Human Aspects of IT for the Aged Population: 9th International Conference, ITAP 2023 Held as Part of the 25th HCI International Conference, HCII 2023 Copenhagen, Denmark, July 23–28, 2023 Proceedings, Part II

دانلود کتاب Human Aspects of IT for the Aged Population: 9th International Conference, ITAP 2023 Held as Part of the 25th HCI International Conference, HCII 2023 Copenhagen, Denmark, July 23–28, 2023 Proceedings, Part II

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کتاب جنبه های انسانی فناوری اطلاعات برای جمعیت سالمند: نهمین کنفرانس بین المللی، ITAP 2023 به عنوان بخشی از بیست و پنجمین کنفرانس بین المللی HCI، HCII 2023 کپنهاگ، دانمارک، 23 تا 28 ژوئیه، 2023 مجموعه مقالات، قسمت دوم برگزار شد. نسخه زبان اصلی

دانلود کتاب جنبه های انسانی فناوری اطلاعات برای جمعیت سالمند: نهمین کنفرانس بین المللی، ITAP 2023 به عنوان بخشی از بیست و پنجمین کنفرانس بین المللی HCI، HCII 2023 کپنهاگ، دانمارک، 23 تا 28 ژوئیه، 2023 مجموعه مقالات، قسمت دوم برگزار شد. بعد از پرداخت مقدور خواهد بود
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توضیحاتی در مورد کتاب Human Aspects of IT for the Aged Population: 9th International Conference, ITAP 2023 Held as Part of the 25th HCI International Conference, HCII 2023 Copenhagen, Denmark, July 23–28, 2023 Proceedings, Part II

نام کتاب : Human Aspects of IT for the Aged Population: 9th International Conference, ITAP 2023 Held as Part of the 25th HCI International Conference, HCII 2023 Copenhagen, Denmark, July 23–28, 2023 Proceedings, Part II
عنوان ترجمه شده به فارسی : جنبه های انسانی فناوری اطلاعات برای جمعیت سالمند: نهمین کنفرانس بین المللی، ITAP 2023 به عنوان بخشی از بیست و پنجمین کنفرانس بین المللی HCI، HCII 2023 کپنهاگ، دانمارک، 23 تا 28 ژوئیه، 2023 مجموعه مقالات، قسمت دوم برگزار شد.
سری : Lecture Notes in Computer Science, 14043
نویسندگان : ,
ناشر : Springer
سال نشر : 2023
تعداد صفحات : 564
ISBN (شابک) : 3031349164 , 9783031349164
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 27 مگابایت



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فهرست مطالب :


Foreword
HCI International 2023 Thematic Areas and Affiliated Conferences
List of Conference Proceedings Volumes Appearing Before the Conference
Preface
9th International Conference on Human Aspects of IT for the Aged Population (ITAP 2023)
HCI International 2024 Conference
Contents – Part II
Contents – Part I
Smart Homes and Aging in Place
An Iterative Approach to User-Centered Design of Smart Home Systems
1 Introduction
2 The Iterative Design Process
2.1 Development of the First Prototype
2.2 Making Revisions for the Second Prototype
3 Conclusion
3.1 Implications
3.2 Future Work
References
Research on Influencing Factors of Elderly User Experience of Smart Home Social Software Based on Grounded Theory
1 Introduction
2 Literature Review
2.1 Information Behavior of Elderly Users Based on Social Interaction
2.2 Elderly User Experience
3 Methodology
3.1 Grounded Theory
3.2 Data Collection and Study Subjects
4 Research Process
4.1 Open Coding
4.2 Spindle Coding
4.3 Selective Coding
5 Results and Discussions
5.1 Model Construction
5.2 User Interface Quality
5.3 Interaction Quality
5.4 Content Quality
5.5 Service Quality
6 Conclusion
References
My Iliad: A Ludic Interface Using Ambient Assistive Technology to Promote Aging in Place
1 Introduction
1.1 Promoting Adoption of Technology by Older Adults
1.2 Objective
2 Co-design Process of My Iliad
2.1 Participatory Design Iteration
2.2 Workshop 1: Assisting Activities of Daily Living
2.3 Workshop 2: Think Outside the Box
2.4 User-Centered Design Iteration
2.5 Workshop 3: Ludic Interface for Assistive Technology
2.6 Workshop 4: An Odyssey, Not Just an App
3 Conclusion
References
Visual Ambient Assisted Living Technologies for Different Daily Activities: Users\' Requirements and Data Handling Preferences
1 Introduction
1.1 VAAL Technologies
1.2 Technology Perception and Acceptance
1.3 Privacy and Data Handling
2 Methods
2.1 Empirical Concept
