توضیحاتی در مورد کتاب Getting Started With Java Using Eclipse mastering the Language and the Development Platform
نام کتاب : Getting Started With Java Using Eclipse mastering the Language and the Development Platform
عنوان ترجمه شده به فارسی : شروع کار با جاوا با استفاده از Eclipse تسلط بر زبان و پلتفرم توسعه
سری :
نویسندگان : Bernhard Steppan
ناشر : Elektor
سال نشر : 2023
تعداد صفحات : 522
ISBN (شابک) : 3895765619 , 9783895765612
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 43 مگابایت
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فهرست مطالب :
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Contents
Preface
PART I Basics
1 Programming Basics
1.1 Introduction
1.2 The Language of the Machine World
1.3 High-Level Programming Languages
1.4 Development Environment
1.5 Runtime Environment
1.6 Summary
1.7 Literature
1.8 Exercises
2 Technology Overview
2.1 Introduction
2.2 Overview
2.2.1 The Early Days of Java
2.2.2 The Growth Period of Java
2.2.3 The Presence And Future of Java
2.3 Why Java?
2.3.1 Easy to Read
2.3.2 Object-Oriented
2.3.3 Safe And Robust
2.3.4 Very Powerful
2.3.5 Universally Useable
2.3.6 Free of Charge
2.3.7 Open Source
2.3.8 Easily Portable
2.3.9 Easily Expandable
2.3.10 Easy to Develop And Test
2.4 What Belongs to Java?
2.4.1 Java Programming Language
2.4.2 Java Virtual Machine
2.4.3 Java Class Libraries
2.4.4 Java Development Tools
2.5 Java Versions
2.6 Java Editions
2.6.1 Java Standard Edition
2.6.2 Java Enterprise Edition
2.6.3 Java Micro Edition
2.7 Summary
2.8 Literature
2.9 Exercises
3 Object-Oriented Programming
3.1 Introduction
3.2 Overview
3.3 Object
3.4 Class
3.4.1 Properties
3.4.1.1 Identifier
3.4.2 Methods
3.5 Abstraction
3.6 Inheritance
3.6.1 Base Classes
3.6.2 Derived Classes
3.6.3 Multiple Inheritance
3.7 Access Protection
3.8 Relationships
3.8.1 Relationships Without Inheritance
3.8.1.1 Association
3.8.1.2 Aggregation
3.8.1.3 Composition
3.8.2 Inheritance Relationships
3.8.2.1 Generalization
3.8.2.2 Specialization
3.9 Design Flaws
3.10 Refactoring
3.11 Modeling
3.12 Persistence
3.13 Polymorphism
3.13.1 Static Polymorphism
3.13.2 Dynamic Polymorphism
3.14 Design Rules
3.15 Summary
3.16 Literature
3.17 Exercises
4 Development Environment
4.1 Introduction
4.2 Installation
4.2.1 Operating System
4.2.2 Install Java
4.2.3 Install Eclipse
4.2.4 Install Sample Programs
4.2.5 Installation Check
4.3 Eclipse Introduction
4.3.1 Overview
4.3.2 Workbench
4.3.3 Perspectives, Views and Editors
4.3.4 Package Explorer
4.3.5 Java Editor
4.3.6 Code Formatter
4.3.7 Build System
4.3.8 Debugger
4.3.9 Modular Structure
4.3.10 Eclipse Workspace
4.3.11 Software Update
4.3.12 Help System
4.4 Summary
4.5 Literature
4.6 Exercises
PART II Java Language
5 Program Structure
5.1 Introduction
5.2 Overview
5.3 Language Elements
5.3.1 Comments
5.3.2 Packages
5.3.3 Classes
5.3.4 Methods
5.3.5 Statements
5.4 Structure of the Program
5.5 Program Flow
5.7 Summary
5.8 Tutorial
5.9 Exercises
6 Variables
6.1 Introduction
6.2 Overview
6.2.1 Variable Purpose
6.2.2 Variable Types
6.2.3 Variable Usage
