توضیحاتی در مورد کتاب Virtual History: How Videogames Portray the Past
نام کتاب : Virtual History: How Videogames Portray the Past
عنوان ترجمه شده به فارسی : تاریخچه مجازی: چگونه بازی های ویدیویی گذشته را به تصویر می کشند
سری :
نویسندگان : A. Martin Wainwright
ناشر : Routledge
سال نشر : 2019
تعداد صفحات : 235
ISBN (شابک) : 2019005290 , 9781138069084
زبان کتاب : English
فرمت کتاب : pdf
حجم کتاب : 9 مگابایت
بعد از تکمیل فرایند پرداخت لینک دانلود کتاب ارائه خواهد شد. درصورت ثبت نام و ورود به حساب کاربری خود قادر خواهید بود لیست کتاب های خریداری شده را مشاهده فرمایید.
فهرست مطالب :
Cover
Half Title
Title Page
Copyright Page
Dedication
Table of Contents
List of images and tables
Acknowledgments
Introduction: history in the videogame age
Introduction
How this book is organized
What this book covers
Works cited
1. Historians, consumers, and the videogame industry
Introduction
The meaning and presentation of history
Portraying historical research
Designer preference versus marketability
Designer intent and consumer reception
Conclusion
Works cited
2. Theme and mechanics
Introduction
Mechanics
Compression and focus
The problem of hindsight bias
Conclusion
Works cited
3. Contingency and determinism
Introduction
The scholarship of counterfactual history
Contingency and technology in Sid Meier’s Civilization
Great individuals and events
Wars and battles: Hastings and Gettysburg
Conclusion
Works cited
4. Economics and resource management
Introduction
Economic history
Resource management
Trade
Mercantilism in games portraying the early modern era
Laissez-faire and planned economies
Conclusion
Works cited
5. Ecology and environment
Introduction
Environmental history and the Columbian Exchange
Applying the Columbian Exchange in the virtual world
Disease
Climate change and geological events
Conclusion
Works cited
6. Culture and ethnicity
Introduction
The cultural turn in history
Characterizing cultures in action videogames
Characterizing cultures in strategy videogames
Religion
Conclusion
Works cited
7. Gender
Introduction
Gender in the study of history
Sexism and the female market for historical videogames
Female characters in the virtual past
Male characters in the virtual past
Portraying non-heteronormative gender roles
Conclusion
Works cited
8. Violence and oppression
Introduction
Historical scholarship on violence and oppression
Combat and the treatment of civilians
Slavery and genocide
Conclusion
Works cited
Conclusion: the future of the virtual past
Works cited
Index