توضیحاتی در مورد کتاب Parallel and High Performance Computing
نام کتاب : Parallel and High Performance Computing
عنوان ترجمه شده به فارسی : محاسبات موازی و با کارایی بالا
سری :
نویسندگان : Robert Robey, Yuliana Zamora
ناشر : Manning
سال نشر : 2021
تعداد صفحات : 705
ISBN (شابک) : 1617296465 , 9781617296468
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 33 مگابایت
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فهرست مطالب :
Parallel and High Performance Computing
brief contents
contents
preface
From the authors
Bob Robey, Los Alamos, New Mexico
Yulie Zamora, University of Chicago, Illinois
How we came to write this book
acknowledgments
about this book
Who should read this book
How this book is organized: A roadmap
About the code
Software/hardware requirements
liveBook discussion forum
Other online resources
About the cover illustration
about the authors
Part 1—Introduction to parallel computing
1 Why parallel computing?
1.1 Why should you learn about parallel computing?
1.1.1 What are the potential benefits of parallel computing?
1.1.2 Parallel computing cautions
1.2 The fundamental laws of parallel computing
1.2.1 The limit to parallel computing: Amdahl’s Law
1.2.2 Breaking through the parallel limit: Gustafson-Barsis’s Law
1.3 How does parallel computing work?
1.3.1 Walking through a sample application
1.3.2 A hardware model for today’s heterogeneous parallel systems
1.3.3 The application/software model for today’s heterogeneous parallel systems
1.4 Categorizing parallel approaches
1.5 Parallel strategies
1.6 Parallel speedup versus comparative speedups: Two different measures
1.7 What will you learn in this book?
1.7.1 Additional reading
1.7.2 Exercises
Summary
2 Planning for parallelization
2.1 Approaching a new project: The preparation
2.1.1 Version control: Creating a safety vault for your parallel code
2.1.2 Test suites: The first step to creating a robust, reliable application
2.1.3 Finding and fixing memory issues
2.1.4 Improving code portability
2.2 Profiling: Probing the gap between system capabilities and application performance
2.3 Planning: A foundation for success
2.3.1 Exploring with benchmarks and mini-apps
2.3.2 Design of the core data structures and code modularity
2.3.3 Algorithms: Redesign for parallel
2.4 Implementation: Where it all happens
2.5 Commit: Wrapping it up with quality
2.6 Further explorations
2.6.1 Additional reading
2.6.2 Exercises
Summary
3 Performance limits and profiling
3.1 Know your application’s potential performance limits
3.2 Determine your hardware capabilities: Benchmarking
3.2.1 Tools for gathering system characteristics
3.2.2 Calculating theoretical maximum flops
3.2.3 The memory hierarchy and theoretical memory bandwidth
3.2.4 Empirical measurement of bandwidth and flops
3.2.5 Calculating the machine balance between flops and bandwidth
3.3 Characterizing your application: Profiling
3.3.1 Profiling tools
3.3.2 Empirical measurement of processor clock frequency and energy consumption
3.3.3 Tracking memory during run time
3.4 Further explorations
3.4.1 Additional reading
3.4.2 Exercises
Summary
4 Data design and performance models
4.1 Performance data structures: Data-oriented design
4.1.1 Multidimensional arrays
4.1.2 Array of Structures (AoS) versus Structures of Arrays (SoA)
4.1.3 Array of Structures of Arrays (AoSoA)
4.2 Three Cs of cache misses: Compulsory, capacity, conflict
4.3 Simple performance models: A case study
4.3.1 Full matrix data representations
4.3.2 Compressed sparse storage representations
4.4 Advanced performance models
4.5 Network messages
4.6 Further explorations
4.6.1 Additional reading
4.6.2 Exercises
Summary
5 Parallel algorithms and patterns
5.1 Algorithm analysis for parallel computing applications