2.2 Online Survey
2.3 Data Analysis
2.4 Participants
3 Results
3.1 Evaluation of Requirements and Data Handling (RQ1)
3.2 Preferences for Different Activities (RQ2)
3.3 Relationships with Technology Perception and Acceptance (RQ3)
4 Discussion
4.1 Social Implications of Empirical Findings
4.2 Managerial Recommendations, Limitations and Future Work
5 Conclusion
References
Smart Home for the Elderly - A Comparative Study on Interaction Techniques
1 Introduction
2 Related Work
3 Methodology
3.1 Participants
3.2 Workshop Procedure
4 Findings
4.1 Touch Control
4.2 Voice Control
4.3 Gesture Control
4.4 Activity Control
4.5 Combination
4.6 Ranking
5 Conclusion and Future Work
References
Living in a Networked Home: Older Adults’ Expectations and Attitudes
1 Introduction
2 Method
2.1 Defining the Smart Home
2.2 Participants
2.3 Building the Simulation
2.4 Procedure
3 Results
3.1 Simulation Experience
3.2 Post-study Interview
3.3 Potential Barriers and Risks Regarding Smart Home Technologies
3.4 Differences Between Participants
4 Conclusion and Future Work
4.1 Practical Implications
4.2 Limitations
4.3 Future Work
References
Data Privacy and Smart Home Technology Adoption: Older Adults’ Attitudes and Beliefs
1 Introduction
2 Methods
2.1 Participants
2.2 Data Collection
3 Results
3.1 Belief that Privacy is a Myth
3.2 Concerns About Personal Information
3.3 Eagerness to Learn About New Technologies
4 Discussion
4.1 Implications
5 Conclusions
6 Recommendations for Future Work
References
eHealth Applications for Older People and Health Literacy
Health Education Mobile Applications: Evaluation of Persuasion Strategies and Impact on Older Users
1 First Section
1.1 Status of Aging and Health Needs in China
1.2 Older Adults’ Attitudes and Behaviors Towards mHealth Education APP
2 Domestic and Foreign Health APP Analysis
2.1 Status and Distribution of Existing Health APPs in the Market
2.2 Status of Foreign Health APP
2.3 Status of Domestic Health APP
2.4 Problems and Conclusion
3 Analysis of Persuasion Strategies in Health Education APP
3.1 Introduction to the Experimental Procedure
3.2 Review of the Mean Value of Persuasion Strategies Used in the Health Management Class of Applications
3.3 Statistics on the Application of Persuasion Strategies in Different Categories of Health APPs
3.4 Suggested Persuasion Strategies for Health Education APPs Designed for Older Adults
4 Conclusion
References
Designing Intelligent Decision Assistants to Assist Seniors with Medicare Plan Decision-Making: An Application of Cognitive Response Theories
1 Introduction
2 Theoretical Framework
3 Method
4 Results and Discussion
5 Implications and Future Research
References
Aging in Place Virtual Care Technology from the User Experience Perspective
1 Background
1.1 Virtual Care for Aging in Place
1.2 Usability and User Acceptance Challenges
1.3 User Experience Perspective
1.4 Population Demographics and Survey Study
2 Survey Design, Validation and Sampling Method
3 Collaborative Design and Remote Evaluations
3.1 Literature Review
3.2 Literature Review Findings
3.3 Takeaway Lessons
4 Conclusions and Future Work
References
Privacy, Technology and Telehealth: Canadian Older Adults Voice Their Concerns
1 Introduction
2 Theory and Literature Review
2.1 Privacy as Contextual Integrity
2.2 Telehealth and Privacy
2.3 Context
3 Methodology and Analytical Approach
4 Findings
4.1 Privacy and Disclosure in the Context of Telehealth
4.2 Privacy as Trust
4.3 Privacy and Non-medical Information in the Context of Telehealth
4.4 Probing Privacy Again: Considering Data-Sharing and Risk
5 Discussion
5.1 Privacy Circumscribed by Human Relationships
5.2 Understanding the Telehealth Context
6 Conclusion
7 Limitations
References
Paving the Way: Trust in Healthcare Systems as a Prerequisite for Technology Usage
1 Introduction
1.1 Relationships of Trust Within the Healthcare System
1.2 Previous Concepts of Trust
1.3 Aim of the Present Study
