GURPS 4th edition. How to Be a GURPS GM

دانلود کتاب GURPS 4th edition. How to Be a GURPS GM

32000 تومان موجود

کتاب GURPS ویرایش چهارم. چگونه یک GM GURPS باشیم نسخه زبان اصلی

دانلود کتاب GURPS ویرایش چهارم. چگونه یک GM GURPS باشیم بعد از پرداخت مقدور خواهد بود
توضیحات کتاب در بخش جزئیات آمده است و می توانید موارد را مشاهده فرمایید


این کتاب نسخه اصلی می باشد و به زبان فارسی نیست.


امتیاز شما به این کتاب (حداقل 1 و حداکثر 5):

امتیاز کاربران به این کتاب:        تعداد رای دهنده ها: 9


توضیحاتی در مورد کتاب GURPS 4th edition. How to Be a GURPS GM

نام کتاب : GURPS 4th edition. How to Be a GURPS GM
عنوان ترجمه شده به فارسی : GURPS ویرایش چهارم. چگونه یک GM GURPS باشیم
سری :
نویسندگان : ,
ناشر : Steve Jackson Games Incorporated
سال نشر : 2014
تعداد صفحات : 75
ISBN (شابک) : 9781556348082
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 17 مگابایت



بعد از تکمیل فرایند پرداخت لینک دانلود کتاب ارائه خواهد شد. درصورت ثبت نام و ورود به حساب کاربری خود قادر خواهید بود لیست کتاب های خریداری شده را مشاهده فرمایید.


فهرست مطالب :


1. Preparing for Adventure
Important Resources for Preparing the Adventure
The Basic Set
Other GURPS Books
Other Books
GURPS Character Assistant
Online
Laying the Foundation
Importance of Communication
Fun for Everyone
Choosing a Genre
Choosing a Style
Cinematic Rules
Choosing a Power Level
Character Traits
Competing Disadvantages
Wealth and Status
Character Points in Play
Die Rolls in Play
Using the Campaign Planning Form
Character Creation
Character Concepts
Using Templates
Who Spends the Points?
Final Review
2. Example of Adventure Preparation
Important Resources: Example
Laying the Foundation: Example
Why Fantasy?
Character Creation: Example
Character Templates
Character Concepts: Example
Guard
Archer
Final Review: Example
3. Creating the Adventure
Important Resources for Creating the Adventure
The Basic Set
Other Books
Campaign Advice
Encounters: Things to Do
Rules Likely to Come Up
Something for Everyone
Player Freedom
Following the Players’ Lead
NPCs: People to Meet
NPCs Are People, Too
Balancing NPCs With the Party
Sample Low-Tech Guards/Thugs/Soldiers
Settings: Places to See
Combat Environment
Setting Variety
Putting It on Paper
The Plot
The NPCs
Encounters and Scenes
Possible Outcomes
4. Example of Adventure Creation
Creating the Adventure
The Plot: Example
The NPCs: Example
Combat Balance
Fun Trumps Everything
Encounters and Scenes: Example
Possible Outcomes: Example
5. Running the Adventure
Important Resources for Running the Adventure
The Basic Set
Other Books
Other Resources
The Role of the GM
Before the Session
During the Session
After the Session
Running the Campaign
6. Combat
One of Many Tools
Customizing Combat
Lethality
Speeding Up Combat
Hex Maps and Counters
Practice as a Backup Plan
Influencing Combat
Useful Combat Attributes
Scaling for High-Powered Games
Useful Combat Skills
Comparison of Unarmed Combat Skills
Useful Combat Advantages
Big and Small Fighters
Telekinesis in Combat
Combat Disadvantages
Magic and Psionics
Improving Attacks
Fighting With Two Weapons
Overcoming Attacks
Improving Defenses
Overcoming Defenses
7. Example of Running the Adventure
Being the GM: Example
Before the Session: Example
During the Session: Example
After the Session: Example
Expanded Campaign Planning Form
Contents
Introduction
Who Is Kromm?
About the Author
1. Preparing for Adventure
Important Resources for Preparing the Adventure
The Basic Set
Other GURPS Books
Other Books
GURPS Character Assistant
Online
Laying the Foundation
Importance of Communication
Fun for Everyone
Choosing a Genre
Choosing a Style
Cinematic Rules
Choosing a Power Level
Character Traits
Competing Disadvantages
Wealth and Status
Character Points in Play
Die Rolls in Play
Using the Campaign Planning Form
Character Creation
Character Concepts
Using Templates
Who Spends the Points?
Final Review
2. Example of Adventure Preparation
Important Resources: Example
Laying the Foundation: Example
Why Fantasy?
Character Creation: Example
Character Templates
Character Concepts: Example
Guard
Archer
Final Review: Example
3. Creating the Adventure
Important Resources for Creating the Adventure
The Basic Set
Other Books
Campaign Advice
Encounters: Things to Do
Rules Likely to Come Up
Something for Everyone
Player Freedom
Following the Players’ Lead
NPCs: People to Meet
NPCs Are People, Too
Balancing NPCs With the Party
Sample Low-Tech Guards/Thugs/Soldiers
Settings: Places to See
Combat Environment
Setting Variety
Putting It on Paper
The Plot
The NPCs
Encounters and Scenes
Possible Outcomes
4. Example of Adventure Creation
Creating the Adventure
The Plot: Example
The NPCs: Example
Combat Balance
Fun Trumps Everything
Encounters and Scenes: Example
Possible Outcomes: Example
5. Running the Adventure
Important Resources for Running the Adventure
The Basic Set
Other Books
Other Resources
The Role of the GM
Before the Session
During the Session
After the Session
Running the Campaign
6. Combat
One of Many Tools
Customizing Combat
Lethality
Selecting Options
GURPS Martial Arts
Speeding Up Combat
Hex Maps and Counters
Practice as a Backup Plan
Influencing Combat
Useful Combat Attributes
Scaling for High-Powered Games
Useful Combat Skills
Comparison of Unarmed Combat Skills
Useful Combat Advantages
Big and Small Fighters
Telekinesis in Combat
Combat Disadvantages
Magic and Psionics
Improving Attacks
Fighting With Two Weapons
Overcoming Attacks
Improving Defenses
Overcoming Defenses
7. Example of Running the Adventure
Being the GM: Example
Before the Session: Example
During the Session: Example
After the Session: Example
Expanded Campaign Planning Form
Index
Character Trait Index




پست ها تصادفی