5.2 Performance models versus algorithmic complexity
5.3 Parallel algorithms: What are they?
5.4 What is a hash function?
5.5 Spatial hashing: A highly-parallel algorithm
5.5.1 Using perfect hashing for spatial mesh operations
5.5.2 Using compact hashing for spatial mesh operations
5.6 Prefix sum (scan) pattern and its importance in parallel computing
5.6.1 Step-efficient parallel scan operation
5.6.2 Work-efficient parallel scan operation
5.6.3 Parallel scan operations for large arrays
5.7 Parallel global sum: Addressing the problem of associativity
5.8 Future of parallel algorithm research
5.9 Further explorations
5.9.1 Additional reading
5.9.2 Exercises
Summary
Part 2—CPU: The parallel workhorse
6 Vectorization: FLOPs for free
6.1 Vectorization and single instruction, multiple data (SIMD) overview
6.2 Hardware trends for vectorization
6.3 Vectorization methods
6.3.1 Optimized libraries provide performance for little effort
6.3.2 Auto-vectorization: The easy way to vectorization speedup (most of the time)
6.3.3 Teaching the compiler through hints: Pragmas and directives
6.3.4 Crappy loops, we got them: Use vector intrinsics
6.3.5 Not for the faint of heart: Using assembler code for vectorization
6.4 Programming style for better vectorization
6.5 Compiler flags relevant for vectorization for various compilers
6.6 OpenMP SIMD directives for better portability
6.7 Further explorations
6.7.1 Additional reading
6.7.2 Exercises
Summary
7 OpenMP that performs
7.1 OpenMP introduction
7.1.1 OpenMP concepts
7.1.2 A simple OpenMP program
7.2 Typical OpenMP use cases: Loop-level, high-level, and MPI plus OpenMP
7.2.1 Loop-level OpenMP for quick parallelization
7.2.2 High-level OpenMP for better parallel performance
7.2.3 MPI plus OpenMP for extreme scalability
7.3 Examples of standard loop-level OpenMP
7.3.1 Loop level OpenMP: Vector addition example
7.3.2 Stream triad example
7.3.3 Loop level OpenMP: Stencil example
7.3.4 Performance of loop-level examples
7.3.5 Reduction example of a global sum using OpenMP threading
7.3.6 Potential loop-level OpenMP issues
7.4 Variable scope importance for correctness in OpenMP
7.5 Function-level OpenMP: Making a whole function thread parallel
7.6 Improving parallel scalability with high-level OpenMP
7.6.1 How to implement high-level OpenMP
7.6.2 Example of implementing high-level OpenMP
7.7 Hybrid threading and vectorization with OpenMP
7.8 Advanced examples using OpenMP
7.8.1 Stencil example with a separate pass for the x and y directions
7.8.2 Kahan summation implementation with OpenMP threading
7.8.3 Threaded implementation of the prefix scan algorithm
7.9 Threading tools essential for robust implementations
7.9.1 Using Allinea/ARM MAP to get a quick high-level profile of your application
7.9.2 Finding your thread race conditions with Intel® Inspector
7.10 Example of a task-based support algorithm
7.11 Further explorations
7.11.1 Additional reading
7.11.2 Exercises
Summary
8 MPI: The parallel backbone
8.1 The basics for an MPI program
8.1.1 Basic MPI function calls for every MPI program
8.1.2 Compiler wrappers for simpler MPI programs
8.1.3 Using parallel startup commands
8.1.4 Minimum working example of an MPI program
8.2 The send and receive commands for process-to-process communication
8.3 Collective communication: A powerful component of MPI
8.3.1 Using a barrier to synchronize timers
8.3.2 Using the broadcast to handle small file input
8.3.3 Using a reduction to get a single value from across all processes
8.3.4 Using gather to put order in debug printouts
8.3.5 Using scatter and gather to send data out to processes for work
8.4 Data parallel examples
8.4.1 Stream triad to measure bandwidth on the node
8.4.2 Ghost cell exchanges in a two-dimensional (2D) mesh
