Java For Dummies

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نام کتاب : Java For Dummies
ویرایش : 8
عنوان ترجمه شده به فارسی : جاوا برای آدمک ها
سری :
نویسندگان :
ناشر : Wiley
سال نشر : 2022
تعداد صفحات : 515
ISBN (شابک) : 2022932287 , 9781119861683
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 10 مگابایت



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نوشتن کدهای کاربردی و قابل استفاده مجدد را با آموزش ها و نکات ساده در جدیدترین نسخه این کتاب پرفروش For Dummies بیاموزید. آیا شما جاوا صحبت می کنید؟ نه، ما در مورد فنجان صبحگاهی شما صحبت نمی کنیم، او جو. منظور ما محبوب ترین زبان برنامه نویسی جهان است که تقریباً روی هر کامپیوتری قابل اجراست! اگر می‌خواهید با جاوا شروع کنید یا بازی خود را ارتقا دهید، Java For Dummies راهنمای مورد نیاز شماست. در این کتاب، شما: کنترل جریان برنامه خود را در دست بگیرید با کلاس ها، اشیا و متدها برنامه ریزی کنید از ویژگی های برنامه نویسی کاربردی جاوا استفاده کنید جاوا 17، آخرین نسخه پشتیبانی طولانی مدت را کاوش کنید این کتابچه راهنمای به‌روز، آخرین پیشرفت‌های جاوا، از جمله دستور دستور جدید «switch» را پوشش می‌دهد. بنابراین، اگر آماده هستید به یکی از کاربردی ترین (و جالب ترین!) زبان های برنامه نویسی در اطراف شیرجه بزنید، وقت آن رسیده است که Java For Dummies را انتخاب کنید. --------------- یادگیری جاوا® با Dummies دریانوردی روان است پرفروش ترین راهنمای زبان برنامه نویسی Java® بازگشته است. Java For Dummies راهنمای مورد نیاز شما برای تسلط بر این زبان برنامه نویسی ضروری است. حتی اگر جاوا را در جزیره جاوا مطالعه نمی‌کنید، احساس می‌کنید که در تعطیلات هستید، با توضیحاتی آسان که یادگیری را برای مبتدیان و برنامه‌نویس‌های با تجربه آسان می‌کند. با بلوک‌های ساختمانی ضروری شروع کنید و از طریق نوشتن برنامه‌هایی که کار می‌کنند، راه خود را ادامه دهید. نکات و تکنیک های جالبی را در طول مسیر انتخاب کنید و به زودی بومی سرزمین جاوا خواهید شد. ------------------ داخل… نرم افزار خوب توسعه دهید کنترل جریان برنامه ایجاد اشیا و کلاس ها از آرایه ها و مجموعه ها استفاده کنید به کلیک دکمه ها پاسخ دهید به یک پایگاه داده متصل شوید کد نمونه کتاب را دانلود کنید با تمرینات اضافی تمرین کنید -------------------- درباره نویسنده دکتر بری برد دارای مدرک M.S. در علوم کامپیوتر از دانشگاه راتگرز و دکترا. در ریاضیات از دانشگاه ایلینویز. بری همچنین نویسنده کتاب های شروع برنامه نویسی با جاوا برای Dummies، جاوا برای اندروید برای Dummies و Flutter For Dummies است.

فهرست مطالب :


