توضیحاتی در مورد کتاب Performing for Motion Capture: A Guide for Practitioners
نام کتاب : Performing for Motion Capture: A Guide for Practitioners
عنوان ترجمه شده به فارسی : اجرا برای ضبط حرکت: راهنمای تمرینکنندگان
سری :
نویسندگان : John Dower, Pascal Langdale
ناشر : Methuen Drama
سال نشر : 2022
تعداد صفحات : [249]
ISBN (شابک) : 9781350211261 , 9781350211278
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 27 Mb
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فهرست مطالب :
Cover
Halftitle page
Title page
Copyright page
Contents
Figures
Contributors
Acknowledgements
1 What is motioncapture? JOHN DOWER AND PASCAL LANGDALE
Motion capture is a medium in its own right
Digital and virtual production
What is a game engine or real-time engine?
What is a game engine or real-time engine?
Motion capture – the technical lowdown in a nutshell
Motion capture versus performance capture
Chapter 1 takeaways
Notes
2 The body PASCAL LANGDALE
Where movement comes from
Physical heritage. Your life is in how you move
Kinesthesia, proprioception and mind–body connection
Falsehood in performance is magnified by motion capture
Train your mind–body connection
How to train
Chapter 2 takeaways
Notes
3 Imaginary environments PASCAL LANGDALE
Don’t pantomime or lose touch with drama
The actor’s job: nonverbal storytelling
Rehearse, rehearse, rehearse . . .
The job in the volume
Imaginary environment example exercise 1
Imaginary environment example exercise 2
Imaginary environment example exercise 3
Summary
Chapter 3 takeaways
4 Mocap is an animated medium JOHN DOWER
What is animation?
The mocap data pipeline
The animator interprets
Capturing the facial performance
The eye of the animator
The animator relationship with the actor
The difference between performance and motion capture in animation
Digital makeup versus augmented animation
What animators are looking for in an actor
What you can expect from the shoot
Chapter 4 takeaways
Notes
5 Building a character in motion capture PASCAL LANGDALE
How to build a physically embodied character
The universal challenge: bridging the gap
Linking character to physicality
Psychophysical
Bringing the character to the mocap stage
A total performance is always useful
Summary
Chapter 5 takeaways
Note
6 Video game locomotion PASCAL LANGDALE
Locomotions – the consequence of interactivity
How to do the job
Two deceptively simple locomotion exercises
Using real-time and reference video
Chapter 6 takeaways
7 Cinematics John Dower
Directing in motion capture is different from other performance media
What are cinematics?
How are cinematics created?
The practical differences between mocap, performance capture, facial capture and working with pre-recorded audio
How does interactivity in a scene affect performance?
Cameras in cinematics
Even more on virtual cameras
The vibe in a mocap studio
Keeping character continuity over the shooting schedule
Chapter 7 takeaways
8 Direction and the lack of it JOHN DOWER
Expectations of a director
The different types of mocap work
What kind of information do you get before arriving at the studio?
How often are you directed by what you would call a director?
An exercise using pre- recorded audio
What advice would you have liked when you started out in mocap?
Chapter 8 takeaways
9 The industry – finding your place in a new medium JOHN DOWER
Mocap is proving its worth
How has the industry changed in your part of the world?
Where are we now? Where is the work?
So how do we find work?
How equal are the opportunities?
A note on whether you need to train – or not!
How to decide what skills and training you should consider
Getting granular – how do I submit for a job?
Chapter 9 takeaways
Notes
10 What will the landscape be in ten years’ time? A low wager bet between professional futurists . . . PASCAL LANGDALE
The state of play
Expanding use of motion capture
Challenges in the new world
Opportunities in a new world
Chapter 10 takeaways
Appendix: Chapter by Chapter Summary
Index