توضیحاتی در مورد کتاب Locally Played: Real-World Games for Stronger Places and Communities (The MIT Press)
نام کتاب : Locally Played: Real-World Games for Stronger Places and Communities (The MIT Press)
عنوان ترجمه شده به فارسی : بازیهای محلی: بازیهای دنیای واقعی برای مکانها و جوامع قویتر (The MIT Press)
سری :
نویسندگان : Benjamin Stokes
ناشر : The MIT Press
سال نشر : 2020
تعداد صفحات : 287
ISBN (شابک) : 0262043483 , 9780262043489
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 17 مگابایت
بعد از تکمیل فرایند پرداخت لینک دانلود کتاب ارائه خواهد شد. درصورت ثبت نام و ورود به حساب کاربری خود قادر خواهید بود لیست کتاب های خریداری شده را مشاهده فرمایید.
فهرست مطالب :
Contents
Foreword
Acknowledgments
1: Introduction: A New Opportunity
The Social Basis of Local Games
The Right Kind of Game
A Definition: Local Community Games
Which Games? Two in Preview
Traction Depends on Local Fit
Avoiding “Games” of the Wrong Kind
How This Book Investigates Local Games
How to Read This Book
Part I
2: Social Exchange: Macon Money
Justine’s Trajectory
Does It Count as a Local Game?
What Shapes Success?
3: Local Fit: A Framework for Stronger Communities
Four Roads to Community Strength
Local Fit: Impact through Better Alignment
Part II
4: Game Mechanics and Social Policy: Fit in Macon
Where the Data Comes From
Tracing the Social Mixing
New Frontier: Games as Socioeconomic Policy
More Fit to Come
5: Small Groups and Network Science: Reality Ends Here
A Game for Team Creativity
Tracing the Game
Looking Deeper: Network Methods
Counterpoint: A Failure to Adapt
6: Circulating across Platforms: Playful Movement, Stories, and Civic Data
Longstanding Investments
Case Study: Placemaking (and Keeping)
Contrasting Case: City Data and Mapping
From Method to Mainstream
7: Reclaiming Commercial Games: Cities Remix Pokémon GO
Comparing Cities and Tactics
Model 1: Street Festivals and Large Public Events
Philly Free Streets—and Networked Recruiting
Model 2: Neighborhood Hosts with Walking Tours
Model 3: Local Voice and Rewriting Game Content
Picking the Right Model
8: Sustainable Growth and Design: Embedding with Scale
Growing the Right Things
The Blinders of Mass Media
Adapting and Embedding
What If: “Locally Played” as an Invitation
Rethinking Cost as Investment
Adaptive Scaling: For Quality
Sharing Power in Design
Retaining a Playful Spirit
Notes
Chapter 1: Introduction
Chapter 2: Social Exchange
Chapter 3: Local Fit
Chapter 4: Game Mechanics and Social Policy
Chapter 5: Small Groups and Network Science
Chapter 6: Circulating across Platforms
Chapter 7: Reclaiming Commercial Games
Chapter 8: Sustainable Growth and Design
Bibliography
Index