2 Methods
2.1 Procedure
2.2 Data Analysis
2.3 Sample
3 Results
3.1 Trust Conditions in the Healthcare System
3.2 Definitions of Severe Health Decisions
3.3 Changes in Relevance of Trust Conditions in Severe Health Decisions
3.4 Group Differences in Answers
4 Discussion
4.1 Key Findings
4.2 Strengths and Weaknesses
4.3 Implications and Conclusion
References
Trust in Health Information Among Older Adults in Iceland
1 Introduction
2 Methods
2.1 Data Collection
2.2 Measurements and Data Analysis
3 Results
4 Discussion
5 Conclusion, Limitations and Policy Implications
References
Tamamon: Designing a Gamified Medication Education Solution for Older Adults Patients
1 Introduction
2 Literature Review
2.1 Gamification
2.2 Adherence Motivation
2.3 Effectiveness of Gamification Towards Medication Adherence
3 Tamamon Application
4 Methodology
5 Results and Findings
5.1 Perception on Games
5.2 Response to Mock-Up Game
6 Discussion
References
The Age Factor and the Acceptance: A Rhetorical Study on the Older Audience of the COVID-19 Popular Science Animated Films
1 Introduction
2 Terminology Clarification
2.1 Serious Information Animation (SIA)
2.2 Distinguish Between Artistic Animation and Useful Animation
2.3 Acceptance
3 Related Work
4 Conceptual Framework and Experiment Design
4.1 The Conceptual Framework
4.2 Questionnaire Design
4.3 Experiment Process
5 Results
6 Discussion
6.1 The Rhetorical Stance
6.2 The Essential of Age Factor
6.3 Integration of Animation, Drama Art and Design
7 Limitations and Future Work
8 Conclusion
References
Using Persona Development to Design a Smartphone Application for Older and Younger Diabetes Patients – A Methodological Approach for Persona Development
1 Introduction
2 Proposed Methodology for Developing Personas
2.1 Proto Persona Development
2.2 User Persona Development
3 Case Study: Designing a Diabetes Management Application for Older and Younger Patients Using Persona Development
3.1 Developing Proto Personas
3.2 Developing User Personas
4 Discussion
5 Conclusion, Limitations and Implications for Future Research
References
Effects of Health Science Popularization Platform on Older Adults’ eHealth Literacy: From the Perspective of Digital Empowerment
1 Introduction
2 Literature Review
2.1 Health Science Popularization
2.2 Digital Empowerment
2.3 EHealth Literacy
3 Theoratical Background and Research Hypothesis
3.1 Theoratical Background
3.2 Perspectives of Health Science Popularization Platform
3.3 Perspectives of Older Adults
4 Research Methodology
4.1 Research Design
4.2 Data Collection
5 Empirical Testing and Analysis
5.1 Participant Characteristics
5.2 Reliability and Validity Analysis
5.3 Path Coefficients and Hypothesis Testing
6 Conclusions and Suggestions
6.1 Digital Empowerment of Health Science Popularization Platform
6.2 Improvement of Older Adults’ eHealth Literacy
6.3 Suggestions
7 Contribution and Limitation
7.1 Contribution
7.2 Limitation
References
Behavioral Intention Model for Online Consultation at Internet Hospitals Among Older People at Home
1 Introduction
2 Literature Review
3 Theory Development
4 The Proposed Model
4.1 Push Factors
4.2 Pull Factors
5 Fullcycle Support
6 Conclusion
References
IT Support for Caregivers
A Study for Estimating Caregiving Contexts Based on Extracting Nonverbal Information from Elderly People at Home
1 Introduction
2 Preliminaries
2.1 Aging Society and Assistive Technology
2.2 Previous Study: Image-Based Home Context Recognition ch19chen2020integrating
2.3 Technical Challenges
2.4 Estimating Caregiving Contexts
2.5 Proposed Method
3 Experimental Evaluation
4 Conclusion
References
Caregiver Attitudes Toward Internet-Enabled Sources of Information
1 Introduction
2 Study Design
2.1 Questionnaire Design
2.2 Survey Administration
3 Results
3.1 Difficulties in Seeking Information
3.2 Use of Information Sources
3.3 Evaluating Positive Attributes of Information Sources
3.4 The Internet as Caregiving Information Source
