Java design patterns A hands-On experience with real-world examples

دانلود کتاب Java design patterns A hands-On experience with real-world examples

31000 تومان موجود

کتاب الگوهای طراحی جاوا یک تجربه عملی با نمونه های دنیای واقعی نسخه زبان اصلی

دانلود کتاب الگوهای طراحی جاوا یک تجربه عملی با نمونه های دنیای واقعی بعد از پرداخت مقدور خواهد بود
توضیحات کتاب در بخش جزئیات آمده است و می توانید موارد را مشاهده فرمایید


در صورت ایرانی بودن نویسنده امکان دانلود وجود ندارد و مبلغ عودت داده خواهد شد

این کتاب نسخه اصلی می باشد و به زبان فارسی نیست.


امتیاز شما به این کتاب (حداقل 1 و حداکثر 5):

امتیاز کاربران به این کتاب:        تعداد رای دهنده ها: 5


توضیحاتی در مورد کتاب Java design patterns A hands-On experience with real-world examples

نام کتاب : Java design patterns A hands-On experience with real-world examples
ویرایش : Second edition
عنوان ترجمه شده به فارسی : الگوهای طراحی جاوا یک تجربه عملی با نمونه های دنیای واقعی
سری :
نویسندگان : ,
ناشر : Apress
سال نشر : 2018;2019
تعداد صفحات : 0
ISBN (شابک) : 9781484240779 , 1484240774
زبان کتاب : English
فرمت کتاب : epub    درصورت درخواست کاربر به PDF تبدیل می شود
حجم کتاب : 14 مگابایت



بعد از تکمیل فرایند پرداخت لینک دانلود کتاب ارائه خواهد شد. درصورت ثبت نام و ورود به حساب کاربری خود قادر خواهید بود لیست کتاب های خریداری شده را مشاهده فرمایید.


فهرست مطالب :


Part-I: Gang of Four Design Patterns1.A: Creational Patterns
Chapter 1: Singleton PatternChapter Goal: To discuss the Singleton Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub --
Topics NA
Chapter 2: Prototype PatternChapter Goal: To discuss the Prototype Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages 8-10+(Rough estimate)
Chapter 3: Builder PatternChapter Goal: To discuss the Builder Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)
Chapter 4: Factory Method PatternChapter Goal: To discuss the Factory Method Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA
Chapter 5: Abstract Factory PatternChapter Goal: To discuss the Abstract Factory Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub --
Topics NA1.B: Structural Patterns
Chapter 6: Proxy PatternChapter Goal: To discuss the Proxy Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA
Chapter 7: Decorator PatternChapter Goal: To discuss the Decorator Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA
Chapter 8: Adapter PatternChapter Goal: To discuss the Adapter Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub --
Topics NA
Chapter 9: Facade PatternChapter Goal: To discuss the Facade Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub --
Topics NA
Chapter 10: Flyweight PatternChapter Goal: To discuss the Flyweight Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub --
Topics NA
Chapter 11: Composite PatternChapter Goal: To discuss the Composite Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub --
Topics NA
Chapter 12: Bridge PatternChapter Goal: To discuss the Bridge Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub --
Topics NA1.C: Behavioral Patterns
Chapter 13: Visitor PatternChapter Goal: To discuss the Visitor Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub --
Topics NA
Chapter 14: Observer PatternChapter Goal: To discuss the Observer Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA
Chapter 15: Strategy PatternChapter Goal: To discuss the Strategy Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub --
Topics NA
Chapter 16: Template Method PatternChapter Goal: To discuss the Template Method Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub --
Topics NASub -Topics NA
Chapter 17: Command PatternChapter Goal: To discuss the Command Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub --
Topics NA
Chapter 18: Iterator PatternChapter Goal: To discuss the Iterator Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA
Chapter 19: Memento PatternChapter Goal: To discuss the Memento Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA
Chapter 20: State PatternChapter Goal: To discuss the State Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub --
Topics NASub -Topics NA
Chapter 21: Mediator PatternChapter Goal: To discuss the Mediator Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub --
Topics NA
Chapter 22: Chain of Responsibility PatternChapter Goal: To discuss the Chain of Responsibility Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub --
Topics NA
Chapter 23: Interpreter PatternChapter Goal: To discuss the Interpreter Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub --
Topics NA
Chapter 23: Interpreter PatternChapter Goal: To discuss the Interpreter Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub --
Topics NA
Part-II: Additional Design PatternsChapter 24: Simple Factory PatternChapter Goal: To discuss the Simple Factory Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer




پست ها تصادفی