6.3 Local Variables
6.4 Parameters
6.5 Instance Variables
6.5.1 Individual Instance Variables
6.5.2 Instance Variable »this«
6.6 Class Variables
6.7 Constants
6.8 Summary
6.9 Literature
6.10 Tutorial
6.11 Exercises
7 Statements
7.1 Introduction
7.2 Overview
7.2.1 Statement Purpose
7.2.2 Statement Types
7.3 Declaration
7.4 Assignment
7.4.1 Java Assignment Structure
7.4.2 Java Assignments Are Not Equal to Mathematical Equations
7.4.3 Is x = y Equal to y = x?
7.4.4 Combination of Declaration and Value Assignment
7.5 Block
7.6 Variable Call
7.7 Method Call
7.8 Summary
7.9 Literature
7.10 Tutorial
7.11 Exercises
8 Primitive Data Types
8.1 Introduction
8.2 Overview
8.2.1 Purpose of Primitive Data Types
8.2.2 Types of Primitive Data Types
8.2.3 Use of Primitive Data Types
8.3 Integer Data Types
8.3.1 Data Type »byte«
8.3.2 Data Type »short«
8.3.3 Data Type »int«
8.3.4 Data Type »long«
8.4 Floating Point Data Types
8.4.1 Data Type »float«
8.4.2 Data Type »double«
8.5 Character Data Type
8.6 Boolean Data Type
8.7 Summary
8.8 Literature
8.9 Tutorial
8.10 Exercises
9 Classes and Objects
9.1 Introduction
9.2 Overview
9.2.1 Purpose of a Class
9.2.2 Types of Classes
9.2.3 Definition of Classes
9.2.4 Use of Classes
9.3 Anonymous Classes
9.3.1 Definition of Concrete Classes
9.3.2 Creation of Objects of a Concrete Class
9.3.3 Inner Classes
9.3.4 Local Classes
9.3.5 Anonymous Classes
9.3.6 Inheritance
9.4 Abstract Classes
9.5 Interfaces
9.6 Generics
9.6.1 Definition of Generic Classes
9.6.2 Creation of Generic Objects
9.7 Summary
9.8 Literature
9.9 Tutorial
9.10 Exercises
10 Enumerations
10.1 Introduction
10.2 Overview
10.2.1 Purpose of Enums
10.2.2 Definition And Declaration of Enums
10.2.3 Usage of Enums
10.3 Enum Classes
10.3.1 Constructor
10.3.2 Method »value()«
10.3.3 Separate Simple Enum Class
10.3.4 Separate Extended Enum Class
10.3.5 Inner Extended Enum Class
10.4 Summary
10.5 Literature
10.6 Tutorial
10.7 Exercises
11 Arrays
11.1 Introduction
11.2 Overview
11.2.1 Purpose of Arrays
11.2.2 Types of Arrays
11.2.3 Usage of Arrays
11.3 Summary
11.4 Tutorial
11.5 Exercises
12 Methods
12.1 Introduction
12.2 Overview
12.2.1 Method Purpose
12.2.2 Method Types
12.2.3 Method Definition
12.2.4 Method Usage
12.3 Constructors
12.3.1 Default Constructors
12.3.2 Constructors Without Parameters
12.3.3 Constructors With Parameters
12.4 Destructors
12.5 Operations
12.6 Getter Methods
12.6.1 Definition
12.6.2 Usage
12.7 Setter Methods
12.7.1 Definition
12.7.2 Usage
12.8 Summary
12.9 Literature
12.10 Tutorial
12.11 Exercises
13 Operators
13.1 Introduction
13.2 Overview
13.2.1 Operator Types
13.2.2 Operator Precedence
13.3 Arithmetic Operators
13.3.1 Unary Plus Operator
13.3.2 Unary Minus Operator
13.3.3 Addition Operator
13.3.4 Subtraction Operator
13.3.5 Multiplication Operator
13.3.6 Division Operator
13.3.7 Remainder Operator
13.3.8 Pre-increment Operator
13.3.8.1 Post-increment Operator
13.3.8.2 Pre-decrement Operator
13.3.8.3 Post-decrement Operator
13.4 Relational Operators
13.4.1 »Equal to« Operator
13.4.2 »Not Equal to« Operator
