JavaScript on Things: Hardware for Web Developers

دانلود کتاب JavaScript on Things: Hardware for Web Developers

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کتاب جاوا اسکریپت در مورد چیزها: سخت افزار برای توسعه دهندگان وب نسخه زبان اصلی

دانلود کتاب جاوا اسکریپت در مورد چیزها: سخت افزار برای توسعه دهندگان وب بعد از پرداخت مقدور خواهد بود
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نام کتاب : JavaScript on Things: Hardware for Web Developers
عنوان ترجمه شده به فارسی : جاوا اسکریپت در مورد چیزها: سخت افزار برای توسعه دهندگان وب
سری :
نویسندگان :
ناشر : Manning Publications
سال نشر : 2018
تعداد صفحات : 448
ISBN (شابک) : 9781617293863
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 44 مگابایت



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فهرست مطالب :


JavaScript on Things
brief contents
contents
preface
acknowledgments
about this book
Roadmap
Who should read this book?
Code conventions and downloads
Book forum
About the author
Part 1: A JavaScripter’s introduction to hardware
Chapter 1: Bringing JavaScript and hardware together
1.1 The anatomy of hardware projects
1.1.1 Inputs and outputs
1.1.2 Processing
1.1.3 Power, circuits, and systems
1.1.4 Logic and firmware
1.1.5 Enclosures and packaging
1.1.6 Embedded systems
1.2 How JavaScript and hardware work together
1.2.1 Host-client method
1.2.2 Embedded JavaScript
1.2.3 Other hardware-JavaScript combinations
1.3 Is JavaScript a good fit for hardware?
1.4 Putting together a hardware toolkit
1.4.1 Development boards
1.4.2 Input and output components
1.4.3 Other electronic components
1.4.4 Power, wires, and accessories
1.4.5 Tools
Chapter 2: Embarking on hardware with Arduino
2.1 Getting to know the Arduino Uno
2.1.1 Creating your first circuit with an Arduino Uno
2.2 Working with the Arduino workflow
2.2.1 Arduino Uno’s digital pins
2.2.2 Sketches and the Arduino IDE
2.2.3 Connecting the LED to a digital pin
2.2.4 Programming the LED to blink
2.3 Controlling the Arduino with JavaScript
2.3.1 Configuring the Arduino as a client
2.3.2 Installing the Johnny-Five Node.js framework
2.3.3 Hello World blinking LED with Johnny-Five
2.3.4 Firmata, Johnny-Five, and the host-client method
2.3.5 Structuring scripts with Johnny-Five
Chapter 3: How to build circuits
3.1 Voltage, current, and resistance
3.1.1 Ohm’s law
3.1.2 Problems and dangers
3.2 Building circuits
3.2.1 Using breadboards to prototype circuits
3.2.2 Wiring a simple LED circuit on a breadboard
3.2.3 Expanding a series circuit with a button
3.2.4 LEDs in series
3.2.5 Parallel circuits and current dividers
3.2.6 Powering your project with batteries
Part 2: Project basics: input and output with Johnny-Five
Chapter 4: Sensors and input
4.1 Working with analog sensors
4.1.1 Analog-to-digital conversion
4.1.2 Working with photoresistors
4.1.3 Voltage dividers
4.1.4 Wiring and using a photoresistor
4.1.5 Using an analog temperature sensor
4.2 Digital inputs
4.2.1 Using a button as a digital input
Chapter 5: Output: making things happen
5.1 Lighting things up
5.1.1 Fading LEDs with pulse-width modulation (PWM)
5.1.2 Animating LEDs with PWM
5.1.3 Combining input with LED output
5.1.4 Going full-color with RGB LEDs
5.1.5 Build your own “weather ball”
5.2 Working with parallel LCD displays
5.2.1 Making a full-featured timer with LCD
5.2.2 Adding a visual LED “chime”
5.3 Making noise with a piezo
5.3.1 Adding an audible piezo chime to the timer
Chapter 6: Output: making things move
6.1 Making motors spin
6.1.1 How motors work
6.1.2 Controlling a motor with a push-button switch
6.1.3 Controlling a motor with Johnny-Five
6.2 Making servos go
6.2.1 Controlling a servo with Johnny-Five
6.3 Building your first robot!
6.3.1 Robots and motors
6.3.2 Building the robot’s chassis base
6.3.3 Controlling the robot’s motors
Part 3: More sophisticated projects
Chapter 7: Serial communication
7.1 Communicating digital data in parallel and in serial
7.2 The basics of serial communication
7.3 Asynchronous serial communication
7.3.1 UARTs
7.3.2 Trying out software serial with a GPS breakout board
