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Raspberry Pi Projects

دانلود کتاب Raspberry Pi Projects

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توضیحاتی در مورد کتاب Raspberry Pi Projects

نام کتاب : Raspberry Pi Projects
عنوان ترجمه شده به فارسی : پروژه های Raspberry Pi
سری :
نویسندگان : ,
ناشر : John Wiley & Sons
سال نشر : 2013
تعداد صفحات : 480
ISBN (شابک) : 9781118555439 , 1118555430
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 30 مگابایت



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فهرست مطالب :


About the Authors --
Contents --
Introduction --
A History of Making --
Consumer Computing --
Why Everyone Should Learn About Computing --
Enter the Raspberry Pi --
About This Book --
How to Use This Book --
The Future --
Part I: Getting Started with the Raspberry Pi --
Chapter 1: Getting Your Raspberry Pi Up and Running --
The Operating System --
Connecting Your Raspberry Pi --
The Boot Process --
Starting the Graphical Desktop --
Starting a Terminal under X --
Troubleshooting --
Let the Fun Begin! --
Chapter 2: Introductory Software Project: The Insult Generator --
Running Your First Python Program --
Saving Your Program --
Generating an Insult --
Insult Your Friends by Name! --
Create a Stream of Insults! --
Putting It All Together --
Part II: Software Projects --
Chapter 3: Tic-Tac-Toe --
Errors --
Making a Start --
A Two-Player Game --
Getting the Computer to Play --
Over to You --
Chapter 4: Here\'s the News --
Early Teleprompters --
The Pi Prompter --
What You Need to Do --
A Step Closer to a Usable Program --
Your Final Pi Prompter Code --
The Physical Setup for Your Prompter --
Over to You --
Chapter 5: Ping --
Early Commercial Products --
The Ping Game --
Improving the Ping Game --
A Single-Player Game --
A Two-Player Game --
Over to You --
Chapter 6: Pie Man --
The Pie Man Game --
Gather Your Resources --
Setting the Stage --
The Game Action --
Drawing the Screen --
The Final Function --
Over to You --
Chapter 7: Minecraft Maze Maker --
Installing Minecraft --
Starting Minecraft --
Playing Minecraft --
Preparing for Python --
Using the Minecraft Module --
Over to You --
Part III: Hardware Projects --
Chapter 8: Colour Snap --
Implementing the Game --
The Software for Testing the Game --
The Software for the Game --
Over to You --
Chapter 9: Test Your Reactions --
Welcome to the Embedded World! --
Obtaining Components. Setting up PiFace Digital --
Connecting PiFace Digital --
Using the Emulator --
Interfacing with Python --
The Reaction Timer --
What Will You Interface? --
Chapter 10: The Twittering Toy --
Hacking the Toy --
Making It Talk --
Making It Move --
Connecting to Twitter --
Putting It All Together --
Wrapping Up --
Chapter 11: Disco Lights --
Defining Your Sequence --
Getting the Code to Do More --
A Small Detour into Theory --
Designing the Sequencer --
Implementing the Sequencer --
The Lights --
Using Longer Strip Lights --
Making the Lights Move --
Designing the Circuit --
Building the Circuit --
Running the Circuit --
Over to You --
Chapter 12: Door Lock --
The System Overview --
Safety-Critical Systems --
The Door Lock Hardware --
The Initial High-Level Software Simulation --
The Output Block --
The Input Block --
The Authentication Block --
Unlocking Doors Without Touching --
Testing the Program and Fitting the Lock --
Networking Multiple Doors --
Over to You --
The Art of Programming --
Chapter 13: Home Automation --
The Internet Of Things --
Project 1: How to Create a Motion Sensor and Door Switch --
Project 2: How to Monitor Your Home with a Webcam --
Project 3: How to Make a Temperature Gauge --
Project 4: How to Send an E-mail Alert --
Project 5: How to Send an E-mail Using a Wireless Remote --
Over to You --
Chapter 14: Computer-Controlled Slot Car Racing --
Obtaining a Slot Car Racer --
Hacking Your Slot Car Racer --
Getting the Player Input --
The Software --
The Game --
Over to You --
Chapter 15: Facebook-Enabled Roto-Sketch --
The Concept --
Rotary Encoder Types --
The Encoder Output --
Posting to Facebook --
The Final Roto-Sketch Program --
Creating a Symmetrical Pattern --
Over to You --
Chapter 16: The Pendulum Pi, a Harmonograph --
The Concept --
The Hall Effect --
Enter the Arduino --
Putting It Together --
Programming the Arduino. Programming the Pi --
Using the Pendulum Pi --
Over to You --
Chapter 17: The Techno-Bird Box, a Wildlife Monitor --
Building Invisible Light Beam Sensors --
Mounting the Sensors --
Recording Activity to a File --
Processing the Data --
Dealing with Sensor Noise --
Drawing a Graph --
Putting the Nest Box into Service --
Over to You --
The Possibilities Are Endless --
Index.




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