4 Discussion
Appendix
References
What to Do Next? An Activity Scheduling Schema for Social Assistance Robots for Older Adults
1 Introduction
2 Background and Related Work
3 Requirements for Scheduling Triggered Activities
4 Parallel Execution of Tasks
5 Handling Incoming Activities or Tasks
5.1 User-Triggered Activities
5.2 System-Triggered (Proactively Executed) Activities
6 Evaluation
7 Discussion
8 Conclusion and Outlook
References
Technologies and Services to Support Care: Family Caregivers’ Experiences and Perspectives
1 Introduction
2 Study Design
2.1 Questionnaire Design
2.2 Survey Administration and Sample Characteristics
3 Results
3.1 General Attitudes Toward and Experience with Technology
3.2 Drivers of Technology and Service Use Among Caregivers
3.3 Integrating Technology Use into the Caregiving Experience
3.4 Impacts and Outcome of Technology Use on the Caregiving Experience
3.5 Determinants of Caregivers’ Satisfaction with Technology
4 Discussions and Conclusion
4.1 Summary and Conclusion
4.2 Implications
4.3 Directions for Future Research
References
Observations of Caregivers of Persons with Dementia: A Qualitative Study to Assess the Feasibility of Behavior Recognition Using AI for Supporting At-Home Care
1 Introduction
2 Methodology
3 Findings
3.1 Behavioral Observations of PwD from Caregivers
3.2 Perceptions of the AI from Caregivers
4 Discussion and Conclusion
References
Engagement as a Goal and Process for Improving Support for Informal Caregivers: The Cremona Beside Caregiver Project
1 Introduction
1.1 The Importance of Informal Caregivers
1.2 The Caregiver’s Needs and Burden
1.3 Caregiver Engagement as a Goal and as a Method
1.4 Caregiver Engagement in Shaping Health and Social Services and Policies
1.5 How to Engage Caregivers in an Inclusive Way?
2 Methods
2.1 Study Design
3 Results
4 Discussion
References
Live Classification of Similar Arm Motion Sequences Using Smartwatches
1 Introduction
2 Related Work
2.1 Health Informatics
2.2 Recurrent Neural Networks
2.3 Long Short-Term Memory (LSTM)
3 Project Structure
3.1 Smartwatch Sensor Technology
3.2 Long Short-Term Memory Neural Network
3.3 Visualization
4 Activity Recognition
4.1 Movements
4.2 Results
4.3 Discussion
5 Conclusion
References
Technology Service Design for the Older Adults with Dementia
1 Introduction
1.1 Older Adults and Technological Caregiving
1.2 Dementia and Assistive Devices
1.3 Service Design and Elderly People with Dementia
1.4 Physical and Mental Needs of Elderly People with Dementia in Care Service Technology
1.5 Summary
2 Research Method
2.1 Phase 1: Literature Review and Analysis
2.2 Phase 2: Care Field Survey, and Problem Identification and Definition
2.3 Phase 3: Proposal for Prototype of Wearable Care Products
3 Results and Discussion
3.1 Research Results
4 Conclusion and Suggestions
References
Effectiveness of Support Programmes for (in)Formal Caregivers of Older Dependent People to Design Technologies
1 Introduction
2 Methods
3 Results
4 Discussion
Appendix
References
Aging, ICT Use and Digital Literacy
Intergenerational Solidarity: Perceptions of Young Adults
1 Introduction
1.1 Intergenerational Solidarity and ICT
2 Method
3 Results and Discussion
4 Conclusions, Limitations and Implications for Future Research
References
Understanding ICTs in Older Life: A Scope Review of ‘The Gerontologist’ and ‘Research on Aging’
1 Introduction
1.1 Ageing and ICTs
1.2 The State of the Art on Research on the Elderly and ICT
2 Methods and Sample
2.1 Research Questions
2.2 Identifying Relevant Studies
2.3 Charting and Extraction of the Data
3 Results
3.1 An Overview About Relevant Topics
3.2 Criticalities and Advantages of the Use of ICTs
3.3 Social Dimension
3.4 Methodologies, Sample, Technologies
4 Conclusion
References
Applying PBL Model to Technological Learning Strategies for Older Adults
1 Introduction
1.1 Older Adults and Technological Learning
1.2 Learning Philosophies of Problem-Based Learning
