Game Design Tools: Cognitive, Psychological, and Practical Approaches

دانلود کتاب Game Design Tools: Cognitive, Psychological, and Practical Approaches

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کتاب ابزار طراحی بازی: رویکردهای شناختی، روانشناختی و عملی نسخه زبان اصلی

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توضیحاتی در مورد کتاب Game Design Tools: Cognitive, Psychological, and Practical Approaches

نام کتاب : Game Design Tools: Cognitive, Psychological, and Practical Approaches
عنوان ترجمه شده به فارسی : ابزار طراحی بازی: رویکردهای شناختی، روانشناختی و عملی
سری :
نویسندگان :
ناشر : CRC Press
سال نشر : 2022
تعداد صفحات : 269
ISBN (شابک) : 103213478X , 9781032134789
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 11 مگابایت



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فهرست مطالب :


Cover
Half Title
Title
Copyright
Dedication
Contents
Foreword
Foreword
Acknowledgments
About the Author
Section One Introduction
1 How to Use This Book
Task Guide
Chapter Guide
Introduction
Research Tools
Game Design Tools
Documentation
2 Book Introduction
Modern Game Design
What Is Game Design?
The Best Compromise
Designer and Author
Design and Manipulation
The Forbidden Words
Section Two Analysis Tools
3 Design and Analysis
The Importance of Analysis in Game Design
Satisfying Your Audience
The Importance of Data
4 Target Audience Tools
9 Whys Technique
Bartle’s Archetypes
Killer: Acting on the Players
Achiever: Acting on the World
Explorer: Interacting with the World
Socializers: Interacting with the Players
How to Use These Player Types
Quantic Foundry
Big Five
5 Data Tools
Stakeholders
SWOT Analysis
Perceptual Mapping
Problem vs Need
Section Three Game Design Tools
6 Introduction to Game Design Tools
Demolishing the Creativity Myth
Being a Creative
Being the Creative
7 Brainstorming Techniques
Limitation
Opposite Design
Worst Idea
Diffuse Mode
Break the Theme
Acting Brainstorming
TRIZ
8 Praxeology
First Axiom
Second Axiom
Third Axiom
Fourth Axiom
Fifth Axiom
Sixth Axiom
Seventh Axiom
Eighth Axiom
Praxeology Framework
9 Self-Determination Theory
Extrinsic and Intrinsic Motivation
Competence
Autonomy
Relatedness
10 Habit Loop and Operant Conditioning
Habit Loop
Operant Conditioning
11 Game Design Patterns
12 MDA Framework
Theory
Practice
13 Nudges
God/Superman Complex
Fear of Missing Out
Framing
Apophenia
Ikea Effect
Principle of Least Effort
Endowed Progress
Survivorship Bias
Mere Ownership Effect
Sunk Cost
Ego Preference
Diderot Effect
Drowning Person Effect
14 Behavioural Game Design
Diagnosis Tools
Drive Theory
Theory of Planned Behaviour
Design Tools
COM-B
BMAP
15 Emotional Game Design
White Writing
Artist’s Date
Internal Game Design
Emotions, Feelings, and Mood
Two Factor Theory
Grounded Cognition Theory and Embodied Cognition Theory
16 Emotional Theories
Paul Ekman’s Wheel
Robert Plutchik’s Colours
Two-Dimensional Analysis or Russell’s Circumplex Model
Hourglass of Emotions
Emotional Map
Emotional Atlas
Reaction Types
Subtle Confusion
Section Four Documentation
17 Introduction to Documentation
18 Golden Rules
Introduction to Golden Rules
Show, Don’t Write
Brief and Short
The Right Tool for the Right Job
Implement Visual Layering and Separation
Avoid Junk: Less Is More
No Weak Language
Charts and Tables Simplify the Data
Flowchart
Cartesian Diagram
Line Chart
Stepped Line Chart
Bar Chart
Stacked Bar Chart
Histogram Chart
Pie Chart
Pie Chart with Intensity
Area Chart
Stacked Area Chart and Percent Stacked Area Chart
Scatter Plot Chart
Bubble Chart
Think Outside the Chart
Colours
Beautiful Documents
Knowing Your Target Audience
Ownership
Decant Your Documents
19 Pivotal Documents
Distributed Documentation
Compendium
High Vision
One Pager
Design Document
Game Design Document
Level Design Document
Narrative Design Document
Technical Design Document
Versioning Document
Design Log
Pitch Deck
Section Five Conclusion
20 Games, Cakes, and Love
21 The Cake Is Real
Torta Paradiso Recipe
Ingredients
Preparation
Index




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