8.4.3 Ghost cell exchanges in a three-dimensional (3D) stencil calculation
8.5 Advanced MPI functionality to simplify code and enable optimizations
8.5.1 Using custom MPI data types for performance and code simplification
8.5.2 Cartesian topology support in MPI
8.5.3 Performance tests of ghost cell exchange variants
8.6 Hybrid MPI plus OpenMP for extreme scalability
8.6.1 The benefits of hybrid MPI plus OpenMP
8.6.2 MPI plus OpenMP example
8.7 Further explorations
8.7.1 Additional reading
8.7.2 Exercises
Summary
Part 3—GPUs: Built to accelerate
9 GPU architectures and concepts
9.1 The CPU-GPU system as an accelerated computational platform
9.1.1 Integrated GPUs: An underused option on commodity-based systems
9.1.2 Dedicated GPUs: The workhorse option
9.2 The GPU and the thread engine
9.2.1 The compute unit is the streaming multiprocessor (or subslice)
9.2.2 Processing elements are the individual processors
9.2.3 Multiple data operations by each processing element
9.2.4 Calculating the peak theoretical flops for some leading GPUs
9.3 Characteristics of GPU memory spaces
9.3.1 Calculating theoretical peak memory bandwidth
9.3.2 Measuring the GPU stream benchmark
9.3.3 Roofline performance model for GPUs
9.3.4 Using the mixbench performance tool to choose the best GPU for a workload
9.4 The PCI bus: CPU to GPU data transfer overhead
9.4.1 Theoretical bandwidth of the PCI bus
9.4.2 A benchmark application for PCI bandwidth
9.5 Multi-GPU platforms and MPI
9.5.1 Optimizing the data movement between GPUs across the network
9.5.2 A higher performance alternative to the PCI bus
9.6 Potential benefits of GPU-accelerated platforms
9.6.1 Reducing time-to-solution
9.6.2 Reducing energy use with GPUs
9.6.3 Reduction in cloud computing costs with GPUs
9.7 When to use GPUs
9.8 Further explorations
9.8.1 Additional reading
9.8.2 Exercises
Summary
10 GPU programming model
10.1 GPU programming abstractions: A common framework
10.1.1 Massive parallelism
10.1.2 Inability to coordinate among tasks
10.1.3 Terminology for GPU parallelism
10.1.4 Data decomposition into independent units of work: An NDRange or grid
10.1.5 Work groups provide a right-sized chunk of work
10.1.6 Subgroups, warps, or wavefronts execute in lockstep
10.1.7 Work item: The basic unit of operation
10.1.8 SIMD or vector hardware
10.2 The code structure for the GPU programming model
10.2.1 “Me” programming: The concept of a parallel kernel
10.2.2 Thread indices: Mapping the local tile to the global world
10.2.3 Index sets
10.2.4 How to address memory resources in your GPU programming model
10.3 Optimizing GPU resource usage
10.3.1 How many registers does my kernel use?
10.3.2 Occupancy: Making more work available for work group scheduling
10.4 Reduction pattern requires synchronization across work groups
10.5 Asynchronous computing through queues (streams)
10.6 Developing a plan to parallelize an application for GPUs
10.6.1 Case 1: 3D atmospheric simulation
10.6.2 Case 2: Unstructured mesh application
10.7 Further explorations
10.7.1 Additional reading
10.7.2 Exercises
Summary
11 Directive-based GPU programming
11.1 Process to apply directives and pragmas for a GPU implementation
11.2 OpenACC: The easiest way to run on your GPU
11.2.1 Compiling OpenACC code
11.2.2 Parallel compute regions in OpenACC for accelerating computations
11.2.3 Using directives to reduce data movement between the CPU and the GPU
11.2.4 Optimizing the GPU kernels
11.2.5 Summary of performance results for the stream triad
11.2.6 Advanced OpenACC techniques
11.3 OpenMP: The heavyweight champ enters the world of accelerators
11.3.1 Compiling OpenMP code
11.3.2 Generating parallel work on the GPU with OpenMP
11.3.3 Creating data regions to control data movement to the GPU with OpenMP