1.3 Learning Communities for Older Adults
1.4 Summary
2 Research Method
2.1 Cross-Sectional Investigation
2.2 Design Technological Learning Courses for Older Adults
2.3 Research Process and Method
2.4 Research Scope and Subjects
2.5 Experimental Procedures
3 Results and Discussion
3.1 Research Results
3.2 Discussion
4 Conclusion and Suggestions
4.1 The Current Situation and Opportunities of Older Adults’ Technological Learning
4.2 PBL Learning Strategies in Line with the Technological Learning Requirements of Older Adults
4.3 The Learning Experience Process and After-Class Effectiveness of Older Adults on the Course
References
ICTs in Later Life and Post-pandemic Challenges
1 Introduction
2 ICT, Ageing, Digital Divide
2.1 The Origin of Digital Divide
2.2 The ‘Second-Level Digital Divide’
2.3 Grey Digital Divide, Normalization, Stratification
3 The Use of ICT in Different Age Cohorts in Italy
3.1 Research Question, Data and Methods
3.2 Internet Use
3.3 Consumption of Digital Content, Information Resources and Communication Tools
3.4 Information and Consumption of Commercial Goods and Services
3.5 eGovernment and eHealth
4 Conclusion: Implication for Future Research
References
Digital Media Use and the Role of Internet Self-efficacy Among Older Technology Volunteers – A Baseline Study from the Project “DiBiWohn”
1 The Project “DiBiWohn”
2 Peer-to-Peer Concept with Older Technology Volunteers
3 Research Question
4 Method: Baseline Study of Older Technology Volunteers
5 Results
5.1 Empirical Findings on the Use of ICT
5.2 Predictors of Internet Self-efficacy
6 Summary and Outlook
7 Limitations
References
First and Second-Level Digital Divides and Cultural Capital: Framing Digital Lives of Seniors in Portugal and Europe
1 Introduction
2 Seniors and Digital and Social Inequalities
3 Digital Divides Among Seniors in Portugal and Europe
4 Methodology
5 Portuguese Seniors in Digital Transformation
6 Seniors, Practices, and Online Cultural Consumption
7 Pandemic and the Change in Cultural Habits and Digital Consumption by Seniors
8 Conclusion
References
Influence of Cognitive Function and the Mental Model on ICT Use – Examined by TAM Model
1 Introduction
2 Method
2.1 CTs Used in the Experiment
2.2 Evaluation Method of Three Abilities to Form Mental Models of Operations
2.3 Participants and Experimental Protocol
2.4 Evaluation Items
3 Results
3.1 TAM Scores for Each CT
3.2 Cognitive Decline and Intended Use of CT
3.3 Cognitive Decline and Interest in New Products
3.4 Impression Changes by Operating the Actual UI
3.5 Mental Model
4 Discussion
5 Conclusion
References
A Social Justice-Oriented Perspective on Older Adults Technology Use in HCI
1 Introduction
1.1 Social Justice in HCI
2 Age and Older Adults in HCI
2.1 Capabilities, Adoption and Acceptance in Technology Use
2.2 Age as an Economic Opportunity for Technology Development
2.3 Ageism and Stigma in Technology Development
3 Data Collection and Method
3.1 Analysis
4 Findings
4.1 The Importance of Technology to Live a Connected Life
4.2 Force and Frustration from Technological Advances
4.3 Societal Exclusion Through Technological Assertation
5 Discussion
5.1 Misdirected Focus: Capability, Adoption, and Acceptance
5.2 Technological Exclusion from Non-use
5.3 Fostering a Deeper Understanding of Ageism
6 Conclusion
References
Value Co-creation Perspectives on Digital Literacy Training for Older Adults: A Call to Action Research
1 Introduction
2 A Brief Review on Digital Literacy Training for Older Adults
3 A Value Co-creation Perspective on Digital Literacy Training
4 The Need for Action Research
5 Research Agenda
5.1 Action Research on Digital Literacy Training for Older Adults in Developing Countries and Regions
5.2 Action Research for Specific Digital Literacy Goals for Older Adults
5.3 Participatory Design Based on the Action Research Paradigm
References
Author Index




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