7.3.3 Learn to solder!
7.3.4 Building the GPS circuit
7.4 Synchronous serial communication
7.4.1 Serial Peripheral Interface (SPI)
7.4.2 I2C
7.4.3 Making a digital compass with an I2C magnetometer
7.5 Pulling it together: shake-to-change multisensor widget
7.5.1 Step 1: combining a compass with LCD output
7.5.2 Step 2: adding a multisensor to the device
7.5.3 Step 3: updating the display to show temperature and pressure
7.5.4 Step 4: adding a shake-to-swap display feature with an accelerometer
Chapter 8: Projects without wires
8.1 Why you’ve been tethered so far
8.1.1 Data exchange, the I/O layer, and I/O plugins
8.1.2 USB as a power source
8.1.3 Options for wires-free project communication
8.2 Toward wires-free projects using the Tessel 2
8.3 Getting your Tessel set up
8.3.1 Configuring the Tessel
8.3.2 “Hello World” LED blinking on the Tessel
8.3.3 Blinking an external LED with the Tessel
8.3.4 Exploring the Tessel’s pins and capabilities
8.4 Projects without wires on the Tessel
8.4.1 Wires-free data: a remote weather station
8.5 Powering projects with batteries
8.5.1 A battery-powered robot with the Tessel
Chapter 9: Building your own thing
9.1 Hacking consumer electronics
9.1.1 Modifying RF-controlled outlet switches
9.2 Controlling the remote switches with a Johnny-Five component plugin
9.2.1 Prototyping the switch project
9.2.2 Writing the RemoteSwitch plugin
9.3 Writing software for sophisticated hardware
9.3.1 Project: Johnny-Five support for APDS-9660 gesture sensor
9.3.2 Implementing constructor and initialization methods
9.3.3 Integrating the gesture sensor and remote switches
9.3.4 Pulling the whole project together
Part 4: Using JavaScript with hardware in other environments
Chapter 10: JavaScript and constrained hardware
10.1 The Espruino Pico platform
10.1.1 Setting up the Pico
10.1.2 Hello World LED blink
10.2 Learning about new platforms
10.2.1 Discovering a platform’s core features
10.2.2 Finding a pinout diagram
10.2.3 Learning about configuration and workflow
10.2.4 Finding examples and tutorials
10.2.5 Using reference API documentation
10.3 Experimenting with the Pico
10.3.1 The Pico and the BMP180 multisensor
10.3.2 The Pico and the Nokia 5110 LCD
10.3.3 Building a power-efficient weather gadget with the Pico
10.4 Experimenting with the Kinoma Element platform
10.4.1 The Element’s core features
10.4.2 Pinout and hardware diagram
10.4.3 Configuration, management, workflow
10.4.4 Examples and tutorials
10.4.5 API reference
10.4.6 Case-study project: live-updating compass readings
Chapter 11: Building with Node.js and tiny computers
11.1 Working with tiny computers
11.1.1 The Raspberry Pi platform
11.1.2 Configuration option 1: the traditional way
11.1.3 Configuration option 2: headless
11.2 Learning about the Raspberry Pi 3
11.2.1 Core features
11.2.2 GPIO features and pinouts
11.2.3 Configuration and workflow
11.2.4 Examples and tutorials
11.2.5 API documentation
11.3 Writing Johnny-Five applications for different platforms
11.3.1 Adapting the mini weather station for the Pi 3
11.3.2 Adapting the mini weather station for the Arduino Uno
11.4 Using the Raspberry Pi as a host
11.5 Case study: BeagleBone Black
11.5.1 Learning about the BeagleBone Black
11.5.2 Adapting the weather station for the BeagleBone
Chapter 12: In the cloud, in the browser, and beyond
12.1 IoT and the cloud
12.2 Containerized deployment with resin.io
12.2.1 Creating a resin.io application
12.2.2 Provisioning the BeagleBone Black
12.2.3 Adapting the weather application software
12.3 Hardware and the web browser
12.3.1 The Web Bluetooth API
12.3.2 The Generic Sensor API
12.3.3 The Physical Web
12.4 Exploring Bluetooth LE with Puck.js
12.4.1 Core features
12.4.2 GPIO features and pinouts
12.4.3 Configuration and workflow
12.4.4 Examples, tutorials, and API documentation
12.4.5 Controlling the LED from a web page
12.4.6 The Physical Web and Puck.js
12.4.7 A web-based Bluetooth doorbell
12.5 Pushing the frontiers of JavaScript and hardware
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