11.3.4 Optimizing OpenMP for GPUs
11.3.5 Advanced OpenMP for GPUs
11.4 Further explorations
11.4.1 Additional reading
11.4.2 Exercises
Summary
12 GPU languages: Getting down to basics
12.1 Features of a native GPU programming language
12.2 CUDA and HIP GPU languages: The low-level performance option
12.2.1 Writing and building your first CUDA application
12.2.2 A reduction kernel in CUDA: Life gets complicated
12.2.3 Hipifying the CUDA code
12.3 OpenCL for a portable open source GPU language
12.3.1 Writing and building your first OpenCL application
12.3.2 Reductions in OpenCL
12.4 SYCL: An experimental C++ implementation goes mainstream
12.5 Higher-level languages for performance portability
12.5.1 Kokkos: A performance portability ecosystem
12.5.2 RAJA for a more adaptable performance portability layer
12.6 Further explorations
12.6.1 Additional reading
12.6.2 Exercises
Summary
13 GPU profiling and tools
13.1 An overview of profiling tools
13.2 How to select a good workflow
13.3 Example problem: Shallow water simulation
13.4 A sample of a profiling workflow
13.4.1 Run the shallow water application
13.4.2 Profile the CPU code to develop a plan of action
13.4.3 Add OpenACC compute directives to begin the implementation step
13.4.4 Add data movement directives
13.4.5 Guided analysis can give you some suggested improvements
13.4.6 The NVIDIA Nsight suite of tools can be a powerful development aid
13.4.7 CodeXL for the AMD GPU ecosystem
13.5 Don’t get lost in the swamp: Focus on the important metrics
13.5.1 Occupancy: Is there enough work?
13.5.2 Issue efficiency: Are your warps on break too often?
13.5.3 Achieved bandwidth: It always comes down to bandwidth
13.6 Containers and virtual machines provide alternate workflows
13.6.1 Docker containers as a workaround
13.6.2 Virtual machines using VirtualBox
13.7 Cloud options: A flexible and portable capability
13.8 Further explorations
13.8.1 Additional reading
13.8.2 Exercises
Summary
Part 4—High performance computing ecosystems
14 Affinity: Truce with the kernel
14.1 Why is affinity important?
14.2 Discovering your architecture
14.3 Thread affinity with OpenMP
14.4 Process affinity with MPI
14.4.1 Default process placement with OpenMPI
14.4.2 Taking control: Basic techniques for specifying process placement in OpenMPI
14.4.3 Affinity is more than just process binding: The full picture
14.5 Affinity for MPI plus OpenMP
14.6 Controlling affinity from the command line
14.6.1 Using hwloc-bind to assign affinity
14.6.2 Using likwid-pin: An affinity tool in the likwid tool suite
14.7 The future: Setting and changing affinity at run time
14.7.1 Setting affinities in your executable
14.7.2 Changing your process affinities during run time
14.8 Further explorations
14.8.1 Additional reading
14.8.2 Exercises
Summary
15 Batch schedulers: Bringing order to chaos
15.1 The chaos of an unmanaged system
15.2 How not to be a nuisance when working on a busy cluster
15.2.1 Layout of a batch system for busy clusters
15.2.2 How to be courteous on busy clusters and HPC sites: Common HPC pet peeves
15.3 Submitting your first batch script
15.4 Automatic restarts for long-running jobs
15.5 Specifying dependencies in batch scripts
15.6 Further explorations
15.6.1 Additional reading
15.6.2 Exercises
Summary
16 File operations for a parallel world
16.1 The components of a high-performance filesystem
16.2 Standard file operations: A parallel-to-serial interface
16.3 MPI file operations (MPI-IO) for a more parallel world
16.4 HDF5 is self-describing for better data management
16.5 Other parallel file software packages
16.6 Parallel filesystem: The hardware interface
16.6.1 Everything you wanted to know about your parallel file setup but didn’t know how to ask
16.6.2 General hints that apply to all filesystems