Title Page Copyright Page Table of Contents Introduction About This Book Foolish Assumptions Icons Used in This Book Beyond the Book Where to Go from Here Part 1 Getting Started with Java Chapter 1 All about Java What You Can Do with Java Why You Should Use Java Gaining Perspective: Where Java Fits In Object-Oriented Programming (OOP) Object-oriented languages Objects and their classes What’s so great about an object-oriented language? Objects and classes are everywhere What’s Next? Chapter 2 All about Software Get Ready for Java The Inside Scoop What is a compiler? What is a Java virtual machine? Developing Software Spoiler Alert! Chapter 3 Using the Basic Building Blocks Speaking the Java Language The grammar and the common names The words in a Java program Checking Out Java Code for the First Time Understanding a Simple Java Program The Java class The Java method The main method in a program How you finally tell the computer to do something Brace yourself And Now, a Few Comments Adding comments to your code What’s Barry’s excuse? Using comments to experiment with your code Part 2 Writing Your Own Java Programs Chapter 4 Making the Most of Variables and Their Values Varying a Variable Assignment statements The types of values that variables may have How to hold the line Numbers without decimal points Combining declarations and initializing variables Experimenting with JShell What Happened to All the Cool Visual Effects? The Atoms: Java’s Primitive Types The char type The boolean type The Molecules and Compounds: Reference Types An Import Declaration Creating New Values by Applying Operators Initialize once, assign often The increment and decrement operators Assignment operators Chapter 5 Controlling Program Flow with Decision-Making Statements Making Decisions (Java if Statements) Guess the number She controlled keystrokes from the keyboard Creating randomness The if statement Equal, equal Brace yourself Your intent to indent Elseless in Helsinki Using Blocks in JShell Forming Conditions with Comparisons and Logical Operators Comparing numbers; comparing characters Comparing objects Look! Java’s logical operators Vive les nuls! (Conditions in parentheses) The Nesting Habits of if Statements Choosing among Many Alternatives Java’s glorious switch statement A switch in time saves 14 Your grandparents’ switch statement Free fall Chapter 6 Controlling Program Flow with Loops Repeating Instructions Over and Over Again (Java while Statements) Count On Me The anatomy of a for statement The world premiere of “Al’s All Wet” You Can Always Get What You Want The root of the matter Reading a single character File handling in Java Block on the while side Part 3 Working with the Big Picture: Object-Oriented Programming Chapter 7 The Inside scOOP Defining a Class (What It Means to Be an Account) Declaring variables and creating objects Initializing a variable Using an object’s fields One program; several classes Declaring a public class Defining a Method within a Class (Displaying an Account) An account that displays itself The display method’s header Sending Values to and from Methods (Calculating Interest) Passing a value to a method Returning a value from the getInterest method Giving Your Numbers a Makeover Hide-and-Seek Good programming Public lives and private dreams: Making a field inaccessible Enforcing rules with accessor methods Barry’s Own GUI Class Chapter 8 Saving Time and Money: Reusing Existing Code What It Means to Be an Employee The last word on employees Putting your class to good use Cutting a check Working with Disk Files (a Brief Detour) Storing data in a file Repeat after me Reading from a file Who moved my file? You moved your file! Reading a line at a time Clean up after yourself Defining Subclasses (What It Means to Be a Full-Time or Part-Time Employee) Creating a subclass Creating subclasses is habit-forming Using Subclasses Making types match The second half of the story Changing the Payments for Only Some of the Employees A Java annotation Using methods from classes and subclasses Chapter 9 Constructing New Objects Defining Constructors (What It Means to Be a Temperature) What is a temperature? What is a temperature scale? (Java’s enum type) Okay, so then what is a temperature? What you can do with a temperature Constructing a temperature; a slow-motion replay Some things never change Doing Something about the Weather Building better temperatures Constructors for subclasses Using all this stuff The default constructor A Constructor That Does More Classes and methods from the Java API Live dangerously Part 4 Smart Java Techniques Chapter 10 Putting Variables and Methods Where They Belong Defining a Class (What It Means to Be a Baseball Player) Another way to beautify your numbers Using the Player class One class; nine objects Don’t get all GUI on me Some facts about potatoes Making Static (Finding the Team Average) Why is there so much static? Meet the static initializer Displaying the overall team average The static keyword is yesterday’s news Could cause static; handle with care Experiments with Variables Putting a variable in its place Telling a variable where to go Passing Parameters Pass by value Returning a result Pass by reference Returning an object from a method Epilogue Chapter 11 Using Arrays to Juggle Values Getting Your Ducks All in a Row Creating an array in two easy steps How to book hotel guests Tab stops and other special things Make life easy for yourself Stepping through an array with the enhanced for loop Do you have a room? Writing to a file When to close a file Arrays of Objects Using the Room class Yet another way to beautify your numbers The conditional operator How to Argue with Your Code Settling the argument Checking for the right number of program arguments Chapter 12 Using Collections and Streams (When Arrays Aren’t Good Enough) Arrays Have Limitations Collection Classes to the Rescue Using an ArrayList Using generics Wrap it up Are we done yet? Once and again So many collection classes! Functional Programming Problem-solving the old-fashioned way Lambda expressions A black sheep among the lambdas A taxonomy of lambda expressions The interpretation of streams Why bother? Method references Chapter 13 Looking Good When Things Take Unexpected Turns Garbage In The parameter in a catch clause Do it yourself Who will catch the exception? Catching two or more exceptions at a time The Buck Stops Here, Except When It Doesn’t Catch it soon Catch it later Checked or unchecked? Try, Try Again! Chapter 14 Sharing Names among the Parts of a Java Program Access Modifiers Classes and Their Members Public and Private Access for Members Drawing on a frame Putting a package in its place Making a frame Default Access for Members Switching to Default access Accessing default members within a package Protected Access for Members A class in one package and a subclass in another Two classes in the same package Access Modifiers for Java Classes Public classes Nonpublic classes From Classes Come Modules Chapter 15 Fancy Reference Types Java’s Types The Java Interface Declaring two interfaces Implementing interfaces Putting the pieces together Abstract Classes Caring for your pet Using all your classes Relax! You’re Not Seeing Double! Chapter 16 Java’s Juggling Act Juggling Two or More Calls Events and event handling Follow the thread Don’t miss this Inside the actionPerformed method Some Events Aren’t Button Clicks The Inner Sanctum Chapter 17 Using Java Database Connectivity Creating a Database and a Table Seeing what happens when you run the code Using SQL commands Connecting and disconnecting Putting Data in the Table Retrieving Data Destroying Data One Step Beyond Part 5 The Part of Tens Chapter 18 Ten Packs of Java Websites This Book’s Website For Business Issues Related to This Book Download the Java Development Kit Your Grandparents’ Java Download Site The Horse’s Mouth Join Java User Groups Find the Latest News about Java Find News, Reviews, and Sample Code Got a Technical Question about Anything? Become Involved in the Future of Java Chapter 19 Ten Bits of Advice for New Software Developers How Long Does It Take to Learn Java? Which of Your Books Should I Read? Are Books Other than Yours Good for Learning Java and Android Development? Which Computer Programming Language(s) Should I Learn? Which Skills Other than Computer Coding Should I Learn? How Should I Continue My Learning as a Software Developer? How Else Should I Continue My Learning as a Developer? How Can I Land a Job Developing Software? I Still Don’t Know What to Do with My Life If I Have Other Questions, How Can I Contact You? Index EULA

