Programming Media Art Using Processing: A Beginner's Guide

دانلود کتاب Programming Media Art Using Processing: A Beginner's Guide

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کتاب هنر برنامه نویسی رسانه با استفاده از پردازش: راهنمای مبتدیان نسخه زبان اصلی

دانلود کتاب هنر برنامه نویسی رسانه با استفاده از پردازش: راهنمای مبتدیان بعد از پرداخت مقدور خواهد بود
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توضیحاتی در مورد کتاب Programming Media Art Using Processing: A Beginner's Guide

نام کتاب : Programming Media Art Using Processing: A Beginner's Guide
عنوان ترجمه شده به فارسی : هنر برنامه نویسی رسانه با استفاده از پردازش: راهنمای مبتدیان
سری :
نویسندگان :
ناشر : CRC Press
سال نشر : 2020
تعداد صفحات : 249
ISBN (شابک) : 2020038700 , 9781003051985
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 24 مگابایت



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فهرست مطالب :


Cover
Half Title
Title Page
Copyright Page
Contents
Acknowledgements
Contributors
Author
Introduction
Chapter 1: Designing Graphically with the Language of Code
GETTING STARTED & BASIC OVERVIEW
LESSON 1.1: PIXEL GRID SYSTEM
LESSON 1.2: CODE AND CANVAS WINDOWS
LESSON 1.3: LINES, WIDTH, AND HEIGHT
LESSON 1.4: MORE SHAPES
LESSON 1.5: GRAYSCALE
LESSON 1.6: SYNTAX, COMMENTS, AND ORDER OF CODE
LESSON 1.7: LINE COMMANDS (STROKE AND NO STROKE)
LESSON 1.8: COLORING PIXELS
LESSON 1.9: ADDING TRANSPARENCY VALUES
LESSON 1.10: THE PROCESSING REFERENCE – IMPORTANT RESOURCE!
PROJECT: GEOMETRIC DESIGN
Chapter 2: Creating Responsive Environments
LESSON 2.1: DYNAMIC COMPUTER PROGRAMS
LESSON 2.2: FIRST ANIMATIONS
LESSON 2.3: ANIMATION TRAILS
LESSON 2.4: FINDING EXACT COORDINATES
LESSON 2.5: COMPLEX SHAPES
LESSON 2.6: LINKING SHAPES FOR SYNCHED MOVEMENT
LESSON 2.7: ADDING TEXT
LESSON 2.8: ROTATING SHAPES
PROJECT: INTERACTIVE ENVIRONMENT
Chapter 3: Automated Animations
LESSON 3.1: COUNTING VARIABLES
LESSON 3.2: MOVING OBJECTS IN MULTIPLE DIRECTIONS
LESSON 3.3: GROWING SHAPES WITH THE MOUSE
LESSON 3.4: PRINTLN() FOR DEBUGGING
LESSON 3.5: CONSTRAIN() FOR STOPPING ANIMATIONS
LESSON 3.6: RANDOM() OPPORTUNITIES
LESSON 3.7: AUTOMATED ROTATIONS
PROJECT: AUTOMATED ENVIRONMENT
Chapter 4: Animated Collages
LESSON 4.1: PREPARING AND IMPORTING IMAGERY
LESSON 4.2: MOVING IMAGES
LESSON 4.3: FADING AND COLORING IMAGES USING TINT()
LESSON 4.4: RESIZING IMAGES & MULTIPLES
LESSON 4.5: CONSTRAINING MOUSE MOVEMENTS
LESSON 4.6: VOID KEY PRESSED() WITH IMAGE ROTATIONS
LESSON 4.7: CREATE FONTS
LESSON 4.8: PROJECT OPTIMIZATION AND NOSMOOTH()
PROJECT: ANIMATED AND INTERACTIVE COLLAGE
Chapter 5: Conditional Interactions and Rollovers
LESSON 5.1: CONDITIONAL STATEMENTS AND RELATIONAL OPERATORS
LESSON 5.2: CONDITIONAL STATEMENTS WITH CUSTOM VARIABLES
LESSON 5.3: AND vs. OR
LESSON 5.4: LOGICAL OPERATORS DEFINING SPACES
LESSON 5.5: VARIATIONS WITH MOUSEAND KEYBOARD ACTIONS
LESSON 5.6: TWO VARIABLES: ALTERNATING MOVEMENTS
LESSON 5.7: COLOR DETECTION USING THE GET() FUNCTION
PROJECT: ROLLOVER ANIMATION
Chapter 6: Events and Interactions for Simple Games: Part 1
LESSON 6.1: TURNING THINGS ON WITH BOOLEAN VARIABLES
LESSON 6.2: TOGGLING BETWEEN TWO STATES USING BOOLEAN VARIABLES
LESSON 6.3: MULTIPLE BUTTONS ALTERNATING
LESSON 6.4: BOOLEANS WORKING WITH NUMERICAL VARIABLES
LESSON 6.5: SPECIFIC KEYBOARD INTERACTIONS
LESSON 6.6: CREATING A WALKING CHARACTER
LESSON 6.7: BOUNDARIES
Chapter 7: Events and Interactions for Simple Games: Part 2
LESSON 7.1: TIMERS
LESSON 7.2: CONTINUOUS MOTION KEY CONTROLS
LESSON 7.3: FOR LOOPS ARE EFFICIENT
LESSON 7.4: COLOR DETECTION WITH FOR LOOPS
LESSON 7.5: GAME CREATION FROM KEYS, LOOPS, AND COLOR DETECTION
LESSON 7.6: IMAGE COLLISIONS WITH THE DISTANCE() FUNCTION
LESSON 7.7: TWO PLAYERS, DIRECTIONAL MOVEMENT, AND JUMPING!
Chapter 8: Multilevel Architectures and Arrays
LESSON 8.1: BASIC LEVELS ARCHITECTURE
LESSON 8.2: STATES WITHIN LEVELS
LESSON 8.3: ARRAYS
LESSON 8.4: IMAGE ARRAYS
LESSON 8.5: PLAYER OPTIONS
LESSON 8.6: CHOICE-BASED PROJECTS
CONCLUSION
FINAL PROJECT: MULTILEVEL INTERACTIVE EXPERIENCE
INDEX




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