16.6.3 Hints specific to particular filesystems
16.7 Further explorations
16.7.1 Additional reading
16.7.2 Exercises
Summary
17 Tools and resources for better code
17.1 Version control systems: It all begins here
17.1.1 Distributed version control fits the more mobile world
17.1.2 Centralized version control for simplicity and code security
17.2 Timer routines for tracking code performance
17.3 Profilers: You can’t improve what you don’t measure
17.3.1 Simple text-based profilers for everyday use
17.3.2 High-level profilers for quickly identifying bottlenecks
17.3.3 Medium-level profilers to guide your application development
17.3.4 Detailed profilers give the gory details of hardware performance
17.4 Benchmarks and mini-apps: A window into system performance
17.4.1 Benchmarks measure system performance characteristics
17.4.2 Mini-apps give the application perspective
17.5 Detecting (and fixing) memory errors for a robust application
17.5.1 Valgrind Memcheck: The open source standby
17.5.2 Dr. Memory for your memory ailments
17.5.3 Commercial memory tools for demanding applications
17.5.4 Compiler-based memory tools for convenience
17.5.5 Fence-post checkers detect out-of-bounds memory accesses
17.5.6 GPU memory tools for robust GPU applications
17.6 Thread checkers for detecting race conditions
17.6.1 Intel® Inspector: A race condition detection tool with a GUI
17.6.2 Archer: A text-based tool for detecting race conditions
17.7 Bug-busters: Debuggers to exterminate those bugs
17.7.1 TotalView debugger is widely available at HPC sites
17.7.2 DDT is another debugger widely available at HPC sites
17.7.3 Linux debuggers: Free alternatives for your local development needs
17.7.4 GPU debuggers can help crush those GPU bugs
17.8 Profiling those file operations
17.9 Package managers: Your personal system administrator
17.9.1 Package managers for macOS
17.9.2 Package managers for Windows
17.9.3 The Spack package manager: A package manager for high performance computing
17.10 Modules: Loading specialized toolchains
17.10.1 TCL modules: The original modules system for loading software toolchains
17.10.2 Lmod: A Lua-based alternative Modules implementation
17.11 Reflections and exercises
Summary
Appendix A—References
A.1 Chapter 1: Why parallel computing?
A.2 Chapter 2: Planning for parallelism
A.3 Chapter 3: Performance limits and profiling
A.4 Chapter 4: Data design and performance models
A.5 Chapter 5: Parallel algorithms and patterns
A.6 Chapter 8: MPI: The parallel backbone
A.7 Chapter 9: GPU architectures and concepts
A.8 Chapter 10: GPU programming model
A.9 Chapter 12: GPU languages: Getting down to basics
A.10 Chapter 13: GPU profiling and tools
A.11 Chapter 14: Affinity: Truce with the kernel
A.12 Chapter 16: File operations for a parallel world
A.13 Chapter 17: Tools and resources for better code
Appendix B—Solutions to exercises
B.1 Chapter 1: Why parallel computing?
B.2 Chapter 2: Planning for parallelism
B.3 Chapter 3: Performance limits and profiling
B.4 Chapter 4: Data design and performance models
B.5 Chapter 5: Parallel algorithms and patterns
B.6 Chapter 6: Vectorization: FLOPs for free
B.7 Chapter 7: OpenMP that performs
B.8 Chapter 8: MPI: The parallel backbone
B.9 Chapter 9: GPU architectures and concepts
B.10 Chapter 10: GPU programming model
B.11 Chapter 11: Directive-based GPU programming
B.12 Chapter 12: GPU languages: Getting down to basics
B.13 Chapter 13: GPU profiling and tools
B.14 Chapter 14: Affinity: Truce with the kernel
B.15 Chapter 15: Batch schedulers: Bringing order to chaos
B.16 Chapter 16: File operations for a parallel world
B.17 Chapter 17: Tools and resources for better code
Appendix C—Glossary
index
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