lawitschka)....Pages 366-376
Designing Game-Inspired Applications to Increase Daily PA for People with ID (Ingrid Evensen, Jens Brandsgård Omfjord, Juan Carlos Torrado, Letizia Jaccheri, Javier Gomez)....Pages 377-382
An Educational Game About Math and Magic (Tiago Lemos, Teresa Romão, Nuno Correia, Miguel Pedro)....Pages 383-389
Front Matter ....Pages 391-391
“Aedes Vs. Repellents”: Applying Tower Defense Dynamics in a Digital Game to Combat the Mosquito (Gabriel Azevedo, Victor Sarinho)....Pages 393-397
Quimi-Crush: A Digital Game for the Teaching of Inorganic Chemistry (Oto A. L. Cunha, Joimar B. Gonçalves, Victor T. Sarinho)....Pages 398-401
PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson’s Disease. Design and Study Protocol (Augusto Garcia-Agundez, Mareike Goosses, Robert Konrad, Manuel Stork, Hagen Becker, Stefan Göbel et al.)....Pages 402-406
UGC Generator: An Open Access Web Tool to Model Unified Game Canvas (Bruno C. Matias, Victória O. Gomes, Victor T. Sarinho)....Pages 407-411
Avatars: The Other Side of Proteus’s Mirror (Charly Harbord, Euan Dempster)....Pages 412-416
Presenting the Key Ideas of Fractions Through MathFractions: A Game Based Learning (Manuel J. Ibarra, Wilber Jiménez, Carolina Soto, Eduardo Chavez, Edison Chiclla, Antonio Silva Sprock et al.)....Pages 417-421
“Ultimate Food Defense”: A Serious Game for Healthy Eating Behavior Awareness (Bruno C. Matias, Victória O. Gomes, Victor T. Sarinho)....Pages 422-425
The Concept and Development of a Serious Game „Alter Eco” as Part of Creating a Digital Twin of a Smart City (Robert Olszewski, Mateusz Cegiełka, Jacek Wesołowski)....Pages 426-430
“BDD Assemble!”: A Paper-Based Game Proposal for Behavior Driven Development Design Learning (Victor T. Sarinho)....Pages 431-435
A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games (Juan Suaza, Edwin Gamboa, María Trujillo)....Pages 436-440
“University Universe”: A Mobile Game to Simulate the University Student Life (Matheus Teixeira, Victor Munduruca, Victor Sarinho)....Pages 441-444
Front Matter ....Pages 445-445
GaZone: VR Image Browsing System Providing Feelings of Happiness (Sho Sugimoto, Hisashi Miyamori)....Pages 447-451
AutomataMind: A Serious Game Proposal for the Automata Theory Learning (Manuella Vieira, Victor Sarinho)....Pages 452-455
Front Matter ....Pages 457-457
Smiling Earth - Citizens’ Awareness on Environmental Sustainability Using Energy and Transport Data (Sobah Abbas Petersen, Peter Ahcin, Idar Petersen)....Pages 459-465
Using a Location-Based AR Game in Environmental Engineering (Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana A. Stefan, Antoniu Stefan)....Pages 466-469
Incentivise Me: Smartphone-Based Mobility Detection for Pervasive Games (Thomas Tregel, Felix Leber, Stefan Göbel)....Pages 470-476
Front Matter ....Pages 477-477
Designing Serious Mobile Location-Based Games (Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan, Antoniu Stefan)....Pages 479-484
Workshop: Towards Inclusive Co-creation of Inclusive Games (Franco Eusébio Garcia, Thomas Westin, Jérôme Dupire)....Pages 485-488
Back Matter ....Pages 489-490
توضیحاتی در مورد کتاب به زبان اصلی :
This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019.
The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.