توضیحاتی در مورد کتاب Making History Interactive. Computer Applications and Quantitative Methods in Archaeology (CAA): Proceedings of the 37 th International Conference, Williamsburg, Virginia, United States of America, March 22-26, 2009
نام کتاب : Making History Interactive. Computer Applications and Quantitative Methods in Archaeology (CAA): Proceedings of the 37 th International Conference, Williamsburg, Virginia, United States of America, March 22-26, 2009
عنوان ترجمه شده به فارسی : تعاملی کردن تاریخ کاربردهای کامپیوتری و روش های کمی در باستان شناسی (CAA): مجموعه مقالات سی و هفتمین کنفرانس بین المللی، ویلیامزبورگ، ویرجینیا، ایالات متحده آمریکا، 22 تا 26 مارس 2009
سری : BAR British Archaeological Reports International Series 2079
نویسندگان : Bernard Frischer, Jane Webb Crawford, David Koller
ناشر : BAR Publishing
سال نشر : 2010
تعداد صفحات : 420
ISBN (شابک) : 9781407305561 , 9781407336138
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 59 مگابایت
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فهرست مطالب :
Front Cover
Title Page
Copyright
Table of Contents
PREFACE
ACKNOWLEDGEMENTS
Precision Recording of Pompeian Standing Remains via Stitched Rectified Photography
Computational Intelligence in Archaeology. State of the Art
Directions of Magnetization
LaQuAT: Integrating and Querying Diverse Digital Resources in Classical Epigraphy
Inside Greek Vases An Examination of the Skill of Ancient Greek Craftsmen in Producing Complex 3D Shapes
Surface Scanning-New Perspectives for Archaeological Data Management and Methodology
Automatic Extraction of Archaeological Events from Text
Archaeological Documentation and Reconstruction of the 17A Derelict Vessel, Back River, Georgia
Rome Reborn 2.0: A Case Study of Virtual City Reconstruction Using Procedural Modeling Techniques
An Interactive Visit to the City of Rome in the Fourth Century A.D.
Participatory Research in Cyber-archaeology
A Toolbox for Manuscript Analysis
Reclaiming a Sense of Place: Geospatial Technologies and the Flat Rock Cemetery Project
Encoded Archival Description for Numismatic Collections
Digitizing Pompeii’s Forum
Image-Based Measurement of Ancient Coins
Deducing Event Chronology in a Cultural Heritage Documentation System
Linking Archaeological Data
Narrative and Content Combine in a Learning Game for Virtual Heritage
Automatic Construction of Typologies for Massive Collections of Projectile Points
GPS-aided Walking Experiments and Data-driven Travel Cost Modeling on the Historical Road of Nakasendō-Kisoji (Central Highland Japan)
3D Pottery Shape Similarity Matching Based on Digital Signatures
The Shaker Project: First Steps towards a Collaborative Network for Virtual Heritage Production
Archaeology and the Semantic Web—Prospects and Challenges
Walking the Ridgeway Revisited: The Methodological and Theoretical Implications of Scale Dependency for the Derivation of Slope and the Calculation of Least-Cost Pathways
Using Geographically Weighted Regression to Predict Site Representativity
From Pencil to Pentium: Digitizing the Classic Period Maya City of Chunchucmil, Yucatán, Mexico
Following a STAR? Shedding More Light on Semantic Technologies for Archaeological Resources
Allocating Archaeological Wood Samples to a Common Source Tree and Its Use for Analyzing Wooden Settlement Structures
Hidden Cities: Authenticity and City Fabric
Traveling in a Prehistoric Landscape: Exploring the Influences that Shaped Human Movement
eWilliamsburg Phase II: Spatio-Temporal Modeling of the Colonial Past
Geophysical Prospection at Portus: An Evaluation of an Integrated Approach to the Interpretation of Subsurface Archaeological Features
When Data Becomes Information: Visualizing Archaeological Textiles
Designing the Next Generation Virtual Museum: Making 3D Artifacts Available for Viewing and Download
Sharing Data, Swapping Knowledge, and Building Community: Moving Archaeology from Deep Storage into the Public Eye through the Internet
Virtual Rome
Over the Hills and Far Away? Cost Surface Based Models of Prehistoric Settlement Hinterlands
Grass-roots Imaging: A Case Study in Sustainable Heritage Documentation at Chersonesos, Ukraine
Reconstruction of Archaeological Features in a Mediterranean Coastal Environment Using Non-invasive Techniques
ToToPI (Topographie de Tours Pré-Industriel), a GIS for Understanding Urban Dynamics Based on the OH_FET Model (Social Use, Space, and Time)
Making Legacy Literature and Data Accessible in Archaeology
Visualization and Automatic Typology Construction of Pottery Profiles
Determining Function of Pompeian Sidewalk Features through GIS Analysis
Rome Reborn in Google Earth
Beyond the Marsh: Settlement Choice, Perception, and Spatial Decision-making on the Georgia Coastal Plain
A Virtual Restoration System for Broken Pottery
Towards Indexing and Data Mining All the World’s Rock Art