توضیحاتی در مورد کتاب Photorealistic Materials and Textures in Blender Cycles: Create impressive production-ready projects using one of the most powerful rendering engines
نام کتاب : Photorealistic Materials and Textures in Blender Cycles: Create impressive production-ready projects using one of the most powerful rendering engines
ویرایش : 4
عنوان ترجمه شده به فارسی : مواد و بافت های فوتورئالیستی در چرخه های مخلوط کن: با استفاده از یکی از قوی ترین موتورهای رندر، پروژه های آماده تولید چشمگیر ایجاد کنید.
سری :
نویسندگان : Arijan Belec
ناشر : Packt Publishing
سال نشر : 2023
تعداد صفحات : 394
ISBN (شابک) : 1805129635 , 9781805129639
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 45 مگابایت
بعد از تکمیل فرایند پرداخت لینک دانلود کتاب ارائه خواهد شد. درصورت ثبت نام و ورود به حساب کاربری خود قادر خواهید بود لیست کتاب های خریداری شده را مشاهده فرمایید.
فهرست مطالب :
Cover
Title Page
Copyright and Credits
Contributors
Table of Contents
Preface
Part 1: Materials in Cycles
Chapter 1: Creating Materials in Blender
Technical requirements
Preparing the Shading workspace
Creating materials
Adding multiple materials to an object
Tweaking material properties
Specular
Roughness
Metallic
Clearcoat
Emission
Summary
Chapter 2: Introducing Material Nodes
Technical requirements
Understanding the default nodes
Creating textures with the Image Texture node
Loading images into materials
Generating images with nodes
Exploring powerful nodes
Color control nodes
The Mix node
The Noise Texture node
The Voronoi Texture node
The ColorRamp node
Generating a camouflage texture
Summary
Chapter 3: Mapping Images with Nodes
Technical requirements
Understanding image mapping
Using the Node Wrangler add-on
Texture Coordinate node
Mapping textures to 3D models
Summary
Part 2: Understanding Realistic Texturing
Chapter 4: Achieving Realism with Texture Maps
Technical requirements
Using Albedo maps to create a base texture
Introducing Roughness maps
Using Normal maps to detail surfaces
Creating transparency
Understanding Alpha maps
Creating realistic glass in Cycles
Summary
Chapter 5: Generating Texture Maps with Cycles
Technical requirements
Using texture libraries
Applying texture maps in Blender
Creating Roughness maps in Blender
Baking Normal maps in Blender
Generating Roughness maps in GIMP
Generating Normal maps in GIMP
Summary
Chapter 6: Creating Bumpy Surfaces with Displacement Maps
Understanding displacement maps
Generating a Displacement map in GIMP
Applying Displacement maps in Blender
Generating Displacement maps in Blender
Summary
Part 3: UV Mapping and Texture Painting
Chapter 7: UV-Unwrapping 3D Models for Texturing
Technical requirements
Understanding UV mapping
Unwrapping basic shapes
Unwrapping a cylinder
Unwrapping complex shapes
Summary
Chapter 8: Baking Ambient Occlusion Maps
Technical requirements
Understanding Ambient Occlusion maps
Baking an Ambient Occlusion map
Applying the Ambient Occlusion map with nodes
Mixing Diffuse and Ambient Occlusion maps in GIMP
Chapter 9: Introducing Texture Painting
Understanding the basics of texture painting
Improving edges with texture painting
Creating custom brushes in GIMP
Creating a bullet hole decal
Using stencils in Blender
Summary
Chapter 10: Creating Photorealistic Textures on a 3D Model
Technical requirements
Adding basic materials to the steering wheel
Adding texture to handles
Adding texture to the center pad
Adding carbon fiber to the steering wheel
Baking a custom Normal map
Applying a logo to the steering wheel
Painting buttons with stencils
Summary
Part 4: Lighting and Rendering
Chapter 11: Lighting a Scene in Cycles
Technical requirements
Generating light in Blender
Using light objects
Emission lighting
Environmental lighting
Simulating realistic lighting
Generating studio lighting
Summary
Chapter 12: Creating Photorealistic Environments with HDRIs
What are HDRIs?
Downloading HDRIs
Applying HDRIs in Blender
Summary
Chapter 13: Preparing the Camera for Rendering
Getting to know Blender’s camera
Snapping and moving the camera
Snapping the camera
Moving the camera
Controlling camera settings and parameters
Animating the camera with keyframes
Animating the camera
Animating the focus distance
Summary
Chapter 14: Rendering with Cycles
How does rendering work in Blender?
Configuring render properties
Eevee versus Cycles
Sampling
Adding background transparency
Exporting images and videos
Summary
Index
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