توضیحاتی در مورد کتاب به زبان اصلی :


Learn to write practical, reusable code with the straightforward tutorials and tips in the newest edition of this For Dummies bestseller Do you speak Java? No, we’re not talking about your morning cup ‘o joe. We mean the world’s most popular programming language that runs on almost any computer! If you’re looking to get started—or up your game—with Java, then Java For Dummies is the guide you need. In this book, you’ll: Take control of your program flow Program with classes, objects, and methods Use Java's functional programming features Explore Java 17, the latest long-term support release This up-to-date handbook covers the latest developments in Java, including the new ‘switch’ statement syntax. So, if you’re ready to dive into one of the most practical (and coolest!) programming languages around, it’s time you picked up Java For Dummies. --------------- Learning Java® is smooth sailing with Dummies The bestselling guide to the Java® programming language is back. Java For Dummies is your need-to-read guide for mastering this essential programming language. Even if you aren’t studying Java on the island of Java, you’ll feel like you’re on vacation, with easy-to-understand explanations that make learning easy, for beginners and experienced coders alike. Start with the essential building blocks and bushwhack your way through writing programs that work. Pick up some fancy tips and techniques along the way, and you’ll soon be a native of Java land. ------------------ Inside… Develop good software Control program flow Create objects and classes Use arrays and collections Respond to button clicks Connect to a database Download the book’s sample code Get practice with additional exercises -------------------- About the Author Dr. Barry Burd holds an M.S. in Computer Science from Rutgers University and a Ph.D. in Mathematics from the University of Illinois. Barry is also the author of Beginning Programming with Java For Dummies, Java for Android For Dummies, and Flutter For Dummies.



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