13.4.3 »Less Than« Operator
13.4.4 »Less Than or Equal to« Operator
13.4.5 »Greater Than« Operator
13.4.6 »Greater Than Or Equal To« Operator
13.4.7 Type Comparison Operator
13.5 Logical Operators
13.5.1 Logical Complement Operator
13.5.2 AND Operator
13.5.3 OR Operator
13.5.4 Ternary Operator
13.6 Bitwise Operators
3.7 Assignment Operators
13.8 New Operator
13.9 Cast Operator
13.10 Access Operators
13.10.1 Dot Operator
13.10.2 Lambda Operator
13.11 Summary
13.12 Literature
13.13 Tutorial
13.14 Exercises
14 Conditional Statements
14.1 Introduction
14.2 Overview
14.3 »If Then Else« Statement
14.4 Ternary Operator
14.5 Switch Statement
14.5.1 Switch Statement at the Level of Java 6
14.5.2 Switch Statement at the Level of Java 7
14.5.3 Yield Statement
14.5.4 Lambda Expression
14.6 Summary
14.7 Literature
14.8 Tutorial
14.9 Exercises
15 Loops
15.1 Introduction
15.2 Overview
15.2.1 Purpose of Loops
15.2.2 Types of Loops
15.3 While Loop
15.4 Do Loop
15.5 Simple For Loop
15.6 Extended For Loop
15.7 Summary
15.8 Literature
15.9 Tutorial
15.10 Exercises
16 Packages and Modules
16.1 Introduction
16.2 Overview
16.3 Packages
16.3.1 Class Import
16.4 Modules
16.5 Summary
16.6 Tutorial
16.7 Exercises
17 Exception Handling
17.1 Introduction
17.2 Overview
17.2.1 Motivation
17.2.2 Types of Errors
17.2.3 Use of Exception Handling
17.3 Base Class »Throwable«
17.4 Class »Error«
17.4.1 Subclass »OutOfMemoryError«
17.4.2 Subclass »StackOverflowError«
17.5 Class »Exception«
17.5.1 Subclass »RuntimeException«
17.5.2 Subclass »IOException«
17.5.3 Self-Programmed Exceptions
17.6 Summary
17.7 Literature
17.8 Tutorial
17.9 Exercises
18 Documentation
18.1 Introduction
18.2 Overview
18.3 Line Comments
18.4 Block Comments
18.5 Documentation Comments
18.6 Summary
18.7 Literature
18.8 Tutorial
18.9 Exercises
19 Annotations
19.1 Introduction
19.2 Overview
19.2.2 Annotation Types
19.2.3 Predefined Annotations
19.2.4 Use of Annotations
19.3 Compiler Control Annotations
19.3.1 Annotations »Deprecated«
19.3.2 Annotations »SuppressWarnings«
19.3.3 Annotation »Override«
19.4 Summary
19.5 Literature
19.6 Tutorial
19.7 Exercises
PART III Java Technology
20 Development Processes
20.1 Introduction
20.2 Overview
20.2.1 Correlation Between Phases And Activities
20.2.2 Activities
20.2.3 Tools
20.3 Planning Phase
20.3.1 Order Clarification
20.3.2 Requirements Capture
20.4 Construction Phase
20.4.1 Analysis
20.4.2 Design
20.4.3 Implementation
20.4.4 Test
20.4.4.1 Documentation
20.4.4.2 Integration
20.5 Operating Phase
20.5.1 Deployment
20.5.2 Maintenance
20.6 Summary
20.7 Literature
20.8 Exercises
21 Runtime Environment
21.1 Introduction
21.2 Overview
21.3 Bytecode
21.4 Java Virtual Machine
21.4.1 Artificial Computer
21.4.2 Interpreter mode
21.4.3 JIT compiler mode
21.4.4 Hotspot Mode
21.4.5 Garbage Collector
21.5 Libraries
21.5.1 Native Libraries
21.5.2 Class Libraries
21.5.3 Resources And Property Files
21.6 Portability
21.6.1 Binary Compatible Bytecode
21.6.2 Porting Prerequisites
21.7 Program Start
21.7.1 Start Script
21.7.2 Native Wrapper
