توضیحاتی در مورد کتاب Gaming Empire in Children’s British Board Games, 1836–1860
نام کتاب : Gaming Empire in Children’s British Board Games, 1836–1860
عنوان ترجمه شده به فارسی : امپراتوری بازی در بازیهای رومیزی کودکان بریتانیایی، 1836-1860
سری : Studies in Childhood, 1700 to the Present
نویسندگان : Megan A. Norcia
ناشر : Routledge
سال نشر : 2019
تعداد صفحات : 274
ISBN (شابک) : 9780367209353 , 9780429264238
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 8 مگابایت
بعد از تکمیل فرایند پرداخت لینک دانلود کتاب ارائه خواهد شد. درصورت ثبت نام و ورود به حساب کاربری خود قادر خواهید بود لیست کتاب های خریداری شده را مشاهده فرمایید.
فهرست مطالب :
Cover
Half Title
Series Page
Title
Copyright
Dedication
Contents
List of Figures
Acknowledgments
1 Introduction: Playing Well with Others in the Great Imperial Game
Holding the Line: The Shared Genealogy of Maps, Geographic Board Games, and the Middle Class
Critical Interdisciplinary Approaches to Games and Gaming
Setting Up the Board and Placing the Pieces: An Overview of Methodology and Chapters
Play Grounds: Situating Board Games Between the Literary Field and the Athletic Field
2 Navigating Trade Routes and Fostering Moral Commerce in William Spooner’s A Voyage of Discovery (1836) and John Betts’ A Tour through the British Colonies and Foreign Possessions [c. 1855]
Take-or-Pay Economics and Unequal Barter in William Spooner’s A Voyage of Discovery
The Transformative Power of Trade in John Betts’ A Tour through the British Colonies and Foreign Possessions
3 Games in Glass Houses: Children’s Board Games Display and Critique Imperial Power through the Great Exhibition at the Crystal Palace
Commanding Resources in Henry Smith Evans’ The Crystal Palace Game [c. 1855]
Prizing Technology in William Spooner’s Comic Game of the Great Exhibition of 1851 (1851)
4 Gaming America: Slavery, Territorial Appropriation, and the Race for Moral Leadership in Edward Wallis’ Game of the Star-Spangled Banner [c. 1844] and E. and M.A. Ogilvy’s Columbia: Land of the West [1850–1860]
Mapping Moral Leadership through Retrograde Motion
Territorial and Textual Appropriation in E. and M.A. Ogilvy’s Columbia, Land of the West [1850–1860]
5 Conclusion: The Afterlife of Imperial Gaming in the Postcolonial Era
Finding the “Right” Side of History: The View from the Pinnacle in William Sallis’ Pyramid of History [post 1851]
From the Ranks to Commander in Chief: Turn-of-the-Century Roots of War-Based Games
Collaborative and Competitive: The New Life of Contemporary Games
Empire’s Afterlife: From Nation to Corporation
Board Games Cited
Works Cited
Appendix: Games with a Focus on Empire and Commerce
Index