21.8 JVM Configuration
21.9 Summary
21.10 Literature
21.11 Exercises
22 Class Libraries
22.1 Introduction
22.2 Overview
22.2.1 Areas of Application
22.2.2 Reuse
22.2.3 Documentation
22.2.4 Language Extension
22.2.5 Types of Class Libraries
22.3 Java Standard Edition
22.3.1 Base Classes
22.3.2 Class »System«
22.3.2.1 Class »Runtime«
22.3.3 Threads
22.3.4 Streams
22.3.5 Properties
22.3.6 Container Classes
22.3.7 Abstract Windowing Toolkit
22.3.8 Swing
22.3.9 JavaBeans
22.3.10 Applets
22.3.11 Java Database Connectivity (JDBC)
22.3.12 Java Native Interface
22.3.13 Remote Method Invocation
22.4 Java Enterprise Edition
22.4.1 Entity Beans
22.4.2 Session Beans
22.4.3 Message Driven Beans
22.4.4 Interfaces
22.5 Java Micro Edition
22.6 External Class Libraries
22.6.1 Apache Software Foundation
22.6.2 Eclipse Community
22.6.3 SourceForge
22.6.4 Other Open-Source Software
22.6.5 Commercial Software
22.7 Summary
22.8 Literature
22.9 Exercises
23 Rules
23.1 Introduction
23.2 Overview
23.3 Writing Conventions
23.4 Access Protection
23.4.1 Four Levels of Access Protection
23.4.2 Access Level »private«
23.4.3 Access Level »default«
23.4.4 Access Level »protected«
23.4.5 Access Level »public«
23.4.6 Case Study
23.4.7 Scope of Variables
23.5 Evaluation Order
23.5.1 Dot Before Dash
23.5.2 Dot Before Dot
23.6 Type Conversion
23.6.1 Implicit Conversion
23.6.2 Explicit Conversion
23.7 Polymorphism
23.7.1 Method Overloading
23.7.2 Method Overriding
23.8 Summary
23.9 Literature
23.10 Exercises
24 Algorithms
24.1 Introduction
24.2 Overview
24.2.1 Developing Algorithms
24.2.2 Types of Algorithms
24.2.3 Use of Algorithms
24.3 Develop Algorithms
24.3.1 Sorting Algorithms
24.3.2 Graphics Algorithms
24.3.2.1 Customized Graphics Component
24.3.2.2 Customized Chart Algorithm
24.3.2.3 Implementation
24.4 Algorithm Usage
24.4.1 Sorting Algorithms
24.4.1.1 Collections
24.4.1.2 Arrays
24.4.2 Search Algorithms
24.5 Summary
24.6 Literature
24.7 Exercises
PART IV Java Projects
25 Swing Programs
25.1 Introduction
25.2 Requirements
25.3 Analysis and Design
25.3.1 User Interface
25.3.2 Program Logic
25.4 Implementation
25.4.1 Start Eclipse With the Workspace »Exercises«
25.4.2 Create New Java project »Swing Programs«
25.4.3 Create New class »CourseStatisticsApp«
25.4.4 Implement Class »CourseStatisticsApp«
25.4.5 Create New Class »MainWindow«
25.4.6 Implementing Class »MainWindow«
25.4.7 Implementing Class »CsvParser«
25.4.8 Implementing the Class »TableFilter«
25.5 Test
25.6 Deployment
25.7 Summary
PART V Appendix
26 Frequent Errors
26.1 Introduction
26.2 Java Errors
26.2.1 Cannot Make a Static Reference To The Non-Static Field
26.2.2 Output of a »null« Value
26.2.3 NullPointerException
26.2.4 Missing Break in Case Statement
26.2.5 Incorrect Comparison
26.2.6 Unhandled Exceptions
26.2.7 NoClassDefFoundError
26.2.8 ClassNotFoundException
26.3 Eclipse Errors
26.3.1 Eclipse Could Not Be Started
26.3.2 Chaotic Eclipse Perspective
26.3.3 Missing Window
26.4 Summary
26.5 Literature
27 Glossary
Index
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